- tile_x = game->deck.tiles[i].x;
- tile_y = game->deck.tiles[i].y;
- if ( (event->x >= tile_x && game->click_x <= tile_x &&
- event->y >= tile_y && game->click_y <= tile_y) ||
- (event->x >= tile_x && game->click_x <= tile_x &&
- event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if ( (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y >= tile_y && game->click_y <= tile_y) ||
+ (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )