* THE SOFTWARE.
*/
-#include "fips.h"
-
-#include "glwrap.h"
-
-#include "metrics.h"
+#include "dlwrap.h"
/* The prototypes for some OpenGL functions changed at one point from:
*
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
-#include "dlwrap.h"
+#include "fips.h"
+
+#include "glwrap.h"
+
+#include "metrics.h"
+
+/* As of glext.h version 20131008 some types changed.
+ *
+ * I have no idea why some internalFormats changed from GLenum to
+ * GLint while others changed from GLint to GLenum.
+ *
+ * But, in order to compile with either version, we track these.
+ */
+#if GL_GLEXT_VERSION >= 20131008
+#define GLint_or_enum GLenum
+#define GLenum_or_int GLint
+#else
+#define GLint_or_enum GLint
+#define GLenum_or_int GLenum
+#endif
-static int inside_new_list = 0;
+static void *gl_handle;
+
+/* Switch metrics operation persistently, (until next SWITCH) */
+#define SWITCH_METRICS_OP(op) \
+ metrics_counter_stop (); \
+ metrics_set_current_op (op); \
+ metrics_counter_start ();
+
+/* Switch metrics operation temporarily, see RESTORE_METRICS_OP */
+#define SAVE_THEN_SWITCH_METRICS_OP(op) \
+ metrics_op_t save = metrics_get_current_op (); \
+ SWITCH_METRICS_OP (op);
+
+/* Switch back to metrics operation saved by SAVE_THEN_SWITCH_METRICS_OP */
+#define RESTORE_METRICS_OP(op) \
+ SWITCH_METRICS_OP (save);
+
+void
+glwrap_set_gl_handle (void *handle)
+{
+ if (gl_handle == NULL)
+ gl_handle = handle;
+}
void *
glwrap_lookup (char *name)
{
- const char *libgl_filename = "libGL.so.1";
- static void *libgl_handle = NULL;
+ void *ret;
+
+ /* We don't call dlopen here to find the library in which to
+ * perform a dlsym lookup. That's because the application may
+ * be loading libGL.so or libGLESv2.so for its OpenGL symbols.
+ *
+ * So we instead watch for one of those filenames to go by in
+ * our dlopen wrapper, which will then call
+ * glwrap_set_gl_handle to give us the handle to use here.
+ *
+ * If the application hasn't called dlopen on a "libGL"
+ * library, then presumably the application is linked directly
+ * to an OpenGL implementation. In this case, we can use
+ * RTLD_NEXT to find the symbol.
+ *
+ * But just in case, we also let the user override that by
+ * specifying the FIPS_LIBGL environment variable to the path
+ * of the real libGL.so library that fips should dlopen here.
+ */
+ if (gl_handle == NULL) {
+ const char *path;
- if (! libgl_handle) {
- libgl_handle = dlwrap_real_dlopen (libgl_filename, RTLD_NOW | RTLD_DEEPBIND);
- if (! libgl_handle) {
- fprintf (stderr, "Error: Failed to dlopen %s\n",
- libgl_filename);
- exit (1);
+ path = getenv ("FIPS_LIBGL");
+ if (! path)
+ path = getenv ("GLAZE_LIBGL");
+ if (path) {
+ gl_handle = dlopen (path, RTLD_LAZY);
+
+ if (gl_handle == NULL) {
+ fprintf (stderr, "Failed to dlopen FIPS_LIBGL: "
+ "%s\n", path);
+ exit (1);
+ }
+ } else {
+ gl_handle = RTLD_NEXT;
}
}
- return dlwrap_real_dlsym (libgl_handle, name);
+ ret = dlwrap_real_dlsym (gl_handle, name);
+
+ if (ret == NULL) {
+ fprintf (stderr, "fips: Error: glwrap_lookup failed to dlsym %s\n",
+ name);
+ exit (1);
+ }
+
+ return ret;
+}
+
+/* With a program change, we stop the counter, update the
+ * active program, then start the counter up again. */
+void
+glUseProgram (GLuint program)
+{
+ SWITCH_METRICS_OP (METRICS_OP_SHADER + program);
+
+ GLWRAP_DEFER(glUseProgram, program);
+}
+
+void
+glUseProgramObjectARB (GLhandleARB programObj)
+{
+ SWITCH_METRICS_OP (METRICS_OP_SHADER + programObj);
+
+ GLWRAP_DEFER(glUseProgramObjectARB, programObj);
+}
+
+/* METRICS_OP_ACCUM */
+void
+glAccum (GLenum op, GLfloat value)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_ACCUM);
+
+ GLWRAP_DEFER (glAccum, op, value);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_ACCUM);
+
+ GLWRAP_DEFER (glClearAccum, red, green, blue, alpha);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_ACCUM);
+
+ GLWRAP_DEFER (glClearAccumxOES, red, green, blue, alpha);
+
+ RESTORE_METRICS_OP ();
+}
+
+/* METRICS_OP_BUFFER_DATA */
+void
+glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glBufferData, target, size, data, usage);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data,
+ GLenum usage)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glNamedBufferDataEXT, buffer, size, data, usage);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glBufferSubData, target, offset, size, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glNamedBufferSubDataEXT, buffer, offset, size, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void *
+glMapBuffer (GLenum target, GLenum access)
+{
+ void *ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBuffer, target, access);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
+
+void *
+glMapBufferARB (GLenum target, GLenum access)
+{
+ void *ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBufferARB, target, access);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
+
+void *
+glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ void *ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapBufferRange, target, offset,
