+
+void
+metrics_init (metrics_t *metrics)
+{
+ metrics->op = 0;
+
+ metrics->timer_begun_id = 0;
+
+ metrics->timer_head = NULL;
+ metrics->timer_tail = NULL;
+
+ metrics->monitor_begun_id = 0;
+
+ metrics->monitor_head = NULL;
+ metrics->monitor_tail = NULL;
+
+ metrics->monitors_in_flight = 0;
+
+ metrics->num_op_metrics = 0;
+ metrics->op_metrics = NULL;
+}
+
+void
+metrics_fini (metrics_t *metrics)
+{
+ timer_query_t *timer, *timer_next;
+ monitor_t *monitor, *monitor_next;
+
+ /* Since these metrics are going away, let's first collect
+ * whatever results might already be available. */
+ metrics_collect_available ();
+
+ /* If, after collection, any queries are still outstanding,
+ * just give up and clean them up. */
+ if (metrics->timer_begun_id) {
+ glEndQuery (GL_TIME_ELAPSED);
+ glDeleteQueries (1, &metrics->timer_begun_id);
+ metrics->timer_begun_id = 0;
+ }
+
+ for (timer = metrics->timer_head;
+ timer;
+ timer = timer_next)
+ {
+ glDeleteQueries (1, &timer->id);
+ timer_next = timer->next;
+ free (timer);
+ }
+ metrics->timer_head = NULL;
+ metrics->timer_tail = NULL;
+
+ if (metrics->monitor_begun_id) {
+ glEndPerfMonitorAMD (metrics->monitor_begun_id);
+ glDeletePerfMonitorsAMD (1, &metrics->monitor_begun_id);
+ metrics->monitor_begun_id = 0;
+ }
+
+ for (monitor = metrics->monitor_head;
+ monitor;
+ monitor = monitor_next)
+ {
+ glDeletePerfMonitorsAMD (1, &monitor->id);
+ monitor_next = monitor->next;
+ free (monitor);
+ }
+ metrics->monitor_head = NULL;
+ metrics->monitor_tail = NULL;
+
+ metrics->monitors_in_flight = 0;
+
+}