events.addEventListener("game-state", event => {
const state = JSON.parse(event.data);
- for (let prompt of state.prompts) {
- window.game.add_or_update_prompt(prompt);
- }
+ window.game.set_prompts(state.prompts);
window.game.set_active_prompt(state.active_prompt);
+
+ window.game.set_scores(state.scores);
});
events.addEventListener("prompt", event => {
window.game.set_active_prompt(prompt);
});
+events.addEventListener("answered", event => {
+ const players_answered = JSON.parse(event.data);
+
+ window.game.set_players_answered(players_answered);
+});
+
+events.addEventListener("scores", event => {
+ const scores = JSON.parse(event.data);
+
+ window.game.set_scores(scores);
+});
+
/*********************************************************
* Game and supporting classes *
*********************************************************/
<div className="player-info">
<span className="players-header">Players: </span>
{props.player.name}
+ {props.player.score > 0 ? ` (${props.player.score})` : ""}
{props.other_players.map(other => (
<span key={other.id}>
{", "}
{other.name}
+ {other.score > 0 ? ` (${other.score})` : ""}
</span>
))}
</div>
if (this.state.submitted)
return (
<div className="please-wait">
- <h2>Answers submitted</h2>
+ <h2>{this.props.players_answered}/
+ {this.props.players_total} players have responded</h2>
<p>
Please wait for the rest of the players to submit their answers.
</p>
</p>
<h2>{this.props.prompt.prompt}</h2>
<form onSubmit={this.handle_submit}>
- {Array(this.props.prompt.items).fill(null).map((whocares,i) => {
+ {[...Array(this.props.prompt.items)].map((whocares,i) => {
return (
<div
key={i}
game_info: {},
player_info: {},
other_players: [],
- prompts: []
+ prompts: [],
+ active_prompt: null,
+ players_answered: 0
};
}
});
}
+ set_prompts(prompts) {
+ this.setState({
+ prompts: prompts
+ });
+ }
+
add_or_update_prompt(prompt) {
const prompts_copy = [...this.state.prompts];
const idx = prompts_copy.findIndex(p => p.id === prompt.id);
});
}
+ set_players_answered(players_answered) {
+ this.setState({
+ players_answered: players_answered
+ });
+ }
+
+ set_scores(scores) {
+ this.setState({
+ scores: scores
+ });
+ }
+
render() {
const state = this.state;
+ const players_total = 1 + state.other_players.length;
+
+ if (state.scores) {
+ return (
+ <div className="scores">
+ <h2>Scores</h2>
+ <ul>
+ {state.scores.scores.map(score => {
+ return (
+ <li key={score.player}>
+ {score.player}: {score.score}
+ </li>
+ );
+ })}
+ </ul>
+ <h2>Words submitted</h2>
+ <ul>
+ {state.scores.words.map(word => {
+ return (
+ <li key={word.word}>
+ {word.word}:
+ {word.players.map(p => {
+ return (
+ <span key={p}>{p}{" "}</span>
+ );
+ })}
+ </li>
+ );
+ })}
+ </ul>
+ <button
+ className="new-game"
+ onClick={() => fetch_post_json('reset') }
+ >
+ New Game
+ </button>
+ </div>
+ );
+ }
if (state.active_prompt) {
return <ActivePrompt
prompt={state.active_prompt}
+ players_answered={state.players_answered}
+ players_total={players_total}
/>;
}