+static void deck_draw(game_t *game, cairo_t *cr)
+{
+ int h, i, j;
+ for (h = 0; h < game->deck.num_cards; ++h)
+ {
+ for (i = 0; i < 8; ++i)
+ {
+ for (j = 0; j < 13; ++j)
+ {
+ card_draw(game, &game->deck.cards[h], cr, 45 * j , 55 * i);
+ }
+ }
+ }
+}
+
+
+
+static void hand_print(game_t *game)
+{
+ int i;
+ for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ {
+ card_print(game->players[0].hand.cards[i]);
+ }
+}
+
+static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
+{
+ char number_string[2];
+ number_string[0] = card->number + '0';
+ number_string[1] = '\0';
+
+ cairo_save(cr);
+ cairo_translate(cr, x, y);
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (card->color == BLACK)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ if (card->color == BLUE)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
+ if (card->color == RED)
+ cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
+ if (card->color == YELLOW)
+ cairo_set_source_rgb (cr, 1.0, .843, 0.0);
+ cairo_move_to (cr, 10, 25);
+ cairo_set_font_size(cr, 25);
+ cairo_show_text (cr, number_string);
+
+ cairo_restore(cr);
+}
+