+ length, access);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
+
+GLboolean
+glUnmapBuffer (GLenum target)
+{
+ GLboolean ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapBuffer, target);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
+
+GLboolean
+glUnmapNamedBufferEXT (GLuint buffer)
+{
+ GLboolean ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapNamedBufferEXT, buffer);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
}
-/* Execute a glBeginQuery/glEndQuery pair around an OpenGL call. */
-#define TIMED_DEFER(function,...) do { \
- if (! inside_new_list) { \
- unsigned counter; \
- counter = metrics_add_counter (); \
- glBeginQuery (GL_TIME_ELAPSED, counter); \
- } \
- GLWRAP_DEFER(function, __VA_ARGS__); \
- if (! inside_new_list) { \
- glEndQuery (GL_TIME_ELAPSED); \
- } \
-} while (0);
+GLboolean
+glUnmapBufferARB (GLenum target)
+{
+ GLboolean ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glUnmapBufferARB, target);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
-/* Thanks to apitrace source code for the list of OpenGL draw calls. */
void
-glDrawArrays (GLenum mode, GLint first, GLsizei count)
+glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
{
- TIMED_DEFER (glDrawArrays, mode, first, count);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedBufferRange, target, offset, length);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawArraysEXT (GLenum mode, GLint first, GLsizei count)
+glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
{
- TIMED_DEFER (glDrawArraysEXT, mode, first, count);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedBufferRangeAPPLE, target, offset, size);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawArraysIndirect (GLenum mode, const GLvoid *indirect)
+glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset,
+ GLsizeiptr length)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER (glFlushMappedNamedBufferRangeEXT, buffer, offset, length);
+
+ RESTORE_METRICS_OP ();
+}
+
+void *
+glMapNamedBufferEXT (GLuint buffer, GLenum access)
+{
+ void *ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapNamedBufferEXT, buffer, access);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
+}
+
+void *
+glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
{
- TIMED_DEFER (glDrawArraysIndirect, mode, indirect);
+ void *ret;
+
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_DATA);
+
+ GLWRAP_DEFER_WITH_RETURN (ret, glMapNamedBufferRangeEXT, buffer,
+ offset, length, access);
+
+ RESTORE_METRICS_OP ();
+
+ return ret;
}
+/* METRICS_OP_BUFFER_SUB_DATA */
void
-glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count,
- GLsizei primcount)
+glCopyBufferSubData (GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
{
- TIMED_DEFER (glDrawArraysInstanced, mode, first, count, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_SUB_DATA);
+
+ GLWRAP_DEFER (glCopyBufferSubData, readTarget, writeTarget,
+ readOffset, writeOffset, size);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count,
- GLsizei primcount)
+glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
{
- TIMED_DEFER (glDrawArraysInstancedARB, mode, first, count, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BUFFER_SUB_DATA);
+
+ GLWRAP_DEFER (glNamedCopyBufferSubDataEXT, readBuffer,
+ writeBuffer, readOffset, writeOffset, size);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_BITMAP */
void
-glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count,
- GLsizei primcount)
+glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- TIMED_DEFER (glDrawArraysInstancedEXT, mode, start, count, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BITMAP);
+
+ GLWRAP_DEFER (glBitmap, width, height, xorig, yorig,
+ xmove, ymove, bitmap);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count,
- GLsizei primcount, GLuint baseinstance)
+glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig,
+ GLfixed xmove, GLfixed ymove, const GLubyte *bitmap)
{
- TIMED_DEFER (glDrawArraysInstancedBaseInstance, mode,
- first, count, primcount, baseinstance);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BITMAP);
+
+ GLWRAP_DEFER (glBitmapxOES, width, height, xorig, yorig,
+ xmove, ymove, bitmap);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_BLIT_FRAMEBUFFER */
void
-glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)
+glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
{
- TIMED_DEFER (glDrawMeshArraysSUN, mode, first, count, width);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BLIT_FRAMEBUFFER);
+
+ GLWRAP_DEFER (glBlitFramebuffer, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawArrays (GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
+glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_BLIT_FRAMEBUFFER);
+
+ GLWRAP_DEFER (glBlitFramebufferEXT, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ RESTORE_METRICS_OP ();
+}
+
+/* METRICS_OP_CLEAR */
+void
+glClear (GLbitfield mask)
{
