#include <librsvg/rsvg.h>
#include <librsvg/rsvg-cairo.h>
-#define FATAL_ERROR(msg) \
+/*
+ * TILE_NUMBER_X_OFFSET = 3
+ * //
+ * || TILE_NUMBER_WIDTH = 34
+ * ||/ /
+ * || | TILE_WIDTH = 40
+ * || | /
+ * | |
+ * +-----+ - TILE_NUMBER_Y_OFFSET = 3 -
+ * |+---+| - |
+ * || || |
+ * || || TILE_NUMBER_HEIGHT = 24 |
+ * |+---+| - |
+ * | _ | _ |-TILE_HEIGHT = 50
+ * | / \ | |
+ * || || TILE_SUN_HEIGHT = 20 |
+ * | \_/ | _ |
+ * | | TILE_SUN_Y_OFFSET = 3 |
+ * +-----+ - -
+ * || | TILE_SUN_WIDTH = 20
+ * ||
+ * || TILE_SUN_X_OFFSET = 10
+ */
+#define TILE_WIDTH 40
+#define TILE_HEIGHT 50
+
+#define TILE_NUMBER_X_OFFSET 3
+#define TILE_NUMBER_Y_OFFSET 3
+#define TILE_NUMBER_WIDTH 34
+#define TILE_NUMBER_HEIGHT 24
+
+#define TILE_SUN_X_OFFSET 10
+#define TILE_SUN_Y_OFFSET 3
+#define TILE_SUN_WIDTH 20
+#define TILE_SUN_HEIGHT 20
+
+#define FATAL_ERROR(msg) \
do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
char *colors[] = {"Black", "Blue", "Red", "Yellow"};
typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
-typedef struct card {
+typedef struct tile {
color_t color;
int number;
-} card_t;
+ int x;
+ int y;
+ int selected;
+ int owned;
+} tile_t;
-#define DECK_MAX_CARDS 104
+#define DECK_MAX_TILES 104
typedef struct deck {
- card_t cards[DECK_MAX_CARDS];
- int num_cards;
+ tile_t tiles[DECK_MAX_TILES];
+ int num_tiles;
} deck_t;
-#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
+#define TILE_GROUP_MAX_TILES DECK_MAX_TILES
-typedef struct card_group {
- card_t cards[CARD_GROUP_MAX_CARDS];
- int num_cards;
-} card_group_t;
+typedef struct tile_group {
+ tile_t tiles[TILE_GROUP_MAX_TILES];
+ int num_tiles;
+} tile_group_t;
-#define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
+#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
typedef struct board {
- card_group_t groups[BOARD_MAX_CARD_GROUPS];
+ tile_group_t groups[BOARD_MAX_TILE_GROUPS];
int num_groups;
} board_t;
typedef struct player {
- card_group_t hand;
+ tile_group_t hand;
} player_t;
+typedef struct selection_box {
+ int x1, x2, y1, y2, visible;
+} selection_box_t;
+
#define GAME_MAX_PLAYERS 4
#define GAME_WINDOW_DEFAULT_WIDTH 800
#define GAME_WINDOW_DEFAULT_HEIGHT 600
+typedef struct state {
+ player_t players[GAME_MAX_PLAYERS];
+ board_t board;
+ deck_t deck;
+} state_t;
+
typedef struct game {
player_t players[GAME_MAX_PLAYERS];
int num_players;
board_t board;
deck_t deck;
+ selection_box_t selection_box;
+ state_t state;
RsvgHandle *blanktile;
+ RsvgHandle *selectedtile;
+ RsvgHandle *ownedtile;
+
+ int current_player;
+ tile_t *current_tile;
+// int current_tile;
+ int select_mode;
+ int drag_group_mode;
+ int diff_x, diff_y;
+ int click_x, click_y;
+ int release_x, release_y; /*Currently unused*/
} game_t;
-static void card_print(card_t card)
+static void selection_box_init(selection_box_t *box)
+{
+ box->x1 = 0;
+ box->x2 = 0;
+ box->y1 = 0;
+ box->y2 = 0;
+ box->visible = 0;
+}
+
+static void selection_box_draw(selection_box_t *box, cairo_t *cr)
+{
+ cairo_rectangle (cr, box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1);
+ cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.5);
+ cairo_fill (cr);
+}
+
+static void tile_init (tile_t *tile, color_t color, int number)
+{
+ tile->color = color;
+ tile->number = number;
+ tile->x = 0;
+ tile->y = 0;
+ tile->selected = 0;
+ tile->owned = 0;
+}
+
+static void tile_set_x_y (tile_t *tile, int x, int y)
{
- printf("%6s %2d\n", colors[card.color], card.number + 1);
+ tile->x = x;
+ tile->y = y;
}
