*
* Specified in seconds
*/
-const PHASE_IDLE_TIMEOUT = 30;
+const PHASE_IDLE_TIMEOUT = 15;
class Empathy extends Game {
constructor(id) {
}
toggle_vote_against(player_name) {
- if (this.votes_against.find(v => v === player_name))
+ if (this.votes_against.find(v => v === player_name)) {
this.votes_against = this.votes_against.filter(v => v !== player_name);
- else
+ } else {
this.votes_against.push(player_name);
+ /* When voting against, we also remove any vote _for_ the same
+ * prompt. */
+ this.votes = this.votes.filter(v => v !== player_name);
+ }
}
}