- TIMED_DEFER (glMultiDrawArrays, mode, first, count, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClear, mask);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawArraysEXT (GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
+glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- TIMED_DEFER (glMultiDrawArraysEXT, mode, first, count, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferfi, buffer, drawbuffer, depth, stencil);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first,
- const GLsizei *count, GLsizei primcount,
- GLint modestride)
+glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- TIMED_DEFER (glMultiModeDrawArraysIBM, mode,
- first, count, primcount, modestride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferfv, buffer, drawbuffer, value);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawArraysIndirect (GLenum mode, const void *indirect,
- GLsizei drawcount, GLsizei stride)
+glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
{
- TIMED_DEFER (glMultiDrawArraysIndirect, mode, indirect, drawcount, stride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferiv, buffer, drawbuffer, value);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
+glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- TIMED_DEFER (glMultiDrawArraysIndirectAMD, mode,
- indirect, primcount, stride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR);
+
+ GLWRAP_DEFER (glClearBufferuiv, buffer, drawbuffer, value);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_CLEAR_BUFFER_DATA */
+
void
-glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+glClearBufferData (GLenum target, GLenum internalformat, GLenum format,
+ GLenum type, const void *data)
{
- TIMED_DEFER (glDrawElements, mode, count, type, indices);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearBufferData, target, internalformat, format,
+ type, data);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset,
+ GLsizeiptr size, GLenum format, GLenum type,
+ const void *data)
{
- TIMED_DEFER (glDrawElementsBaseVertex, mode, count,
- type, indices, basevertex);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearBufferSubData, target, internalformat,
+ offset, size, format, type, data);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect)
+glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format,
+ GLenum type, const void *data)
{
- TIMED_DEFER (glDrawElementsIndirect, mode, type, indirect);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearNamedBufferDataEXT, buffer, internalformat,
+ format, type, data);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
+glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat,
+ GLenum format, GLenum type, GLsizeiptr offset,
+ GLsizeiptr size, const void *data)
{
- TIMED_DEFER (glDrawElementsInstanced, mode, count,
- type, indices, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_CLEAR_BUFFER_DATA);
+
+ GLWRAP_DEFER (glClearNamedBufferSubDataEXT, buffer,
+ internalformat, format, type, offset, size, data);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_CLEAR_TEX_IMAGE */
+
+
+/* METRICS_OP_COPY_PIXELS */
void
-glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
+glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
{
- TIMED_DEFER (glDrawElementsInstancedARB, mode, count,
- type, indices, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_PIXELS);
+
+ GLWRAP_DEFER (glCopyPixels, x, y, width, height, type);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_COPY_TEX_IMAGE */
void
-glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
+glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
{
- TIMED_DEFER (glDrawElementsInstancedEXT, mode, count,
- type, indices, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage1D, target, level, internalformat,
+ x, y, width, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount,
- GLint basevertex)
+glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLint border)
{
- TIMED_DEFER (glDrawElementsInstancedBaseVertex, mode, count,
- type, indices, primcount, basevertex);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage1DEXT, target, level, internalformat,
+ x, y, width, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type,
- const void *indices, GLsizei primcount,
- GLuint baseinstance)
+glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
{
- TIMED_DEFER (glDrawElementsInstancedBaseInstance, mode, count, type,
- indices, primcount, baseinstance);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage2D, target, level, internalformat,
+ x, y, width, height, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count,
- GLenum type, const void *indices, GLsizei primcount,
- GLint basevertex, GLuint baseinstance)
+glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
{
- TIMED_DEFER (glDrawElementsInstancedBaseVertexBaseInstance, mode,
- count, type, indices, primcount, basevertex, baseinstance);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexImage2DEXT, target, level, internalformat,
+ x, y, width, height, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
