#define GAME_WINDOW_DEFAULT_WIDTH 800
#define GAME_WINDOW_DEFAULT_HEIGHT 600
+typedef struct state {
+ player_t players[GAME_MAX_PLAYERS];
+ board_t board;
+ deck_t deck;
+} state_t;
+
typedef struct game {
player_t players[GAME_MAX_PLAYERS];
int num_players;
board_t board;
deck_t deck;
selection_box_t selection_box;
+ state_t state;
RsvgHandle *blanktile;
RsvgHandle *selectedtile;
RsvgHandle *ownedtile;
+ int current_player;
tile_t *current_tile;
// int current_tile;
int select_mode;
return tile_one->number - tile_two->number;
}
+static int tile_compare_1(tile_t *tile_one, tile_t *tile_two)
+{
+ return tile_one->number - tile_two->number;
+}
+
+/*
+static int tile_in_box(game_t *game, tile_t *tile)
+{
+
+}
+*/
+
static int tile_group_is_run_one(tile_group_t *tile_group)
{
int i;
}
}
-static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget)
{
int i;
- int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
- int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+ int window_width = widget->allocation.width;
+// int window_width = GAME_WINDOW_DEFAULT_WIDTH;
+ int window_height = widget->allocation.height;
+// int window_height = GAME_WINDOW_DEFAULT_HEIGHT;
for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
tile_set_x_y(&game->players[player].hand.tiles[i],
- ((gwdw / game->players[player].hand.num_tiles)) * i,
- (gwdh - TILE_HEIGHT - 6) );
+ ((window_width / game->players[player].hand.num_tiles)) * i,
+ (window_height - TILE_HEIGHT - 6) );
}
for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
}
}
+static void save_state(game_t *game)
+{
+ //DO STUFF HERE
+ game->state.board = game->board;
+ game->state.deck = game->deck;
+ //game->state.players = game->players;
+}
+
+static void restore_state(game_t *game)
+{
+ game->board = game->state.board;
+ game->deck = game->state.deck;
+ //game->players = game->state.players;
+}
+
static void game_init(game_t *game)
{
int i;
player_init(&game->players[i]);
game->num_players += 1;
}
+ game->current_player = 0;
selection_box_init(&game->selection_box);
board_init(&game->board);
if (game->selection_box.visible)
selection_box_draw(&game->selection_box, cr);
- hand_draw(game, 0, cr, event->region);
+ hand_draw(game, game->current_player, cr, event->region, widget);
+// hand_draw(game, 0, cr, event->region);
cairo_destroy (cr);
static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
{
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (widget->window);
+
printf ("You pressed key %d\n", event->keyval);
+
+ if (event->keyval == 65293) //HIT ENTER
+ {
+ save_state(game);
+ printf ("\tEnd of player %d's turn\n", game->current_player + 1);
+ if (game->current_player == game->num_players - 1)
+ game->current_player = 0;
+ else
+ game->current_player += 1;
+ gtk_widget_queue_draw(widget);
+ }
+
+ if (event->keyval == 65307) //HIT ESCAPE
+ {
+ restore_state(game);
+ printf ("\tChanges Reverted\n");
+ gtk_widget_queue_draw(widget);
+ }
+
+ if (event->keyval == 112) //HIT "P"
+ {
+ deck_print(&game->deck);
+ //hand_draw(game, game->current_player, cr, event->region, widget);
+ //on_expose_event(widget, event, game);
+ }
+
+
if (event->keyval == 65505 || event->keyval == 65506)
game->drag_group_mode = 1;
/*or bottom-left corner*/
(tile_x >= x_min && tile_x <= x_max &&
tile_y2 >= y_min && tile_y2 <= y_max) ||
- /*or top-right corner of tile selected*/
+ /*or top-right corner*/
(tile_x2 >= x_min && tile_x2 <= x_max &&
tile_y >= y_min && tile_y <= y_max) ||
/*or left edge*/
/*or right edge*/
(y_min >= tile_y && y_min <= tile_y2 &&
x_min >= tile_x && x_min <= tile_x2) ||
- /*or bottom edge*/
+ /*or bottom edge of tile selected*/
(x_min >= tile_x && x_min <= tile_x2 &&
y_min >= tile_y && y_min <= tile_y) )
{
// group.tiles[group.num_tiles] = game->deck.tiles[i];
// group.num_tiles++;
- group[num_tiles] = &game->deck.tiles[i];;
+ group[num_tiles] = &game->deck.tiles[i];
num_tiles++;
}
}
// int matching_y = y_min;
// for (i = 0; i < group.num_tiles; i++)
+
for (i = 0; i < num_tiles; i++)
{
// tile_print(group.tiles[i]);
for (i = 0; i < game->deck.num_tiles; i++)
{
curr_tile = &game->deck.tiles[i];
- if (curr_tile->selected)
- {
- curr_tile->selected = 0;
- gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- }
tile_x = game->deck.tiles[i].x;
tile_y = game->deck.tiles[i].y;
/*or bottom-left corner*/
(tile_x >= x_min && tile_x <= x_max &&
tile_y2 >= y_min && tile_y2 <= y_max) ||
- /*or top-right corner of tile selected*/
+ /*or top-right corner*/
(tile_x2 >= x_min && tile_x2 <= x_max &&
tile_y >= y_min && tile_y <= y_max) ||
/*or left edge*/
/*or right edge*/
(y_min >= tile_y && y_min <= tile_y2 &&
x_min >= tile_x && x_min <= tile_x2) ||
- /*or bottom edge*/
+ /*or bottom edge of tile selected*/
(x_min >= tile_x && x_min <= tile_x2 &&
y_min >= tile_y && y_min <= tile_y) )
{
curr_tile->selected = 1;
gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
}
-/*
+
else
{
- curr_tile->selected = 0;
- gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- }*/
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+ }
}
}
else