}
}
+const PromptOption = React.memo(props => {
+
+ const prompt = props.prompt;
+ const [show_prompt, set_show_prompt] = React.useState(true);
+
+ if (! show_prompt)
+ return false;
+
+ if (prompt.votes_against.find(v => v === props.player.name))
+ return false;
+
+ return (
+ <button
+ className="vote-button"
+ key={prompt.id}
+ onClick={() => fetch_post_json(`vote/${prompt.id}`) }
+ >
+ <span
+ className="hide-button"
+ onClick={(event) => {
+ event.stopPropagation();
+ fetch_post_json(`vote_against/${prompt.id}`);
+ set_show_prompt(false);
+ }}
+ >
+ ×
+ </span>
+ {prompt.prompt}
+ <div className="vote-choices">
+ {prompt.votes.map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+});
+
const PromptOptions = React.memo(props => {
if (props.prompts.length === 0)
Select any categories below that you'd like to play.
You can choose as many as you'd like.
</p>
- {props.prompts.map(p => {
- return (
- <button
- className="vote-button"
- key={p.id}
- onClick={() => fetch_post_json(`vote/${p.id}`) }
- >
- {p.prompt}
- <div className="vote-choices">
- {p.votes.map(v => {
- return (
- <div
- key={v}
- className="vote-choice"
- >
- {v}
- </div>
- );
- })}
- </div>
- </button>
- );
- })}
+ {props.prompts.map(p => <PromptOption prompt={p} player={props.player} />)}
</div>
);
});
<li
key={player}
>
- {player}
- {this.props.players_judging[player] ?
- <span className="typing"/> : null }
+ {player}{' '}
+ <span className=
+ {this.props.players_judging[player].active ?
+ "typing active"
+ :
+ "typing idle"}>
+ <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+ </span>
</li>
);
})}
<li
key={player}
>
- {player}
- {this.props.players_answering[player] ?
- <span className="typing"/> : null }
+ {player}{' '}
+ <span className=
+ {this.props.players_answering[player].active ?
+ "typing active"
+ :
+ "typing idle"}>
+ <span>{'.'}</span><span>{'.'}</span><span>{'.'}</span>
+ </span>
</li>
);
})}
}
set_player_answering(player) {
+ /* Set the player as actively answering now. */
this.setState({
players_answering: {
...this.state.players_answering,
[player]: {active: true}
}
});
+ /* And arrange to have them marked idle very shortly.
+ *
+ * Note: This timeout is intentionally very, very short. We only
+ * need it long enough that the browser has latched onto the state
+ * change to "active" above. We actually use a CSS transition
+ * delay to control the user-perceptible length of time after
+ * which an active player appears inactive.
+ */
+ setTimeout(() => {
+ this.setState({
+ players_answering: {
+ ...this.state.players_answering,
+ [player]: {active: false}
+ }
+ });
+ }, 100);
}
set_answering_idle(value) {
}
set_player_judging(player) {
+ /* Set the player as actively judging now. */
this.setState({
players_judging: {
...this.state.players_judging,
[player]: {active: true}
}
});
+ /* And arrange to have them marked idle very shortly.
+ *
+ * Note: This timeout is intentionally very, very short. We only
+ * need it long enough that the browser has latched onto the state
+ * change to "active" above. We actually use a CSS transition
+ * delay to control the user-perceptible length of time after
+ * which an active player appears inactive.
+ */
+ setTimeout(() => {
+ this.setState({
+ players_judging: {
+ ...this.state.players_judging,
+ [player]: {active: false}
+ }
+ });
+ }, 100);
+
}
set_judging_idle(value) {
<PromptOptions
key="prompts"
prompts={state.prompts}
+ player={state.player_info}
/>,
<LetsPlay
key="lets-play"