-static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
+static void tile_print(tile_t tile)
+{
+ printf("%6s %2d\n", colors[tile.color], tile.number + 1);
+}
+
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
{
char number_string[3];
int len;
+ GdkRectangle rectangle;
+
+ rectangle.x = tile->x - 1;
+ rectangle.y = tile->y - 1;
+ rectangle.width = TILE_WIDTH + 2;
+ rectangle.height = TILE_HEIGHT + 2;
+ if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+ return;
- len = snprintf (number_string, 3, "%d", card->number);
+ len = snprintf (number_string, 3, "%d", tile->number + 1);
if (len < 0 || len >= 3)
FATAL_ERROR ("snprintf failed");
cairo_save(cr);
- cairo_translate(cr, x, y);
- rsvg_handle_render_cairo (game->blanktile, cr);
-
- if (card->color == BLACK)
- cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
- if (card->color == BLUE)
- cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
- if (card->color == RED)
- cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
- if (card->color == YELLOW)
+ cairo_translate(cr, tile->x, tile->y);
+
+ if (tile->selected)
+ rsvg_handle_render_cairo (game->selectedtile, cr);
+ if (tile->owned)
+ rsvg_handle_render_cairo (game->ownedtile, cr);
+ else
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (tile->color == BLACK)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ if (tile->color == BLUE)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
+ if (tile->color == RED)
+ cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
+ if (tile->color == YELLOW)
cairo_set_source_rgb (cr, 1.0, .843, 0.0);
- cairo_move_to (cr, 10, 25);
+ if (tile->number + 1 > 9)
+ cairo_move_to (cr, 1, 25);
+ else
+ cairo_move_to (cr, 10, 25);
cairo_set_font_size(cr, 25);
cairo_show_text (cr, number_string);
-
+
cairo_restore(cr);
}
-static void card_group_init(card_group_t *card_group)
+static void tile_group_init(tile_group_t *tile_group)
{
- card_group->num_cards = 0;
+ tile_group->num_tiles = 0;
}
static void board_init(board_t *board)
{
int i;
board->num_groups = 0;
-
- for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
+
+ for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i)
{
- card_group_init(&board->groups[i]);
+ tile_group_init(&board->groups[i]);
}
}
static void player_init(player_t *player)
{
- card_group_init(&player->hand);
+ tile_group_init(&player->hand);
}
-/* If card_one < card_two, then return value will be negative
+/* If tile_one < tile_two, then return value will be negative
if they are equal, 0 will be returned,
- if card_one > card_two, then return value will be positive */
-static int card_compare(const void *one, const void *two)
+ if tile_one > tile_two, then return value will be positive */
+static int tile_compare(const void *one, const void *two)
+{
+ const tile_t *tile_one = one;
+ const tile_t *tile_two = two;
+ return tile_one->number - tile_two->number;
+}
+
+static int tile_compare_1(tile_t *tile_one, tile_t *tile_two)
+{
+ return tile_one->number - tile_two->number;
+}
+
+/*
+static int tile_in_box(game_t *game, tile_t *tile)
{
- const card_t *card_one = one;
- const card_t *card_two = two;
- return card_one->number - card_two->number;
+
}
+*/
-static int card_group_is_run_one(card_group_t *card_group)
+static int tile_group_is_run_one(tile_group_t *tile_group)
{
int i;
- qsort (&card_group->cards[0], card_group->num_cards,
- sizeof (card_t), card_compare);
-
- if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ qsort (&tile_group->tiles[0], tile_group->num_tiles,
