RsvgHandle *blanktile;
int current_tile;
+ int diff_x, diff_y;
+ int click_x, click_y;
+ int release_x, release_y;
} game_t;
-static void
-tile_init (tile_t *tile, color_t color, int number)
+static void tile_init (tile_t *tile, color_t color, int number)
{
tile->color = color;
tile->number = number;
tile->y = 0;
}
+static void tile_set_x_y (tile_t *tile, int x, int y)
+{
+ tile->x = x;
+ tile->y = y;
+}
+
static void tile_print(tile_t tile)
{
printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region)
{
char number_string[3];
int len;
+ GdkRectangle rectangle;
+
+ rectangle.x = tile->x - 1;
+ rectangle.y = tile->y - 1;
+ rectangle.width = TILE_WIDTH + 2;
+ rectangle.height = TILE_HEIGHT + 2;
+ if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT)
+ return;
len = snprintf (number_string, 3, "%d", tile->number + 1);
if (len < 0 || len >= 3)
if (tile->color == RED)
cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
if (tile->color == YELLOW)
- cairo_set_source_rgb (cr, 1.0, .843, 0.0);
- cairo_move_to (cr, 10, 25);
+ cairo_set_source_rgb (cr, 1.0, .843, 0.0);
+ if (tile->number + 1 > 9)
+ cairo_move_to (cr, 1, 25);
+ else
+ cairo_move_to (cr, 10, 25);
cairo_set_font_size(cr, 25);
cairo_show_text (cr, number_string);
{
int i;
qsort (&tile_group->tiles[0], tile_group->num_tiles,
- sizeof (tile_t), tile_compare);
-
+ sizeof (tile_t), tile_compare);
+
if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
{
- return 0;
+ printf("fail run - invalid num tiles; ");
+ return 0;
}
for (i = 0; i < tile_group->num_tiles - 1; ++i)
- if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
- {
- return 0;
- }
- if(tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1)
- {
- return 0;
- }
+ {
+ if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
+ {
+ printf("fail run - colors don't match; ");
+ return 0;
+ }
+ if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 &&
+ i+1 != tile_group->num_tiles)
+ {
+ printf("fail run - invalid number sequence; ");
+ return 0;
+ }
+ }
return 1;
}
static int tile_group_is_set(tile_group_t *tile_group)
{
int i;
- color_t seen_color[tile_group->num_tiles];
+ color_t seen_color[4];
+ for (i = 0; i < 4; i++)
+ seen_color[i] = 0;
if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
{
- return 0;
+ printf("fail set - invalid num tiles; ");
+ return 0;
}
- for (i = 0; i < tile_group->num_tiles - 1; ++i)
+ for (i = 0; i <= tile_group->num_tiles - 1; ++i)
{
- if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number)
- {
- return 0;
- }
+ if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number &&
+ i+1 != tile_group->num_tiles)
+ {
+ printf("fail set - numbers don't match; ");
+ return 0;
+ }
+ seen_color[tile_group->tiles[i].color] += 1;
}
- seen_color[i] = tile_group->tiles[i].color;
- for (i = 0; i < tile_group->num_tiles; ++i)
+ for (i = 0; i < 4; i++)
{
- seen_color[tile_group->tiles[i].color]++;
- if (seen_color[tile_group->tiles[i].color] > 1)
- {
- return 0;
- }
+ if (seen_color[i] > 1)
+ {
+ printf("fail set - repeat color; ");
+ return 0;
+ }
}
return 1;
}
}
}
-static void deck_draw(game_t *game, cairo_t *cr)
+static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region)
{
int i;
for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_draw(game, &game->deck.tiles[i], cr);
+ tile_draw(game, &game->deck.tiles[i], cr, region);
}
}
-static void hand_print(game_t *game)
+static void hand_print(game_t *game, int player)
{
int i;
- for (i = 0; i < game->players[0].hand.num_tiles; ++i)
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
{
- tile_print(game->players[0].hand.tiles[i]);
+ tile_print(game->players[player].hand.tiles[i]);
+ }
+}
+
+static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region)
+{
+ int i;
+ int gwdw = GAME_WINDOW_DEFAULT_WIDTH;
+ int gwdh = GAME_WINDOW_DEFAULT_HEIGHT;
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_set_x_y(&game->players[player].hand.tiles[i],
