-const cors = require("cors");
-const body_parser = require("body-parser");
-const path = require("path");
-const nunjucks = require("nunjucks");
-
-const app = express();
-app.use(cors());
-app.use(body_parser.urlencoded({ extended: false }));
-app.use(body_parser.json());
-
-nunjucks.configure("templates", {
- autoescape: true,
- express: app
-});
-
-app.get('/', (request, response) => {
- const game = request.game;
-
- if (! request.session.nickname)
- response.render('choose-nickname.html', { game_name: "Tic Tac Toe" });
- else
- response.render('tictactoe-game.html');
-});
-
-exports.app = app;
+const Game = require("./game.js");
+
+class TicTacToe extends Game {
+ constructor(id) {
+ super(id);
+ this.teams = [
+ {
+ id: 0,
+ name: "X"
+ },
+ {
+ id: 1,
+ name: "O"
+ }];
+ this.state = {
+ moves: [],
+ board: Array(9).fill(""),
+ team_to_play: this.teams[0],
+ };
+ }
+
+ /* Returns true if move was legal and added, false otherwise. */
+ add_move(player, square) {
+
+ const state = this.state;
+ const result = super.add_move(player, square);
+
+ /* If the generic Game class can reject this move, then we don't
+ * need to look at it any further. */
+ if (! result.legal)
+ return result;
+
+ /* Cannot move to an occupied square. */
+ if (state.board[square])
+ {
+ return { legal: false,
+ message: "Square is already occupied" };
+ }
+
+ state.board[square] = state.team_to_play;
+ state.moves.push(square);
+
+ if (state.team_to_play.id === 0)
+ state.team_to_play = this.teams[1];
+ else
+ state.team_to_play = this.teams[0];
+
+ return { legal: true };
+ }
+}
+
+TicTacToe.router = express.Router();
+
+TicTacToe.meta = {
+ name: "Tic Tac Toe",
+ identifier: "tictactoe",
+ options: {
+ allow_guest: true
+ }
+};
+
+exports.Game = TicTacToe;