+ sizeof (tile_t), tile_compare);
+
+ if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
{
+ printf("fail run - invalid num tiles; ");
return 0;
}
- for (i = 0; i < card_group->num_cards - 1; ++i)
- if(card_group->cards[i].color != card_group->cards[i + 1].color)
- {
+ for (i = 0; i < tile_group->num_tiles - 1; ++i)
+ {
+ if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
+ {
+ printf("fail run - colors don't match; ");
return 0;
- }
- if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
- {
+ }
+ if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 &&
+ i+1 != tile_group->num_tiles)
+ {
+ printf("fail run - invalid number sequence; ");
return 0;
- }
+ }
+ }
return 1;
}
-static int card_group_is_run_two(card_group_t *card_group)
+static int tile_group_is_run_two(tile_group_t *tile_group)
{
int i;
int lowest = 14, highest = 0;
color_t run_color;
- /* By definition, a run must have at least 3 cards. Also, it's
- * impossible for any group of cards with more than 13 cards to be
+ /* By definition, a run must have at least 3 tiles. Also, it's
+ * impossible for any group of tiles with more than 13 tiles to be
* a run, (there are only 13 unique numbers so a group with more
- * than 13 cards must have some duplicates).
+ * than 13 tiles must have some duplicates).
*/
- if (card_group->num_cards < 3 || card_group->num_cards > 13)
+ if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13)
{
return 0;
}
- /* Loop through all cards in the group, ensuring that they are all
+ /* Loop through all tiles in the group, ensuring that they are all
* the same color and finding the highest and lowest number in the
* group. */
- run_color = card_group->cards[0].color;
+ run_color = tile_group->tiles[0].color;
- for (i = 0; i < card_group->num_cards; i++)
+ for (i = 0; i < tile_group->num_tiles; i++)
{
- if (card_group->cards[i].color != run_color)
+ if (tile_group->tiles[i].color != run_color)
return 0;
- if (card_group->cards[i].number > highest)
+ if (tile_group->tiles[i].number > highest)
{
- highest = card_group->cards[i].number;
+ highest = tile_group->tiles[i].number;
}
- if (card_group->cards[i].number < lowest)
+ if (tile_group->tiles[i].number < lowest)
{
- lowest = card_group->cards[i].number;
+ lowest = tile_group->tiles[i].number;
}
}
- /* For a run, the difference between the highest and lowest cards
- * will always be one less than the number of cards in the
+ /* For a run, the difference between the highest and lowest tiles
+ * will always be one less than the number of tiles in the
* group. If not then we know it's not a run.
*/
- if (highest - lowest != card_group->num_cards - 1)
+ if (highest - lowest != tile_group->num_tiles - 1)
{
return 0;
}
/* XXX: There's a bug here. We're guessing that at this point
* anything we're looking at must be a run. This would be correct
- * if there were no duplicate cards, but since there are
+ * if there were no duplicate tiles, but since there are
* duplicates this us quite broken. For example consider two
- * sequences of entirely red cards:
+ * sequences of entirely red tiles:
*
* This is a run: 1, 2, 3, 4
* But this is not: 1, 3, 4, 4
*
* As currently written, this function will consider both of these
* groups to be a run. One possible fix is to throw away the
- * highest - lowest heuristic and instead simply sort the cards up
+ * highest - lowest heuristic and instead simply sort the tiles up
* front and ensure the difference between each adjacent pair is
* exactly 1.
