- /* We add three here, (rather than just 2 to track the
- * change in the item's score below), as an extra
- * penalty. If the user is forgetting stuff learned
- * previously, then more time should be spent on mastering
- * than learning new items. */
- mnemon->to_master += item->score + 3;
+ /* We increase to_master here as an extra penalty. If the
+ * user is forgetting stuff learned previously, then more
+ * time should be spent on mastering than learning new
+ * items. Note that we only do this during the initial
+ * phase while new items are still being introduced. */
+ if (mnemon->to_introduce)
+ mnemon->to_master++;