{
- TIMED_DEFER (glDrawRangeElements, mode, start, end,
- count, type, indices);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage1D, target, level, xoffset,
+ x, y, width);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
{
- TIMED_DEFER (glDrawRangeElementsEXT, mode, start, end,
- count, type, indices);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage1DEXT, target, level, xoffset,
+ x, y, width);
+
+ RESTORE_METRICS_OP ();
}
void
-glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
{
- TIMED_DEFER (glDrawRangeElementsBaseVertex, mode, start, end,
- count, type, indices, basevertex);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage2D, target, level, xoffset, yoffset,
+ x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid* *indices, GLsizei primcount)
+glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
{
- TIMED_DEFER (glMultiDrawElements, mode, count, type,
- indices, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage2DEXT, target, level, xoffset, yoffset,
+ x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count,
- GLenum type, const GLvoid* *indices,
- GLsizei primcount, const GLint *basevertex)
+glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
{
- TIMED_DEFER (glMultiDrawElementsBaseVertex, mode, count,
- type, indices, primcount, basevertex);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage3D, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid* *indices, GLsizei primcount)
+glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
{
- TIMED_DEFER (glMultiDrawElementsEXT, mode, count,
- type, indices, primcount);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTexSubImage3DEXT, target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count,
- GLenum type, const GLvoid* const *indices,
- GLsizei primcount, GLint modestride)
+glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
{
- TIMED_DEFER (glMultiModeDrawElementsIBM, mode, count,
- type, indices, primcount, modestride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureImage1DEXT, texture, target, level,
+ internalformat, x, y, width, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect,
- GLsizei drawcount, GLsizei stride)
+glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
{
- TIMED_DEFER (glMultiDrawElementsIndirect, mode, type,
- indirect, drawcount, stride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureImage2DEXT, texture, target,
+ level, internalformat, x, y, width, height, border);
+
+ RESTORE_METRICS_OP ();
}
void
-glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type,
- const GLvoid *indirect,
- GLsizei primcount, GLsizei stride)
+glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
{
- TIMED_DEFER (glMultiDrawElementsIndirectAMD, mode, type,
- indirect, primcount, stride);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage1DEXT, texture, target, level,
+ xoffset, x, y, width);
+
+ RESTORE_METRICS_OP ();
}
void
-glCallList (GLuint list)
+glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
{
- TIMED_DEFER (glCallList, list);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage2DEXT, texture, target, level,
+ xoffset, yoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glCallLists (GLsizei n, GLenum type, const GLvoid *lists)
+glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
- TIMED_DEFER (glCallLists, n, type, lists);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyTextureSubImage3DEXT, texture, target, level,
+ xoffset, yoffset, zoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glClear (GLbitfield mask)
+glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLint border)
{
- TIMED_DEFER (glClear, mask);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexImage1DEXT, texunit, target, level,
+ internalformat, x, y, width, border);
+
+ RESTORE_METRICS_OP ();
}
-/* We can't just use TIMED_DEFER for glBegin/glEnd since the
- * glBeginQuery/glEndQuery calls must both be outside
- * glBegin/glEnd. */
void
-glBegin (GLenum mode)
+glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border)
{
- if (! inside_new_list)
- {
- unsigned counter;
- counter = metrics_add_counter ();
- glBeginQuery (GL_TIME_ELAPSED, counter);
- }
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexImage2DEXT, texunit, target, level,
+ internalformat, x, y, width, height, border);
- GLWRAP_DEFER (glBegin, mode);
+ RESTORE_METRICS_OP ();
}
void
-glEnd (void)
+glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
{
- GLWRAP_DEFER (glEnd);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
- if (! inside_new_list) {
- glEndQuery (GL_TIME_ELAPSED);
- }
+ GLWRAP_DEFER (glCopyMultiTexSubImage1DEXT, texunit, target, level,
+ xoffset, x, y, width);
+
+ RESTORE_METRICS_OP ();
}
-/* And we need to track display lists to avoid inserting queries
- * inside the list while it's being constructed. */
void
-glNewList (GLuint list, GLenum mode)
+glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
{
- inside_new_list = 1;
- GLWRAP_DEFER (glNewList, list, mode);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexSubImage2DEXT, texunit, target, level,