*/
return 1;
}
-static int card_group_is_set(card_group_t *card_group)
+static int tile_group_is_set(tile_group_t *tile_group)
{
int i;
- color_t seen_color[card_group->num_cards];
-
- if (card_group->num_cards > 4 || card_group->num_cards < 3)
+ color_t seen_color[4];
+ for (i = 0; i < 4; i++)
+ seen_color[i] = 0;
+
+ if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
{
+ printf("fail set - invalid num tiles; ");
return 0;
}
- for (i = 0; i < card_group->num_cards - 1; ++i)
+ for (i = 0; i <= tile_group->num_tiles - 1; ++i)
{
- if (card_group->cards[i].number != card_group->cards[i + 1].number)
- {
+ if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number &&
+ i+1 != tile_group->num_tiles)
+ {
+ printf("fail set - numbers don't match; ");
return 0;
- }
+ }
+ seen_color[tile_group->tiles[i].color] += 1;
}
- seen_color[i] = card_group->cards[i].color;
- for (i = 0; i < card_group->num_cards; ++i)
+ for (i = 0; i < 4; i++)
{
- seen_color[card_group->cards[i].color]++;
- if (seen_color[card_group->cards[i].color] > 1)
- {
+ if (seen_color[i] > 1)
+ {
+ printf("fail set - repeat color; ");
return 0;
- }
+ }
}
return 1;
}
static void deck_deal(game_t *game, deck_t *deck)
{
- card_t temp;
- int rand_card;
+ tile_t temp;
+ int rand_tile;
int i, j, newline;
-
+
printf ("How many players(1-4) should I deal in? ");
game->num_players = getchar();
if (game->num_players == EOF)
printf ("\nGoodbye.\n");
exit (1);
}
- newline = getchar();
+ newline = getchar();
game->num_players -= '0';
-
+
for (i = 0; i < game->num_players; ++i)
{
for (j = 0; j < 14; ++j)
{
- rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
- game->players[i].hand.cards[j] = temp;
- deck->num_cards -= 1;
- game->players[i].hand.num_cards += 1;
+ rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
+ game->players[i].hand.tiles[j] = temp;
+ game->players[i].hand.tiles[j].owned = 1;
+ deck->num_tiles -= 1;
+ game->players[i].hand.num_tiles += 1;
}
}
printf ("Game dealt for %d player(s)\n", game->num_players);
static void deck_init(deck_t *deck)
{
- int h, i, j;
- deck->num_cards = 0;
+ int h, i, j;
+ deck->num_tiles = 0;
for (h = 0; h <= 1; ++h)
{
- for (i = 0; i <= 3; ++i)
+ for (i = 0; i <= 3; ++i)
{
- for (j = 0; j <= 12; ++j)
+ for (j = 0; j <= 12; ++j)
{
- deck->cards[j + (i * 13) + (h * 52)].color = i;
- deck->cards[j + (i * 13) + (h * 52)].number = j;
- deck->num_cards += 1;
- printf ("There are %d tiles in the deck\n", deck->num_cards);
+ tile_init (&deck->tiles[deck->num_tiles++], i, j);
+ printf ("There are %d tiles in the deck\n", deck->num_tiles);
}
}
}
-}
+}
static void deck_shuffle(deck_t *deck)
{
- card_t temp;
- int rand_card;
+ tile_t temp;
+ int rand_tile;
int last;
- for (last = deck->num_cards; last > 0; --last)
+ for (last = deck->num_tiles; last > 0; --last)
{
- rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last - 1];
- deck->cards[last - 1] = temp;
+ rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[last - 1];
+ deck->tiles[last - 1] = temp;
}
}
static void deck_print(deck_t *deck)
{
- int h, i, j;
+ int h, i, j;
for (h = 0; h < 2; ++h)
{
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 13; ++j)
{
- card_print(deck->cards[j + (i * 13) + (h * 52)]);
+ tile_print(deck->tiles[j + (i * 13) + (h * 52)]);
}
}
}
- printf ("There are %d tiles in the deck\n" , deck->num_cards);
+ printf ("There are %d tiles in the deck\n" , deck->num_tiles);
}
-static void deck_draw(game_t *game, cairo_t *cr)
+static void deck_spread(deck_t *deck)
{
int i, j;
-
- for (i = 0; i < 8; ++i)
+ for (i = 0; i < 8; i++)
{
- for (j = 0; j < 13; ++j)
+ for (j = 0; j < 13; j++)
{
- card_draw(game, &game->deck.cards[j + (i * 13)],
- cr, 45 * j, 55 * i);
