]> git.cworth.org Git - kub/blobdiff - kub.c
Experimenting with save/commit immediately after switching from
[kub] / kub.c
diff --git a/kub.c b/kub.c
index 9d7c8503be2cba72df0b974dfeea0a5eaee9ec9c..4f0c9fccac026204b6f16be4fbd4e48759f5438b 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -53,6 +53,7 @@ typedef struct tile {
     int number;
     int x;
     int y;
+    int selected;
 } tile_t;
 
 #define DECK_MAX_TILES 104
@@ -80,9 +81,9 @@ typedef struct player {
     tile_group_t hand;
 } player_t;
 
-typedef struct selection_rectangle {
-    int x, y, width, height, visible;
-} selection_rectangle_t;
+typedef struct selection_box {
+    int x1, x2, y1, y2, visible;
+} selection_box_t;
 
 #define GAME_MAX_PLAYERS 4
 #define GAME_WINDOW_DEFAULT_WIDTH  800
@@ -93,29 +94,29 @@ typedef struct game {
     int num_players;
     board_t board;
     deck_t deck;
-    selection_rectangle_t selection_rectangle;
+    selection_box_t selection_box;
     RsvgHandle *blanktile;
 
     int current_tile;
+    int select_mode;
     int diff_x, diff_y;
     int click_x, click_y;
     int release_x, release_y;    /*Currently unused*/
 } game_t;
 
-static void selection_rectangle_init(selection_rectangle_t *rect)
+static void selection_box_init(selection_box_t *box)
 {
-    rect->x = 0;
-    rect->y = 0;
-    rect->width = 0;
-    rect->height = 0;
-    rect->visible = 0;
+    box->x1 = 0;
+    box->x2 = 0;
+    box->y1 = 0;
+    box->y2 = 0;
+    box->visible = 0;
 }
 
-static void selection_rectangle_draw(selection_rectangle_t *select_rect, cairo_t *cr)
+static void selection_box_draw(selection_box_t *box, cairo_t *cr)
 {
-    /************Fix this***************/
-    cairo_rectangle (cr, select_rect->x, select_rect->y, select_rect->width, select_rect->height);
-    cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.0);
+    cairo_rectangle (cr, box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1);
+    cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.5);
     cairo_fill (cr);
 }
 
@@ -472,7 +473,7 @@ static void game_init(game_t *game)
        game->num_players += 1;
     }
     
-    selection_rectangle_init(&game->selection_rectangle);
+    selection_box_init(&game->selection_box);
     board_init(&game->board);
     deck_init(&game->deck);
     deck_shuffle(&game->deck);
@@ -481,9 +482,8 @@ static void game_init(game_t *game)
     if (error)
        FATAL_ERROR (error->message);
 
-    /*This line appears to be useless, has been replaced by line below*/
-    //game->current_tile = game->deck.num_tiles - 1;
-    game->current_tile = -1;
+    game->current_tile = game->deck.num_tiles - 1;
+    game->select_mode = 1;
 
     game->diff_x = game->diff_y = 0;
 }
@@ -496,7 +496,8 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_
 
     deck_draw(game, cr, event->region);
 
-    selection_rectangle_draw(&game->selection_rectangle, cr);
+    if (game->selection_box.visible)
+       selection_box_draw(&game->selection_box, cr);
 
     hand_draw(game, 0, cr, event->region);
 
@@ -523,39 +524,65 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
        if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
         {
+           game->select_mode = 0;
            game->current_tile = i;
            game->diff_x = event->x - tile_x;
            game->diff_y = event->y - tile_y;
         }
     }
-    if (game->current_tile == -1)
+    if (game->select_mode)
     {
+       game->selection_box.visible = 1;
        /*These next two lines are likely to be replaced by...*/
        game->click_x = event->x;
        game->click_y = event->y;
        /*...these two lines*/
-       game->selection_rectangle.x = event->x;
-       game->selection_rectangle.y = event->y;
+       game->selection_box.x1 = event->x;
+       game->selection_box.y1 = event->y;
     }
     return TRUE;
 }
 