+ xoffset, yoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
void
-glEndList (void)
+glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
{
- GLWRAP_DEFER (glEndList);
- inside_new_list = 0;
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_COPY_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCopyMultiTexSubImage3DEXT, texunit, target, level,
+ xoffset, yoffset, zoffset, x, y, width, height);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_DRAW_PIXELS */
void
-glDrawPixels (GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *pixels)
+glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
{
- TIMED_DEFER (glDrawPixels, width, height, format, type, pixels);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_DRAW_PIXELS);
+
+ GLWRAP_DEFER (glDrawPixels, width, height, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
}
+/* METRICS_OP_GET_TEX_IMAGE */
+
void
-glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target,
+ GLint lod, GLvoid *img)
{
- TIMED_DEFER (glBlitFramebuffer,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedMultiTexImageEXT, texunit,
+ target, lod, img);
+
+ RESTORE_METRICS_OP ();
}
void
-glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img)
{
- TIMED_DEFER (glBlitFramebufferEXT,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetCompressedTexImage, target, level, img);
+
+ RESTORE_METRICS_OP ();
}
void
-glUseProgram (GLuint program)
+glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img)
{
- metrics_set_current_program (program);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
- GLWRAP_DEFER(glUseProgram, program);
+ GLWRAP_DEFER (glGetCompressedTexImageARB, target, level, img);
+
+ RESTORE_METRICS_OP ();
}
void
-glUseProgramObjectARB (GLhandleARB programObj)
+glGetCompressedTextureImageEXT (GLuint texture, GLenum target,
+ GLint lod, GLvoid *img)
{
- metrics_set_current_program (programObj);
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
- GLWRAP_DEFER(glUseProgramObjectARB, programObj);
+ GLWRAP_DEFER (glGetCompressedTextureImageEXT, texture,
+ target, lod, img);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetMultiTexImageEXT, texunit,
+ target, level, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glGetnCompressedTexImageARB (GLenum target, GLint lod,
+ GLsizei bufSize, GLvoid *img)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetnCompressedTexImageARB, target, lod, bufSize, img);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glGetnTexImageARB (GLenum target, GLint level, GLenum format,
+ GLenum type, GLsizei bufSize, GLvoid *img)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetnTexImageARB, target, level,
+ format, type, bufSize, img);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type,
+ GLvoid *pixels )
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_GET_TEX_IMAGE);
+
+ GLWRAP_DEFER (glGetTexImage, target, level, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+/* METRICS_OP_READ_PIXELS */
+void
+glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_READ_PIXELS);
+
+ GLWRAP_DEFER (glReadPixels, x, y, width, height, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_READ_PIXELS);
+
+ GLWRAP_DEFER (glReadnPixelsARB, x, y, width, height,
+ format, type, bufSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+/* METRICS_OP_TEX_IMAGE */
+void
+glTexImage1D (GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage1D, target, level, internalFormat, width,
+ border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage2D (GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels )
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2D, target, level, internalFormat,
+ width, height, border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+
+void
+glTexImage2DMultisample (GLenum target, GLsizei samples,
+ GLint_or_enum internalformat,
+ GLsizei width, GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2DMultisample, target, samples,
+ internalformat, width, height, fixedsamplelocations);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples,
+ GLsizei colorSamples, GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLboolean fixedSampleLocations)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage2DMultisampleCoverageNV, target,
+ coverageSamples, colorSamples, internalFormat,
+ width, height, fixedSampleLocations);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage3D (GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3D, target, level, internalformat,
+ width, height, depth, border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DEXT, target, level, internalformat,
+ width, height, depth, border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage3DMultisample (GLenum target, GLsizei samples,
+ GLint_or_enum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DMultisample, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples,
+ GLsizei colorSamples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage3DMultisampleCoverageNV, target,
