* THE SOFTWARE.
*/
-#include "fips.h"
+#include "dlwrap.h"
-#include "glwrap.h"
+/* The prototypes for some OpenGL functions changed at one point from:
+ *
+ * const void* *indices
+ * to:
+ * const void* const coist *indices
+ *
+ * This makes it difficult for us to provide an implementation of
+ * these functions that is consistent with the locally-available gl.h
+ * since we don't know if the extra const will be present or not.
+ *
+ * To workaround this problem, we simply #define away const altogether
+ * before including gl.h.
+ *
+ * Kudos to Keith Packard for suggesting this kludge.
+ */
+#define const
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
-#include <sys/time.h>
-
-#include "dlwrap.h"
-
-typedef struct counter
-{
- unsigned id;
- unsigned program;
- struct counter *next;
-} counter_t;
-
-typedef struct program_metrics
-{
- unsigned id;
- double ticks;
-} program_metrics_t;
-
-typedef struct context
-{
- unsigned int program;
+#include "fips.h"
- counter_t *counter_head;
- counter_t *counter_tail;
+#include "glwrap.h"
- unsigned num_program_metrics;
- program_metrics_t *program_metrics;
-} context_t;
+#include "metrics.h"
-/* FIXME: Need a map from integers to context objects and track the
- * current context with glXMakeContextCurrent, eglMakeCurrent, etc. */
+static int inside_new_list = 0;
-context_t current_context;
+static void *gl_handle;
-static unsigned
-add_counter (void)
+void
+glwrap_set_gl_handle (void *handle)
{
- counter_t *counter;
+ if (gl_handle == NULL)
+ gl_handle = handle;
+}
- counter = malloc (sizeof(counter_t));
- if (counter == NULL) {
- fprintf (stderr, "Out of memory\n");
- exit (1);
- }
+void *
+glwrap_lookup (char *name)
+{
+ void *ret;
- glGenQueries (1, &counter->id);
+ /* We don't call dlopen here to find the library in which to
+ * perform a dlsym lookup. That's because the application may
+ * be loading libGL.so or libGLESv2.so for its OpenGL symbols.
+ *
+ * So we instead watch for one of those filenames to go by in
+ * our dlopen wrapper, which will then call
+ * glwrap_set_gl_handle to give us the handle to use here.
+ *
+ * If the application hasn't called dlopen on a "libGL"
+ * library, then presumably the application is linked directly
+ * to an OpenGL implementation. In this case, we can use
+ * RTLD_NEXT to find the symbol.
+ *
+ * But just in case, we also let the user override that by
+ * specifying the FIPS_LIBGL environment variable to the path
+ * of the real libGL.so library that fips should dlopen here.
+ */
+ if (gl_handle == NULL) {
+ const char *path;
- counter->program = current_context.program;
- counter->next = NULL;
+ path = getenv ("FIPS_LIBGL");
+ if (path) {
+ gl_handle = dlopen (path, RTLD_LAZY);
- if (current_context.counter_tail) {
- current_context.counter_tail->next = counter;
- current_context.counter_tail = counter;
- } else {
- current_context.counter_tail = counter;
- current_context.counter_head = counter;
+ if (gl_handle == NULL) {
+ fprintf (stderr, "Failed to dlopen FIPS_LIBGL: "
+ "%s\n", path);
+ exit (1);
+ }
+ } else {
+ gl_handle = RTLD_NEXT;
+ }
}
- return counter->id;
-}
-
-static void *
-lookup (const char *name)
-{
- const char *libgl_filename = "libGL.so.1";
- static void *libgl_handle = NULL;
+ ret = dlwrap_real_dlsym (gl_handle, name);
- if (! libgl_handle) {
- libgl_handle = dlwrap_real_dlopen (libgl_filename, RTLD_NOW | RTLD_DEEPBIND);
- if (! libgl_handle) {
- fprintf (stderr, "Error: Failed to dlopen %s\n",
- libgl_filename);
- exit (1);
- }
+ if (ret == NULL) {
+ fprintf (stderr, "Error: glwrap_lookup failed to dlsym %s\n",
+ name);
+ exit (1);
}
- return dlwrap_real_dlsym (libgl_handle, name);
+ return ret;
}
-/* Defer to the underlying, ''real'' function to do the real work. */
-#define DEFER(function,...) do { \
- static typeof(&function) real_ ## function; \
- if (! real_ ## function) \
- real_ ## function = lookup (#function); \
- real_ ## function(__VA_ARGS__); \
-} while (0);
-
-/* Execute a glBegineQuery/glEndQuery pair around an OpenGL call. */
-#define TIMED_DEFER(function,...) do { \
- unsigned counter; \
- counter = add_counter (); \
- glBeginQuery (GL_TIME_ELAPSED, counter); \
- DEFER(function, __VA_ARGS__); \
- glEndQuery (GL_TIME_ELAPSED); \
+/* Execute an OpenGL call and time it with a GPU metrics counter. */
+#define TIMED_DEFER(function,...) do { \
+ if (! inside_new_list) { \
+ unsigned counter; \
+ counter = metrics_counter_new (); \
+ metrics_counter_start (counter); \
+ } \
+ GLWRAP_DEFER(function, __VA_ARGS__); \
+ if (! inside_new_list) { \
+ metrics_counter_stop (); \
+ } \
} while (0);
/* Thanks to apitrace source code for the list of OpenGL draw calls. */
first, count, primcount, modestride);
}
-/* FIXME?
void
-glMultiDrawArraysIndirect (...)