+ deck->tiles[j + (i * 13)].x = j * 50;
+ deck->tiles[j + (i * 13)].y = i * 60;
}
}
-}
+}
-static void hand_print(game_t *game)
+static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
{
int i;
- for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ for (i = 0; i < game->deck.num_tiles; i++)
{
- card_print(game->players[0].hand.cards[i]);
+ tile_draw(game, &game->deck.tiles[i], cr, region);
}
}
+static void hand_print(game_t *game, int player)
+{
+ int i;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_print(game->players[player].hand.tiles[i]);
+ }
+}
+
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget)
+{
+ int i;
+ int window_width = widget->allocation.width;
+// int window_width = GAME_WINDOW_DEFAULT_WIDTH;
+ int window_height = widget->allocation.height;
+// int window_height = GAME_WINDOW_DEFAULT_HEIGHT;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_set_x_y(&game->players[player].hand.tiles[i],
+ ((window_width / game->players[player].hand.num_tiles)) * i,
+ (window_height - TILE_HEIGHT - 6) );
+ }
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
+ }
+}
+
+static void save_state(game_t *game)
+{
+ //DO STUFF HERE
+ game->state.board = game->board;
+ game->state.deck = game->deck;
+ //game->state.players = game->players;
+}
+
+static void restore_state(game_t *game)
+{
+ game->board = game->state.board;
+ game->deck = game->state.deck;
+ //game->players = game->state.players;
+}
+
static void game_init(game_t *game)
{
int i;
GError *error = NULL;
game->num_players = 0;
-
+
for (i = 0; i < GAME_MAX_PLAYERS; ++i)
{
player_init(&game->players[i]);
game->num_players += 1;
}
+ game->current_player = 0;
+ selection_box_init(&game->selection_box);
board_init(&game->board);
deck_init(&game->deck);
deck_shuffle(&game->deck);
- game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+ game->selectedtile = rsvg_handle_new_from_file ("tiles/selected_tile.svg", &error);
if (error)
FATAL_ERROR (error->message);
+
+ game->ownedtile = rsvg_handle_new_from_file ("tiles/owned_tile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
+
+ game->blanktile = rsvg_handle_new_from_file ("tiles/blank_tile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
+
+// game->current_tile = game->deck.num_tiles - 1;
+ game->current_tile = &game->deck.tiles[0];
+ game->select_mode = 1;
+ game->drag_group_mode = 0;
+
+ game->diff_x = game->diff_y = 0;
}
static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
cr = gdk_cairo_create (widget->window);
- deck_draw(game, cr);
+ deck_draw(game, cr, event->region);
+
+ if (game->selection_box.visible)
+ selection_box_draw(&game->selection_box, cr);
+
+ hand_draw(game, game->current_player, cr, event->region, widget);
+// hand_draw(game, 0, cr, event->region);
cairo_destroy (cr);
static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
{
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (widget->window);
+
printf ("You pressed key %d\n", event->keyval);
+ if (event->keyval == 65293) //HIT ENTER
+ {
+ save_state(game);
+ printf ("\tEnd of player %d's turn\n", game->current_player + 1);
+ if (game->current_player == game->num_players - 1)
+ game->current_player = 0;
+ else
+ game->current_player += 1;
+ gtk_widget_queue_draw(widget);
+ }
+
+ if (event->keyval == 65307) //HIT ESCAPE
+ {
+ restore_state(game);
+ printf ("\tChanges Reverted\n");
+ gtk_widget_queue_draw(widget);
+ }
+
+ if (event->keyval == 112) //HIT "P"
+ {
+ deck_print(&game->deck);
+ //hand_draw(game, game->current_player, cr, event->region, widget);
+ //on_expose_event(widget, event, game);
+ }
+
+
+ if (event->keyval == 65505 || event->keyval == 65506)
+ game->drag_group_mode = 1;
+
return TRUE;
}