+ coverageSamples, colorSamples, internalFormat,
+ width, height, depth, fixedSampleLocations);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei size4d, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexImage4DSGIS, target, level,
+ internalformat, width, height, depth,
+ size4d, border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage1D, target, level, xoffset,
+ width, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage1DEXT, target, level, xoffset,
+ width, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage2D, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage2DEXT, target, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage3D, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage3DEXT, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint woffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLsizei size4d,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glTexSubImage4DSGIS, target, level, xoffset,
+ yoffset, zoffset, woffset, width, height,
+ depth, size4d, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage1DEXT, texunit, target,
+ level, internalformat, width, border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage2DEXT, texunit, target, level,
+ internalformat, width, height, border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexImage3DEXT, texunit, target,
+ level, internalformat, width, height, depth,
+ border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage1DEXT, texunit, target,
+ level, xoffset, width, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage2DEXT, texunit, target, level,
+ xoffset, yoffset, width, height, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedMultiTexSubImage3DEXT, texunit, target,
+ level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage1D, target, level,
+ internalformat, width, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage1DARB, target, level, internalformat,
+ width, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage2D, target, level, internalformat,
+ width, height, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage2DARB, target, level, internalformat,
+ width, height, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage3D, target, level, internalformat,
+ width, height, depth, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexImage3DARB, target, level, internalformat,
+ width, height, depth, border, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage1D, target, level, xoffset,
+ width, format, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage1DARB, target, level, xoffset,
+ width, format, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage2D, target, level, xoffset,
+ yoffset, width, height, format, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage2DARB, target, level, xoffset,
+ yoffset, width, height, format, imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage3D, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTexSubImage3DARB, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ imageSize, data);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage1DEXT, texture, target, level,
+ internalformat, width, border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage2DEXT, texture, target, level,
+ internalformat, width, height, border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureImage3DEXT, texture, target,
+ level, internalformat, width, height, depth,
+ border, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage1DEXT, texture, target,
+ level, xoffset, width, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage2DEXT, texture, target, level,
+ xoffset, yoffset, width, height, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *bits)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glCompressedTextureSubImage3DEXT, texture, target,
+ level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, bits);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum_or_int internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage1DEXT, texunit, target, level,
+ internalformat, width, border, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum_or_int internalformat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage2DEXT, texunit, target, level,
+ internalformat, width, height, border, format,
+ type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLenum_or_int internalformat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexImage3DEXT, texunit, target, level,
+ internalformat, width, height, depth, border,
+ format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage1DEXT, texunit, target, level,
+ xoffset, width, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage2DEXT, texunit, target, level, xoffset,
+ yoffset, width, height, format, type, pixels);
+
+ RESTORE_METRICS_OP ();
+}
+
+void
+glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ SAVE_THEN_SWITCH_METRICS_OP (METRICS_OP_TEX_IMAGE);
+
+ GLWRAP_DEFER (glMultiTexSubImage3DEXT, texunit, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+
+ RESTORE_METRICS_OP ();
}