const match = category.match(/[0-9]+/);
if (match) {
const num_items = parseInt(match[0], 10);
- if (num_items <= MAX_PROMPT_ITEMS)
+ if (num_items > 0 && num_items <= MAX_PROMPT_ITEMS)
category_input.setCustomValidity("");
}
}
return;
}
+ if (num_items < 1) {
+ category_input.setCustomValidity("Category must require at least one item.");
+ form.reportValidity();
+ return;
+ }
+
const response = await fetch_post_json("prompts", {
items: num_items,
prompt: category
Select any categories below that you'd like to play.
You can choose as many as you'd like.
</p>
- {props.prompts.map(p => <PromptOption prompt={p} player={props.player} />)}
+ {props.prompts.map(
+ prompt => <PromptOption
+ key={prompt.id}
+ prompt={prompt}
+ player={props.player}
+ />
+ )}
</div>
);
});
const LetsPlay = React.memo(props => {
- const quorum = Math.round((props.num_players + 1) / 2);
+ const quorum = Math.max(0, props.num_players - props.prompts.length);
const max_votes = props.prompts.reduce(
(max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
- if (max_votes < quorum)
- return null;
+ if (max_votes < quorum) {
+ let text = `Before we play, we should collect a bit
+ more information about what category would
+ be interesting for this group. So, either
+ type a new category option above, or else`;
+ if (props.prompts.length) {
+ if (props.prompts.length > 1)
+ text += " vote on some of the categories below.";
+ else
+ text += " vote on the category below.";
+ } else {
+ text += " wait for others to submit, and then vote on them below.";
+ }
+
+ return (
+ <div className="before-we-play">
+ <p>
+ {text}
+ </p>
+ </div>
+ );
+ }
- const candidates = props.prompts.filter(p => p.votes.length >= quorum);
+ const candidates = props.prompts.filter(p => p.votes.length >= max_votes);
const index = Math.floor(Math.random() * candidates.length);
const winner = candidates[index];
constructor(props) {
super(props);
- const word_sets = props.words.map(word => {
- const set = new Set();
- set.add(word);
- return set;
- });
+ function canonize(word) {
+ return word.replace(/((a|an|the) )?(.*?)s?$/i, '$3');
+ }
+
+ const word_sets = [];
+
+ for (let word of props.words) {
+ const word_canon = canonize(word);
+ let found_match = false;
+ for (let set of word_sets) {
+ const set_canon = canonize(set.values().next().value);
+ if (word_canon === set_canon) {
+ set.add(word);
+ found_match = true;;
+ break;
+ }
+ }
+ if (! found_match) {
+ const set = new Set();
+ set.add(word);
+ word_sets.push(set);
+ }
+ }
this.state = {
word_sets: word_sets,
- selected: null
+ selected: null,
+ starred: null
};
this.submitted = false;
const response = await fetch_post_json(
`judged/${this.props.prompt.id}`,{
- word_groups: this.state.word_sets.map(set => Array.from(set))
+ word_groups: this.state.word_sets.map(
+ set => ({
+ words: Array.from(set),
+ kudos: this.state.starred === set ? true : false
+ }))
}
);
className="vote-button"
onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
>
- Move On
+ Move On Without Their Input
<div className="vote-choices">
{[...this.props.votes].map(v => {
return (
<div className="ambiguities">
<h2>Judging Answers</h2>
<p>
- Click on each pair of answers that should be scored as equivalent,
- (and click any word twice to split it out from a group). Remember,
+ Click/tap on each pair of answers that should be scored as equivalent,
+ (or click a word twice to split it out from a group). Remember,
what goes around comes around, so it's best to be generous when
judging.
</p>
+ <p>
+ Also, for an especially fun or witty answer, you can give kudos
+ by clicking the star on the right. You may only do this for one
+ word/group.
+ </p>
<h2>{this.props.prompt.prompt}</h2>
{this.state.word_sets.map(set => {
return (
</button>
);
})}
+ <span
+ className={this.state.starred === set ?
