+ # Combining hunt ID and puzzle ID together here is safe because
+ # hunt_id is restricted to not contain a hyphen, (see
+ # valid_id_re in interaction.py)
+ hunt_and_sort_key = "{}-{}".format(puzzle['hunt_id'], puzzle['SK'])
+
+ return [
+ accessory_block(
+ section_block(text_block(puzzle_text)),
+ button_block("✏", "edit_puzzle", hunt_and_sort_key)
+ )
+ ]
+
+def puzzle_matches_one(puzzle, pattern):
+ """Returns True if this puzzle matches the given string (regexp)
+
+ A match will be considered on any of puzzle title, round title,
+ puzzle URL, puzzle state, puzzle type, tags, or solution
+ string. The string can include regular expression syntax. Matching
+ is case insensitive.
+ """
+
+ p = re.compile('.*'+pattern+'.*', re.IGNORECASE)
+
+ if p.match(puzzle['name']):
+ return True
+
+ if 'rounds' in puzzle:
+ for round in puzzle['rounds']:
+ if p.match(round):
+ return True
+
+ if 'url' in puzzle:
+ if p.match(puzzle['url']):
+ return True
+
+ if 'state' in puzzle:
+ if p.match(puzzle['state']):
+ return True
+
+ if 'type' in puzzle:
+ if p.match(puzzle['type']):
+ return True
+
+ if 'solution' in puzzle:
+ for solution in puzzle['solution']:
+ if p.match(solution):
+ return True
+
+ if 'tags' in puzzle:
+ for tag in puzzle['tags']:
+ if p.match(tag):
+ return True
+
+ return False
+
+def puzzle_matches_all(puzzle, patterns):
+ """Returns True if this puzzle matches all of the given list of patterns
+
+ A match will be considered on any of puzzle title, round title,
+ puzzle URL, puzzle state, puzzle types, tags, or solution
+ string. All patterns must match the puzzle somewhere, (that is,
+ there is an implicit logical AND between patterns). Patterns can
+ include regular expression syntax. Matching is case insensitive.
+
+ """
+
+ for pattern in patterns:
+ if not puzzle_matches_one(puzzle, pattern):
+ return False
+
+ return True
+
+def puzzle_id_from_name(name):
+ return re.sub(r'[^a-zA-Z0-9_]', '', name).lower()
+
+def puzzle_sort_key(puzzle):
+ """Return an appropriate sort key for a puzzle in the database
+
+ The sort key must start with "puzzle-" to distinguish puzzle items
+ in the database from all non-puzzle items. After that, though, the
+ only requirements are that each puzzle have a unique key and they
+ give us the ordering we want. And for ordering, we want meta puzzles
+ before non-meta puzzles and then alphabetical order by name within
+ each of those groups.
+
+ So puting a "-meta-" prefix in front of the puzzle ID does the trick.
+ """
+
+ return "puzzle-{}{}".format(
+ "-meta-" if puzzle['type'] == "meta" else "",
+ puzzle['puzzle_id']
+ )
+
+def puzzle_channel_topic(puzzle):
+ """Compute the channel topic for a puzzle"""
+
+ topic = ''
+
+ if puzzle['status'] == 'solved':
+ topic += "SOLVED: `{}` ".format('`, `'.join(puzzle['solution']))
+
+ topic += puzzle['name']
+
+ links = []
+
+ url = puzzle.get('url', None)
+ if url:
+ links.append("<{}|Puzzle>".format(url))
+
+ sheet_url = puzzle.get('sheet_url', None)
+ if sheet_url:
+ links.append("<{}|Sheet>".format(sheet_url))
+
+ if len(links):
+ topic += "({})".format(', '.join(links))
+
+ tags = puzzle.get('tags', [])
+ if tags:
+ topic += " {}".format(" ".join(["`{}`".format(t) for t in tags]))
+
+ state = puzzle.get('state', None)
+ if state:
+ topic += " {}".format(state)
+
+ return topic
+
+def puzzle_channel_name(puzzle):
+ """Compute the channel name for a puzzle"""
+
+ round = ''
+ if 'rounds' in puzzle:
+ round = '-' + puzzle_id_from_name(puzzle['rounds'][0])
+
+ meta = ''
+ if puzzle.get('type', 'plain') == 'meta':
+ meta = '-m'
+
+ # Note: We don't use puzzle['puzzle_id'] here because we're keeping
+ # that as a persistent identifier in the database. Instead we
+ # create a new ID-like identifier from the current name.
+ channel_name = "{}{}{}-{}".format(
+ puzzle['hunt_id'],
+ round,
+ meta,
+ puzzle_id_from_name(puzzle['name'])
+ )
+
+ if puzzle['status'] == 'solved':
+ channel_name += "-solved"
+
+ return channel_name
+
+def puzzle_sheet_name(puzzle):
+ """Compute the sheet name for a puzzle"""
+
+ sheet_name = puzzle['name']
+ if puzzle['status'] == 'solved':
+ sheet_name += " - Solved {}".format(", ".join(puzzle['solution']))
+
+ return sheet_name
+
+def puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=None):
+
+ channel_id = puzzle['channel_id']
+
+ # Compute the channel topic and set it if it has changed
+ channel_topic = puzzle_channel_topic(puzzle)
+
+ old_channel_topic = None
+ if old_puzzle:
+ old_channel_topic = puzzle_channel_topic(old_puzzle)
+
+ if channel_topic != old_channel_topic:
+ # Slack only allows 250 characters for a topic
+ if len(channel_topic) > 250:
+ channel_topic = channel_topic[:247] + "..."
+ turb.slack_client.conversations_setTopic(channel=channel_id,
+ topic=channel_topic)
+
+ # Compute the sheet name and set it if it has changed
+ sheet_name = puzzle_sheet_name(puzzle)
+
+ old_sheet_name = None
+ if old_puzzle:
+ old_sheet_name = puzzle_sheet_name(old_puzzle)
+
+ if sheet_name != old_sheet_name:
+ turbot.sheets.rename_spreadsheet(turb, puzzle['sheet_url'], sheet_name)
+
+ # Compute the Slack channel name and set it if it has changed
+ channel_name = puzzle_channel_name(puzzle)
+
+ old_channel_name = None
+ if old_puzzle:
+ old_channel_name = puzzle_channel_name(old_puzzle)
+
+ if channel_name != old_channel_name:
+ turb.slack_client.conversations_rename(
+ channel=channel_id,
+ name=channel_name
+ )
+
+# A copy deep enough to work for puzzle_update_channel_and_sheet above
+def puzzle_copy(old_puzzle):
+ new_puzzle = old_puzzle.copy()
+
+ if 'tags' in old_puzzle:
+ new_puzzle['tags'] = old_puzzle['tags'].copy()
+
+ return new_puzzle