#include <d3d10.h>
-#include "tri_vs.h"
-#include "tri_ps.h"
+#include "tri_vs_4_0.h"
+#include "tri_ps_4_0.h"
static IDXGISwapChain* g_pSwapChain = NULL;
ShowWindow(hWnd, SW_SHOW);
+ UINT Flags = 0;
+ if (LoadLibraryA("d3d10sdklayers")) {
+ Flags |= D3D10_CREATE_DEVICE_DEBUG;
+ }
+
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
hr = D3D10CreateDeviceAndSwapChain(NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
- D3D10_CREATE_DEVICE_DEBUG,
+ Flags,
D3D10_SDK_VERSION,
&SwapChainDesc,
&g_pSwapChain,
RasterizerDesc.CullMode = D3D10_CULL_NONE;
RasterizerDesc.FillMode = D3D10_FILL_SOLID;
RasterizerDesc.FrontCounterClockwise = true;
+ RasterizerDesc.DepthClipEnable = true;
ID3D10RasterizerState* pRasterizerState = NULL;
- g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+ hr = g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+ if (FAILED(hr)) {
+ return 1;
+ }
g_pDevice->RSSetState(pRasterizerState);
g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);