+ "star-button selected" : "star-button"
+ }
+ onClick={(event) => {
+ event.stopPropagation();
+ if (this.state.starred === set) {
+ this.setState({
+ starred: null
+ });
+ } else {
+ this.setState({
+ starred: set
+ });
+ }
+ }}
+ >
+ {this.state.starred === set ?
+ '★' : '☆'
+ }
+ </span>
</div>
);
})}
}
render() {
- let move_on_button = null;
- if (this.props.idle) {
- move_on_button =(
- <button
- className="vote-button"
- onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
- >
- Move On
- <div className="vote-choices">
- {[...this.props.votes].map(v => {
- return (
- <div
- key={v}
- className="vote-choice"
- >
- {v}
- </div>
- );
- })}
- </div>
- </button>
- );
- }
let still_waiting = null;
const answering_players = Object.keys(this.props.players_answering);;
);
}
+ let move_on_button = null;
+ if (this.props.idle) {
+ move_on_button =(
+ <button
+ className="vote-button"
+ onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
+ >
+ {answering_players.length ?
+ "Move On Without Their Answers" :
+ "Move On Without Anyone Else"}
+ <div className="vote-choices">
+ {[...this.props.votes].map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+ }
+
if (this.props.players_answered.has(this.props.player.name)) {
return (
<div className="please-wait">
render() {
const state = this.state;
- const players_total = 1 + state.other_players.length;
if (state.scores) {
+
+ const players_total = state.players_answered.size;
+
+ let perfect_score = 0;
+ for (let i = 0;
+ i < state.active_prompt.items &&
+ i < state.scores.words.length;
+ i++)
+ {
+ perfect_score += state.scores.words[i].players.length;
+ }
+
return (
<div className="scores">
<h2>{state.active_prompt.prompt}</h2>
<h2>Scores</h2>
<ul>
{state.scores.scores.map(score => {
+ let perfect = null;
+ if (score.score === perfect_score) {
+ perfect = <span className="achievement">Perfect!</span>;
+ }
+ let quirkster = null;
+ if (score.score === state.active_prompt.items) {
+ quirkster = <span className="achievement">Quirkster!</span>;
+ }
+ let kudos_slam = null;
+ if (score.kudos > 0 && score.kudos >= players_total - 1) {
+ kudos_slam = <span className="achievement">Kudos Slam!</span>;
+ }
return (
<li key={score.players[0]}>
- {score.players.join("/")}: {score.score} {perfect}
+ {score.players.join("/")}: {score.score}
+ {score.kudos ? `, ${'★'.repeat(score.kudos)}` : ""}
+ {' '}{perfect} {quirkster} {kudos_slam}
</li>
);
})}
<h2>Words submitted</h2>
<ul>
{state.scores.words.map(word => {
+ let great_minds = null;
+ if (word.kudos.length && word.players.length > 1) {
+ great_minds = <span className="achievement">Great Minds!</span>;
+ }
+ let kudos_slam = null;
+ if (word.kudos.length > 0 && word.kudos.length >= players_total - 1) {
+ kudos_slam = <span className="achievement">Kudos Slam!</span>;
+ }
return (
<li key={word.word}>
- {word.word} ({word.players.length}): {word.players.join(', ')}
+ {word.word} ({word.players.length}
+ {word.kudos.length ? `, ${'★'.repeat(word.kudos.length)}` : ""}
+ ): {word.players.join(', ')}
+ {' '}{great_minds}{kudos_slam}
</li>
);
})}
<CategoryRequest
key="category-request"
/>,
+ <LetsPlay
+ key="lets-play"
+ num_players={1+state.other_players.filter(p => p.active).length}
+ prompts={state.prompts}
+ />,
<PromptOptions
key="prompts"
prompts={state.prompts}
player={state.player_info}
- />,
- <LetsPlay
- key="lets-play"
- num_players={1+state.other_players.length}
- prompts={state.prompts}
/>
];
}