--- /dev/null
+import 'package:flutter/material.dart';
+import 'package:flempires/player.dart';
+
+void main() {
+ runApp(MyApp());
+}
+
+class MyApp extends StatelessWidget {
+ // This widget is the root of your application.
+ @override
+ Widget build(BuildContext context) {
+ return MaterialApp(
+ title: 'Empires',
+ theme: ThemeData(
+ // This is the theme of your application.
+ //
+ // Try running your application with "flutter run". You'll see the
+ // application has a blue toolbar. Then, without quitting the app, try
+ // changing the primarySwatch below to Colors.green and then invoke
+ // "hot reload" (press "r" in the console where you ran "flutter run",
+ // or simply save your changes to "hot reload" in a Flutter IDE).
+ // Notice that the counter didn't reset back to zero; the application
+ // is not restarted.
+ primarySwatch: Colors.blue,
+ // This makes the visual density adapt to the platform that you run
+ // the app on. For desktop platforms, the controls will be smaller and
+ // closer together (more dense) than on mobile platforms.
+ visualDensity: VisualDensity.adaptivePlatformDensity,
+ ),
+ home: MyHomePage(title: 'Empires'),
+ );
+ }
+}
+
+class MyHomePage extends StatefulWidget {
+ MyHomePage({Key key, this.title}) : super(key: key);
+
+ // This widget is the home page of your application. It is stateful, meaning
+ // that it has a State object (defined below) that contains fields that affect
+ // how it looks.
+
+ // This class is the configuration for the state. It holds the values (in this
+ // case the title) provided by the parent (in this case the App widget) and
+ // used by the build method of the State. Fields in a Widget subclass are
+ // always marked "final".
+
+ final String title;
+
+ @override
+ _MyHomePageState createState() => _MyHomePageState();
+}
+
+class _MyHomePageState extends State<MyHomePage> {
+ Future<Player> futurePlayer;
+ Future<List<Player>> allPlayers;
+
+ @override
+ void initState() {
+ super.initState();
+ futurePlayer = Player.fetchFirstPlayer();
+ allPlayers = Player.fetchAllPlayers();
+ }
+
+ void onPressPlusButton() {
+ setState(() {
+ // Probably use this to POST player name and character
+ allPlayers = Player.fetchAllPlayers();
+ });
+ }
+
+ @override
+ Widget build(BuildContext context) {
+ // This method is rerun every time setState is called, for instance as done
+ // by the _incrementCounter method above.
+ //
+ // The Flutter framework has been optimized to make rerunning build methods
+ // fast, so that you can just rebuild anything that needs updating rather
+ // than having to individually change instances of widgets.
+ return Scaffold(
+ appBar: AppBar(
+ // Here we take the value from the MyHomePage object that was created by
+ // the App.build method, and use it to set our appbar title.
+ title: Text(widget.title),
+ ),
+ body: new Container(
+ margin: const EdgeInsets.only(left: 20.0, right: 20.0),
+ child: Center(
+ child: Column(
+ mainAxisAlignment: MainAxisAlignment.center,
+ crossAxisAlignment: CrossAxisAlignment.start,
+ children: <Widget>[
+ Spacer(flex: 1),
+ Text(
+ 'Name:',
+ style: Theme.of(context).textTheme.headline4,
+ ),
+ TextField(
+ decoration: InputDecoration(
+ hintText: 'Enter your (real) name',
+ ),
+ ),
+ Spacer(flex: 1),
+ Text(
+ 'Character:',
+ style: Theme.of(context).textTheme.headline4,
+ ),
+ TextField(
+ decoration: InputDecoration(
+ hintText: 'Enter your empire character name',
+ ),
+ ),
+ Spacer(flex: 1),
+ Expanded(
+ flex: 20,
+ child: FutureBuilder<List<Player>>(
+ future: allPlayers,
+ builder: (context, snapshot) {
+ if (snapshot.hasData) {
+ if (snapshot.data.length == 0) {
+ return Text('No players yet');
+ } else {
+ return ListView.builder(
+ itemCount: snapshot.data.length,
+ itemBuilder: (context, index) {
+ return ListTile(
+ title: Text(
+ snapshot.data[index].name.toString()));
+ });
+ }
+ } else if (snapshot.hasError) {
+ return Text("${snapshot.error}");
+ }
+ return CircularProgressIndicator();
+ }),
+ )
+ ],
+ ),
+ ),
+ ),
+ floatingActionButton: FloatingActionButton(
+ onPressed: onPressPlusButton,
+ tooltip: 'Increment',
+ child: Icon(Icons.add),
+ ), // This trailing comma makes auto-formatting nicer for build methods.
+ );
+ }
+}