 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
 {
-    if (game->current_tile == -1)
+    if (game->select_mode)
     {
+       game->select_mode = 0;
+       selection_box_t *box;
+       box = &game->selection_box;
+
+       int x_min = MIN(box->x1, box->x2);
+       int x_max = MAX(box->x1, box->x2);
+       int y_min = MIN(box->y1, box->y2);
+       int y_max = MAX(box->y1, box->y2);
+       int width = abs(box->x2 - box->x1);
+       int height = abs(box->y2 - box->y1);
+
+       box->visible = 0;       
+       gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
+
        tile_group_t group;
        group.num_tiles = 0;
 
-       int i, tile_x, tile_y;
+       int i, tile_x1, tile_y1, tile_x2, tile_y2;
        for (i = 0; i < game->deck.num_tiles; i++)
         {
-           tile_x = game->deck.tiles[i].x;
-           tile_y = game->deck.tiles[i].y;
-           if ( (event->x >= tile_x && game->click_x <= tile_x &&
-                 event->y >= tile_y && game->click_y <= tile_y) ||
-                (event->x >= tile_x && game->click_x <= tile_x &&
-                 event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
+           tile_x1 = game->deck.tiles[i].x;
+           tile_y1 = game->deck.tiles[i].y;
+           tile_x2 = tile_x + TILE_WIDTH;
+           tile_y2 = tile_y + TILE_HEIGHT;
+           if (/*If top-left corner*/
+               (tile_x1 >= x_min && tile_x1 <= x_max &&
+                tile_y1 >= y_min && tile_y1 <= y_max) ||
+               /*or bottom-right corner*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or bottom-left corner*/
+               (tile_x1 >= x_min && tile_x1 <= x_max &&
+                tile_y2 >= y_min && tile_y2 <= y_max) ||
+               /*or top-right corner of tile selected*/
+               (tile_x2 >= x_min && tile_x2 <= x_max &&
+                tile_y1 >= y_min && tile_y1 <= y_max) )
             {
                group.tiles[group.num_tiles] = game->deck.tiles[i];
                group.num_tiles++;
@@ -567,7 +594,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
            tile_print(group.tiles[i]);
     }
 
-    game->current_tile = -1;
+    game->select_mode = 1;
 
     return TRUE;
 }
@@ -575,18 +602,22 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even
 static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
                                        game_t *game, cairo_t *cr)
 {
-    if (game->current_tile == -1)
+    if (game->select_mode)
     {
-       selection_rectangle_t *select;
-       select = &game->selection_rectangle;
-       select->visible = 1;
+       selection_box_t *box;
+       box = &game->selection_box;
+       box->visible = 1;
 
-       gtk_widget_queue_draw_area (widget, select->x - 1, select->y - 1, select->width + 1, select->height + 2);
+       gtk_widget_queue_draw_area ( widget,  MIN(box->x1, box->x2),
+                                    MIN(box->y1, box->y2), abs(box->x2 - box->x1),
+                                    abs(box->y2 - box->y1) );
 
-       select->width = event->x - select->x;
-       select->height = event->y - select->y;
+       box->x2 = event->x;
+       box->y2 = event->y;
 
-       gtk_widget_queue_draw_area (widget, select->x - 1, select->y - 1, select->width + 1, select->height + 2);
+       gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2),
+                                    MIN(box->y1, box->y2), abs(box->x2 - box->x1),
+                                    abs(box->y2 - box->y1) );
     }
     else
     {
@@ -594,7 +625,8 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event
        tile = &game->deck.tiles[game->current_tile];
 
        /* First, invalidate the region where the tile currently is. */
-       gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+       gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH +
+                                   1, TILE_HEIGHT + 2);
 
     /* Then, move the tile */
        tile->x = event->x - game->diff_x;