static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- printf ("You pressed button %d\n", event->button);
+ int i, tile_x, tile_y;
+ tile_t *curr_tile;
+ player_t *curr_player = &game->players[0];
+
+ /*Handle tiles in player's hand */
+ for (i = 0; i < curr_player->hand.num_tiles; i++)
+ {
+ curr_tile = &curr_player->hand.tiles[i];
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ tile_x = curr_player->hand.tiles[i].x;
+ tile_y = curr_player->hand.tiles[i].y;
+ if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+ {
+ game->select_mode = 0;
+
+ game->current_tile = curr_tile;
+
+ if (!curr_tile->selected)
+ curr_tile->selected = 1;
+ else
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
+ }
+ }
+
+ /*Handle tiles in deck */
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ curr_tile = &game->deck.tiles[i];
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+ {
+ game->select_mode = 0;
+
+// game->current_tile = i;
+ game->current_tile = curr_tile;
+
+//delete_this? curr_tile = &game->deck.tiles[game->current_tile];
+ if (!curr_tile->selected)
+ curr_tile->selected = 1;
+ else
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
+ }
+ }
+ if (game->select_mode)
+ {
+// game->deck.tiles[game->current_tile].selected = 0;
+ game->current_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+ game->selection_box.visible = 1;
+ /*These next two lines appear to be dead
+ game->click_x = event->x;
+ game->click_y = event->y;*/
+
+ game->selection_box.x1 = event->x;
+ game->selection_box.x2 = event->x;
+ game->selection_box.y1 = event->y;
+ game->selection_box.y2 = event->y;
+ }
return TRUE;
}
static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- printf ("You released button %d\n", event->button);
+ if (game->select_mode)
+ {
+ game->select_mode = 0;
+ selection_box_t *box;
+ box = &game->selection_box;
+
+ int x_min = MIN(box->x1, box->x2);
+ int x_max = MAX(box->x1, box->x2);
+ int y_min = MIN(box->y1, box->y2);
+ int y_max = MAX(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ box->visible = 0;
+ gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
+
+// tile_group_t group;
+// group.num_tiles = 0;
+
+ tile_t* group[TILE_GROUP_MAX_TILES];
+ int num_tiles = 0;
+
+ int i, tile_x, tile_y, tile_x2, tile_y2;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ tile_x2 = tile_x + TILE_WIDTH;
+ tile_y2 = tile_y + TILE_HEIGHT;
+ if (/*If top-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or bottom-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or bottom-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or top-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or left edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min <= tile_x && x_max >= tile_x) ||
+ /*or top edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min <= tile_y && y_max >= tile_y) ||
+ /*or right edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min >= tile_x && x_min <= tile_x2) ||
+ /*or bottom edge of tile selected*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min >= tile_y && y_min <= tile_y) )
+ {
+// group.tiles[group.num_tiles] = game->deck.tiles[i];
+// group.num_tiles++;
+
+ group[num_tiles] = &game->deck.tiles[i];
+ num_tiles++;
+ }
+ }
+ //printf("is run %d\n", tile_group_is_run_one(&group) );
+ //printf("is set %d\n", tile_group_is_set(&group) );
+
+// int matching_y = y_min;
+
+// for (i = 0; i < group.num_tiles; i++)
+
+ for (i = 0; i < num_tiles; i++)
+ {
+// tile_print(group.tiles[i]);
+ gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ group[i]->x = x_min + (i * (TILE_WIDTH));
+ group[i]->y = y_min;
+ gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+/* int j;
+ int new_x = 0;
