constructor(props) {
super(props);
- const word_sets = props.words.map(word => {
- const set = new Set();
- set.add(word);
- return set;
- });
+ function canonize(word) {
+ return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3');
+ }
+
+ const word_sets = [];
+
+ for (let word of props.words) {
+ const word_canon = canonize(word);
+ console.log("Canonized " + word + " to " + word_canon);
+ let found_match = false;
+ for (let set of word_sets) {
+ const set_canon = canonize(set.values().next().value);
+ console.log("Comparing " + word_canon + " to " + set_canon);
+ if (word_canon === set_canon) {
+ set.add(word);
+ found_match = true;;
+ break;
+ }
+ }
+ if (! found_match) {
+ const set = new Set();
+ set.add(word);
+ word_sets.push(set);
+ }
+ }
this.state = {
word_sets: word_sets,
- selected: null
+ selected: null,
+ starred: null
};
this.submitted = false;
const response = await fetch_post_json(
`judged/${this.props.prompt.id}`,{
- word_groups: this.state.word_sets.map(set => Array.from(set))
+ word_groups: this.state.word_sets.map(set => Array.from(set)),
+ kudos: Array.from(this.state.starred)
}
);
</button>
);
})}
+ <span
+ className={this.state.starred === set ?
+ "star-button selected" : "star-button"
+ }
+ onClick={(event) => {
+ event.stopPropagation();
+ this.setState({
+ starred: set
+ });
+ }}
+ >
+ {this.state.starred === set ?
+ '★' : '☆'
+ }
+ </span>
</div>
);
})}
const players_total = 1 + state.other_players.length;
if (state.scores) {
+
+ let perfect_score = 0;
+ for (let i = 0;
+ i < state.active_prompt.items &&
+ i < state.scores.words.length;
+ i++)
+ {
+ perfect_score += state.scores.words[i].players.length;
+ }
+
return (
<div className="scores">
<h2>{state.active_prompt.prompt}</h2>
<h2>Scores</h2>
<ul>
{state.scores.scores.map(score => {
+ let perfect = null;
+ if (score.score == perfect_score) {
+ perfect = <span className="label">Perfect!</span>;
+ }
return (
<li key={score.players[0]}>
{score.players.join("/")}: {score.score} {perfect}