window.game.set_other_player_info(info);
});
+events.addEventListener("player-exit", event => {
+ const info = JSON.parse(event.data);
+
+ window.game.remove_player(info);
+});
+
events.addEventListener("player-update", event => {
const info = JSON.parse(event.data);
window.game.set_players_judging(state.players_judging);
+ window.game.set_judging_idle(state.judging_idle);
+
window.game.set_end_judging(state.end_judging);
window.game.set_scores(state.scores);
+
+ window.game.set_new_game_votes(state.new_game_votes);
+
+ window.game.state_ready();
});
events.addEventListener("prompt", event => {
window.game.set_player_judging(player);
});
+events.addEventListener("judging-idle", event => {
+ const value = JSON.parse(event.data);
+
+ window.game.set_judging_idle(value);
+});
+
events.addEventListener("vote-end-judging", event => {
const player = JSON.parse(event.data);
window.game.set_scores(scores);
});
+events.addEventListener("vote-new-game", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_vote_new_game(player);
+});
+
+events.addEventListener("unvote-new-game", event => {
+ const player = JSON.parse(event.data);
+
+ window.game.set_player_unvote_new_game(player);
+});
+
/*********************************************************
* Game and supporting classes *
*********************************************************/
if (! props.player.id)
return null;
+ const all_players = [props.player, ...props.other_players];
+
+ const sorted_players = all_players.sort((a,b) => {
+ return b.score - a.score;
+ });
+
+ const names_and_scores = sorted_players.map(player => {
+ if (player.score)
+ return `${player.name} (${player.score})`;
+ else
+ return player.name;
+ }).join(', ');
+
return (
<div className="player-info">
<span className="players-header">Players: </span>
- {props.player.name}
- {props.player.score > 0 ? ` (${props.player.score})` : ""}
- {props.other_players.map(other => (
- <span key={other.id}>
- {", "}
- {other.name}
- {other.score > 0 ? ` (${other.score})` : ""}
- </span>
- ))}
+ <span>{names_and_scores}</span>
</div>
);
});
}
render() {
+ let move_on_button = null;
+
+ if (this.props.idle) {
+ move_on_button = (
+ <button
+ className="vote-button"
+ onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
+ >
+ Move On
+ <div className="vote-choices">
+ {[...this.props.votes].map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+ }
+
if (this.props.players_judged.has(this.props.player.name)) {
return (
<div className="please-wait">
<h2>Submission received</h2>
<p>
- The following players have completed judging:
+ The following players have completed judging:{' '}
{[...this.props.players_judged].join(', ')}
</p>
<p>
);
})}
</ul>
- <button
- className="vote-button"
- onClick={() => fetch_post_json(`end-judging/${this.props.prompt.id}`) }
- >
- Move On
- <div className="vote-choices">
- {[...this.props.votes].map(v => {
- return (
- <div
- key={v}
- className="vote-choice"
- >
- {v}
- </div>
- );
- })}
- </div>
- </button>
+ {move_on_button}
</div>
);
<div className="please-wait">
<h2>Submission received</h2>
<p>
- The following players have submitted their answers:
+ The following players have submitted their answers:{' '}
{[...this.props.players_answered].join(', ')}
</p>
<p>
ambiguities: null,
players_judged: new Set(),
players_judging: {},
+ judging_idle: false,
end_judging_votes: new Set(),
- scores: null
+ scores: null,
+ new_game_votes: new Set(),
+ ready: false
};
}
});
}
+ remove_player(info) {
+ this.setState({
+ other_players: this.state.other_players.filter(o => o.id !== info.id)
+ });
+ }
+
reset_game_state() {
this.setState({
prompts: [],
ambiguities: null,
players_judged: new Set(),
players_judging: {},
+ judging_idle: false,
end_judging_votes: new Set(),
- scores: null
+ scores: null,
+ new_game_votes: new Set(),
+ ready: false
});
}
});
}
+ set_judging_idle(value) {
+ this.setState({
+ judging_idle: value
+ });
+ }
+
set_end_judging(players) {
this.setState({
end_judging_votes: new Set(players)
});
}
+ set_new_game_votes(players) {
+ this.setState({
+ new_game_votes: new Set(players)
+ });
+ }
+
+ set_player_vote_new_game(player) {
+ this.setState({
+ new_game_votes: new Set([...this.state.new_game_votes, player])
+ });
+ }
+
+ set_player_unvote_new_game(player) {
+ this.setState({
+ new_game_votes: new Set([...this.state.new_game_votes].filter(p => p !== player))
+ });
+ }
+
+ state_ready() {
+ this.setState({
+ ready: true
+ });
+ }
+
render() {
const state = this.state;
const players_total = 1 + state.other_players.length;
{state.scores.scores.map(score => {
return (
<li key={score.player}>
- {score.player}: {score.score}
+ {score.players.join("/")}: {score.score}
</li>
);
})}
{state.scores.words.map(word => {
return (
<li key={word.word}>
- {`${word.word}: ${word.players.join(', ')}`}
+ {word.word} ({word.players.length}): {word.players.join(', ')}
</li>
);
})}
</ul>
<button
- className="new-game"
- onClick={() => fetch_post_json('reset') }
+ className="vote-button"
+ onClick={() => fetch_post_json(`new-game/${state.active_prompt.id}`) }
>
New Game
+ <div className="vote-choices">
+ {[...state.new_game_votes].map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
</button>
</div>
);
player={state.player_info}
players_judged={state.players_judged}
players_judging={state.players_judging}
+ idle={state.judging_idle}
votes={state.end_judging_votes}
/>;
}
/>;
}
+ if (! state.ready)
+ return null;
+
return [
<GameInfo
key="game-info"