import 'package:flutter/material.dart';
+import 'package:flutterempires/player.dart';
void main() {
runApp(MyApp());
}
class _MyHomePageState extends State<MyHomePage> {
- int _counter = 0;
+ Future<Player> futurePlayer;
+ Future<List<Player>> allPlayers;
- void _incrementCounter() {
+ @override
+ void initState() {
+ super.initState();
+ futurePlayer = Player.fetchFirstPlayer();
+ allPlayers = Player.fetchAllPlayers();
+ }
+
+ void onPressPlusButton() {
setState(() {
- // This call to setState tells the Flutter framework that something has
- // changed in this State, which causes it to rerun the build method below
- // so that the display can reflect the updated values. If we changed
- // _counter without calling setState(), then the build method would not be
- // called again, and so nothing would appear to happen.
- _counter++;
+ // Probably use this to POST player name and character
+ allPlayers = Player.fetchAllPlayers();
});
}
),
body: new Container(
margin: const EdgeInsets.only(left: 20.0, right: 20.0),
- child : Center(
- child: Column(
- mainAxisAlignment: MainAxisAlignment.center,
- crossAxisAlignment: CrossAxisAlignment.start,
- children: <Widget>[
- Spacer(flex: 10),
- Text(
- 'Name:',
- style: Theme.of(context).textTheme.headline4,
- ),
- TextField(
- decoration: InputDecoration(
- hintText: 'Enter your (real) name',
- ),
- ),
- Spacer(),
- Text(
- 'Character:',
- style: Theme.of(context).textTheme.headline4,
- ),
- TextField(
- decoration: InputDecoration(
- hintText: 'Enter your empire character name',
- ),
- ),
- Spacer(flex: 10),
- ],
- ),
+ child: Center(
+ child: FutureBuilder<List<Player>>(
+ future: allPlayers,
+ builder: (context, snapshot) {
+ if (snapshot.hasData) {
+ return ListView.builder(
+ itemCount: snapshot.data.length,
+ itemBuilder: (context, index) {
+ return ListTile(
+ title: Text(snapshot.data[index].name.toString()));
+ });
+ } else if (snapshot.hasError) {
+ return Text("${snapshot.error}");
+ }
+ return CircularProgressIndicator();
+ }),
),
),
floatingActionButton: FloatingActionButton(
- onPressed: _incrementCounter,
+ onPressed: onPressPlusButton,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.