+ for (i = 0; i < group.num_tiles; i++)
+ {
+ for (j = 0; j < game->deck.num_tiles; j++)
+ {
+ if (group.tiles[i].x == game->deck.tiles[j].x &&
+ group.tiles[i].y == game->deck.tiles[j].y)
+ {
+ new_x = x_min + (i * (TILE_WIDTH));
+ gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ game->deck.tiles[j].x = new_x;
+ game->deck.tiles[j].y = matching_y;
+ gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ }
+ }*/
+ }
+ game->select_mode = 1;
return TRUE;
}
+static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
+ game_t *game, cairo_t *cr)
+{
+ if (game->select_mode)
+ {
+ selection_box_t *box;
+ box = &game->selection_box;
+ box->visible = 1;
+
+ int x_min = MIN(box->x1, box->x2);
+ int x_max = MAX(box->x1, box->x2);
+ int y_min = MIN(box->y1, box->y2);
+ int y_max = MAX(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ gtk_widget_queue_draw_area ( widget, x_min, y_min, width, height );
+
+ box->x2 = event->x;
+ box->y2 = event->y;
+
+ gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
+
+ int i, tile_x, tile_y, tile_x2, tile_y2;
+ tile_t *curr_tile;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ curr_tile = &game->deck.tiles[i];
+
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ tile_x2 = tile_x + TILE_WIDTH;
+ tile_y2 = tile_y + TILE_HEIGHT;
+ if (/*If top-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or bottom-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or bottom-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or top-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or left edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min <= tile_x && x_max >= tile_x) ||
+ /*or top edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min <= tile_y && y_max >= tile_y) ||
+ /*or right edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min >= tile_x && x_min <= tile_x2) ||
+ /*or bottom edge of tile selected*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min >= tile_y && y_min <= tile_y) )
+ {
+ curr_tile->selected = 1;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+
+ else
+ {
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ }
+ }
+ }
+ else
+ {
+ if (game->drag_group_mode)
+ {
+
+ }
+
+ tile_t *tile;
+// tile = &game->deck.tiles[game->current_tile];
+ tile = game->current_tile;
+
+ /* First, invalidate the region where the tile currently is. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+ /* Then, move the tile */
+ tile->x = event->x - game->diff_x;
+ tile->y = event->y - game->diff_y;
+
+ /* Finally, invalidate the region where the tile is now. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ return TRUE;
+}
+
int main(int argc, char *argv[])
{
GtkWidget *window;
game_t game;
-
+
srand(time(NULL));
gtk_init (&argc, &argv);
-
+
game_init(&game);
deck_print(&game.deck);
- //deck_deal(&game, &game.deck);
- hand_print(&game);
- deck_print(&game.deck);
+ deck_spread(&game.deck);
+ deck_deal(&game, &game.deck);
+ //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
+ //deck_print(&game.deck);
/* Create a new window */
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_widget_set_events (window,
GDK_EXPOSURE_MASK |
- GDK_KEY_PRESS_MASK |
- GDK_BUTTON_PRESS_MASK |
+ GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_MOTION_MASK |
+ GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK);
g_signal_connect (G_OBJECT (window), "delete_event",
G_CALLBACK (on_button_press_event), &game);
g_signal_connect (G_OBJECT (window), "button_release_event",
G_CALLBACK (on_button_release_event), &game);
+ g_signal_connect (G_OBJECT (window), "motion_notify_event",
+ G_CALLBACK (on_button_motion_event), &game);
+
gtk_widget_show_all (window);
gtk_main ();