+ ((gwdw / game->players[player].hand.num_tiles)) * i,
+ (gwdh - TILE_HEIGHT - 6) );
+ }
+ for (i = 0; i < game->players[player].hand.num_tiles; i++)
+ {
+ tile_draw(game, &game->players[player].hand.tiles[i], cr, region);
}
}
if (error)
FATAL_ERROR (error->message);
- game->current_tile = game->deck.num_tiles - 1;
+ /*This line appears to be useless, has been replaced by line below*/
+ //game->current_tile = game->deck.num_tiles - 1;
+ game->current_tile = -1;
+
+ game->diff_x = game->diff_y = 0;
}
static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
cr = gdk_cairo_create (widget->window);
- deck_draw(game, cr);
+ deck_draw(game, cr, event->region);
+
+ hand_draw(game, 0, cr, event->region);
cairo_destroy (cr);
static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
int i, tile_x, tile_y;
-
+
for (i = 0; i < game->deck.num_tiles; i++)
{
- tile_x = game->deck.tiles[i].x;
- tile_y = game->deck.tiles[i].y;
- if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
- event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
-
- game->current_tile = i;
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+ {
+ game->current_tile = i;
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
+ }
+ }
+ if (game->current_tile == -1)
+ {
+ game->click_x = event->x;
+ game->click_y = event->y;
}
- /*Carl's Code*/
- tile_t *tile;
-
- tile = &game->deck.tiles[game->current_tile];
-
- printf ("Placing tile #%d\n", game->current_tile);
-
- /* First, invalidate the region where the tile currently is. */
- gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-
- /* Then, move the tile */
- tile->x = event->x;
- tile->y = event->y;
-
- /* Finally, invalidate the region where the tile is now. */
- gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT);
-
- game->current_tile--;
- if (game->current_tile < 0)
- game->current_tile = game->deck.num_tiles - 1;
-
return TRUE;
}
static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
- printf ("You released button %d\n", event->button);
+ if (game->current_tile == -1)
+ {
+ tile_group_t group;
+ group.num_tiles = 0;
+
+ int i, tile_x, tile_y;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if ( (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y >= tile_y && game->click_y <= tile_y) ||
+ (event->x >= tile_x && game->click_x <= tile_x &&
+ event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) )
+ {
+ group.tiles[group.num_tiles] = game->deck.tiles[i];
+ group.num_tiles++;
+ }
+ }
+ printf("is run %d\n", tile_group_is_run_one(&group) );
+ printf("is set %d\n", tile_group_is_set(&group) );
+ for (i = 0; i < group.num_tiles; i++)
+ tile_print(group.tiles[i]);
+ }
+
+ game->current_tile = -1;
return TRUE;
}
static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
game_t *game, cairo_t *cr)
{
- game->deck.tiles[game->current_tile].x = event->x;
- game->deck.tiles[game->current_tile].y = event->y;
-
- tile_draw(game, &game->deck.tiles[game->current_tile], cr);
-
+ tile_t *tile;
+
+ tile = &game->deck.tiles[game->current_tile];
+
+ /* First, invalidate the region where the tile currently is. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
+ /* Then, move the tile */
+ tile->x = event->x - game->diff_x;
+ tile->y = event->y - game->diff_y;
+
+ /* Finally, invalidate the region where the tile is now. */
+ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+
return TRUE;
}
game_init(&game);
deck_print(&game.deck);
deck_spread(&game.deck);
- //deck_deal(&game, &game.deck);
- //hand_print(&game);
+ deck_deal(&game, &game.deck);
+ //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
//deck_print(&game.deck);
/* Create a new window */
G_CALLBACK (on_button_press_event), &game);
g_signal_connect (G_OBJECT (window), "button_release_event",
G_CALLBACK (on_button_release_event), &game);
- g_signal_connect (G_OBJECT (window), "button_motion_event",
+ g_signal_connect (G_OBJECT (window), "motion_notify_event",
G_CALLBACK (on_button_motion_event), &game);