+def edit_puzzle_submission(turb, payload, metadata):
+ """Handler for the user submitting the edit puzzle modal
+
+ This is the modal view presented to the user by the edit_puzzle
+ function above.
+ """
+
+ puzzle={}
+
+ # First, read all the various data from the request
+ meta = json.loads(metadata)
+ puzzle['hunt_id'] = meta['hunt_id']
+ puzzle['SK'] = meta['SK']
+ puzzle['puzzle_id'] = meta['puzzle_id']
+ puzzle['channel_id'] = meta['channel_id']
+ puzzle['channel_url'] = meta['channel_url']
+ puzzle['sheet_url'] = meta['sheet_url']
+
+ state = payload['view']['state']['values']
+ user_id = payload['user']['id']
+
+ puzzle['name'] = state['name']['name']['value']
+ url = state['url']['url']['value']
+ if url:
+ puzzle['url'] = url
+ if state['meta']['meta']['selected_options']:
+ puzzle['type'] = 'meta'
+ else:
+ puzzle['type'] = 'plain'
+ rounds = [option['value'] for option in
+ state['rounds']['rounds']['selected_options']]
+ if rounds:
+ puzzle['rounds'] = rounds
+ new_rounds = state['new_rounds']['new_rounds']['value']
+ puzzle_state = state['state']['state']['value']
+ if puzzle_state:
+ puzzle['state'] = puzzle_state
+ if state['solved']['solved']['selected_options']:
+ puzzle['status'] = 'solved'
+ else:
+ puzzle['status'] = 'unsolved'
+ puzzle['solution'] = []
+ solution = state['solution']['solution']['value']
+ if solution:
+ puzzle['solution'] = [
+ sol.strip() for sol in solution.split(',')
+ ]
+
+ # Verify that there's a solution if the puzzle is mark solved
+ if puzzle['status'] == 'solved' and not puzzle['solution']:
+ return submission_error("solution",
+ "A solved puzzle requires a solution.")
+
+ if puzzle['status'] == 'unsolved' and puzzle['solution']:
+ return submission_error("solution",
+ "An unsolved puzzle should have no solution.")
+
+ # Add any new rounds to the database
+ if new_rounds:
+ if 'rounds' not in puzzle:
+ puzzle['rounds'] = []
+ for round in new_rounds.split(','):
+ # Drop any leading/trailing spaces from the round name
+ round = round.strip()
+ # Ignore any empty string
+ if not len(round):
+ continue
+ puzzle['rounds'].append(round)
+ turb.table.put_item(
+ Item={
+ 'hunt_id': puzzle['hunt_id'],
+ 'SK': 'round-' + round
+ }
+ )
+
+ # Get old puzzle from the database (to determine what's changed)
+ old_puzzle = find_puzzle_for_sort_key(turb,
+ puzzle['hunt_id'],
+ puzzle['SK'])
+
+ # If we are changing puzzle type (meta -> plain or plain -> meta)
+ # the the sort key has to change, so compute the new one and delete
+ # the old item from the database.
+ #
+ # XXX: We should really be using a transaction here to combine the
+ # delete_item and the put_item into a single transaction, but
+ # the boto interface is annoying in that transactions are only on
+ # the "Client" object which has a totally different interface than
+ # the "Table" object I've been using so I haven't figured out how
+ # to do that yet.
+
+ if puzzle['type'] != old_puzzle.get('type', 'plain'):
+ puzzle['SK'] = puzzle_sort_key(puzzle)
+ turb.table.delete_item(Key={
+ 'hunt_id': old_puzzle['hunt_id'],
+ 'SK': old_puzzle['SK']
+ })
+
+ # Update the puzzle in the database
+ turb.table.put_item(Item=puzzle)
+
+ # Inform the puzzle channel about the edit
+ edit_message = "Puzzle edited by <@{}>".format(user_id)
+ blocks = ([section_block(text_block(edit_message+":\n"))] +
+ puzzle_blocks(puzzle, include_rounds=True))
+ slack_send_message(
+ turb.slack_client, puzzle['channel_id'],
+ edit_message, blocks=blocks)
+
+ # Also inform the hunt if the puzzle's solved status changed
+ if puzzle['status'] != old_puzzle['status']:
+ hunt = find_hunt_for_hunt_id(turb, puzzle['hunt_id'])
+ if puzzle['status'] == 'solved':
+ message = "Puzzle <{}|{}> has been solved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ else:
+ message = "Oops. Puzzle <{}|{}> has been marked unsolved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ slack_send_message(turb.slack_client, hunt['channel_id'], message)
+
+ # We need to set the channel topic if any of puzzle name, url,
+ # state, status, or solution, has changed. Let's just do that
+ # unconditionally here.
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
+
+ return lambda_ok