+glMultiDrawArraysIndirect (GLenum mode, const void *indirect,
+ GLsizei drawcount, GLsizei stride)
{
- TIMED_DEFER (glMultiDrawArraysIndirect, ...);
+ TIMED_DEFER (glMultiDrawArraysIndirect, mode, indirect, drawcount, stride);
}
-*/
void
glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect,
type, indices, primcount, modestride);
}
-/* FIXME?
void
-glMultiDrawElementsIndirect (...)
+glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect,
+ GLsizei drawcount, GLsizei stride)
{
- TIMED_DEFER (glMultiDrawElementsIndirect, ...);
+ TIMED_DEFER (glMultiDrawElementsIndirect, mode, type,
+ indirect, drawcount, stride);
}
-*/
void
glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type,
TIMED_DEFER (glClear, mask);
}
+/* We can't just use TIMED_DEFER for glBegin/glEnd since the metrics
+ * counter must be started before glBegin and stopped after glEnd,
+ * (that is, everything from glBegin to glEnd is counted as a single
+ * operation). */
+void
+glBegin (GLenum mode)
+{
+ if (! inside_new_list)
+ {
+ unsigned counter;
+ counter = metrics_counter_new ();
+ metrics_counter_start (counter);
+ }
+
+ GLWRAP_DEFER (glBegin, mode);
+}
+
void
glEnd (void)
{
- TIMED_DEFER (glEnd,);
+ GLWRAP_DEFER (glEnd);
+
+ if (! inside_new_list) {
+ metrics_counter_stop ();
+ }
+}
+
+/* And we need to track display lists to avoid inserting queries
+ * inside the list while it's being constructed. */
+void
+glNewList (GLuint list, GLenum mode)
+{
+ inside_new_list = 1;
+ GLWRAP_DEFER (glNewList, list, mode);
+}
+
+void
+glEndList (void)
+{
+ GLWRAP_DEFER (glEndList);
+ inside_new_list = 0;
}
void
void
glUseProgram (GLuint program)
{
- current_context.program = program;
+ metrics_set_current_program (program);
- DEFER(glUseProgram, program);
+ GLWRAP_DEFER(glUseProgram, program);
}
void
glUseProgramObjectARB (GLhandleARB programObj)
{
- current_context.program = programObj;
-
- DEFER(glUseProgramObjectARB, programObj);
-}
-
-static void
-accumulate_program_ticks (unsigned program_id, unsigned ticks)
-{
- context_t *ctx = ¤t_context;
- unsigned i;
-
- if (program_id >= ctx->num_program_metrics) {
- ctx->program_metrics = realloc (ctx->program_metrics,
- (program_id + 1) * sizeof (program_metrics_t));
- for (i = ctx->num_program_metrics; i < program_id + 1; i++) {
- ctx->program_metrics[i].id = i;
- ctx->program_metrics[i].ticks = 0.0;
- }
-
- ctx->num_program_metrics = program_id + 1;
- }
-
- ctx->program_metrics[program_id].ticks += ticks;
-}
-
-/* FIXME: Should sort the metrics, print out percentages, etc. */
-static void
-print_program_metrics (void)
-{
- context_t *ctx = ¤t_context;
- unsigned i;
-
- for (i = 0; i < ctx->num_program_metrics; i++) {
- if (ctx->program_metrics[i].ticks == 0.0)
- continue;
- printf ("Program %d:\t%7.2f mega-ticks\n",
- i, ctx->program_metrics[i].ticks / 1e6);
- }
-}
+ metrics_set_current_program (programObj);
-void
-glwrap_end_frame (void)
-{
- static int initialized = 0;
- static int frames;
- static struct timeval tv_start, tv_now;
-
- if (! initialized) {
- frames = 0;
- gettimeofday (&tv_start, NULL);
- initialized = 1;
- }
-
-
- frames++;
-
- if (frames % 60 == 0) {
- double fps;
- gettimeofday (&tv_now, NULL);
-
- fps = (double) frames / (tv_now.tv_sec - tv_start.tv_sec +
- (tv_now.tv_usec - tv_start.tv_usec) / 1.0e6);
-
- printf("FPS: %.3f\n", fps);
-
- print_program_metrics ();
- }
-
- /* Consume all counters that are ready. */
- counter_t *counter = current_context.counter_head;
-
- while (counter) {
- GLint available;
- GLuint elapsed;
-
- glGetQueryObjectiv (counter->id, GL_QUERY_RESULT_AVAILABLE,
- &available);
- if (! available)
- break;
-
- glGetQueryObjectuiv (counter->id, GL_QUERY_RESULT, &elapsed);
-
- accumulate_program_ticks (counter->program, elapsed);
-
- current_context.counter_head = counter->next;
- if (current_context.counter_head == NULL)
- current_context.counter_tail = NULL;
-
- glDeleteQueries (1, &counter->id);
-
- free (counter);
- counter = current_context.counter_head;
- }
+ GLWRAP_DEFER(glUseProgramObjectARB, programObj);
}