#include <stdio.h>
#include <stdlib.h>
#include <time.h>
+#include <gtk/gtk.h>
char *colors[] = {"Black", "Blue", "Red", "Yellow"};
int num_cards;
} deck_t;
-#define CARD_GROUP_MAX_CARDS 14
+#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
typedef struct card_group {
- card_t cards[HAND_MAX_CARDS];
+ card_t cards[CARD_GROUP_MAX_CARDS];
int num_cards;
} card_group_t;
typedef struct board {
card_group_t groups[BOARD_MAX_CARD_GROUPS];
int num_groups;
-} board_t
+} board_t;
typedef struct player {
card_group_t hand;
} player_t;
#define GAME_MAX_PLAYERS 4
+#define GAME_WINDOW_DEFAULT_WIDTH 800
+#define GAME_WINDOW_DEFAULT_HEIGHT 600
typedef struct game {
player_t players[GAME_MAX_PLAYERS];
deck_t deck;
} game_t;
-void card_print(card_t card)
+static void card_print(card_t card)
{
printf("%6s %2d\n", colors[card.color], card.number + 1);
}
-void card_group_init(card_group_t *card_group)
+static void card_group_init(card_group_t *card_group)
{
card_group->num_cards = 0;
}
-void board_init(board_t *board)
+static void board_init(board_t *board)
{
int i;
board->num_groups = 0;
}
}
-void player_init(player_t *player)
+static void player_init(player_t *player)
{
card_group_init(&player->hand);
}
-void game_init(game_t *game)
+
+/* If card_one < card_two, then return value will be negative
+ if they are equal, 0 will be returned,
+ if card_one > card_two, then return value will be positive */
+static int card_compare(card_t *card_one, card_t *card_two)
+{
+ return card_one->number - card_two->number;
+}
+
+static int card_group_is_run_one(card_group_t *card_group)
{
int i;
- game->num_players = 0
-
- for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+ qsort (&card_group->cards[0], card_group->num_cards,
+ sizeof (card_t), card_compare);
+
+ if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
+ for (i = 0; i < card_group->num_cards - 1; ++i)
+ if(card_group->cards[i].color != card_group->cards[i + 1].color)
{
- player_init(&game->players[i]);
- game->num_players += 1;
+ return 0;
}
-
- board_init(&game->board);
- deck_init(&game->deck);
- deck_shuffle(&game->deck);
+ if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
+ {
+ return 0;
+ }
+ return 1;
}
-int card_group_is_set(card_group_t *card_group)
+
+static int card_group_is_run_two(card_group_t *card_group)
{
- int i, j;
- color_t seen_color[card_group->num_cards]
-
- if (card_group->num_cards > 4 || card_group->num_cards < 3)
- {
+ int i;
+ int lowest = 14, highest = 0;
+ color_t run_color;
+
+ if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
+
+ run_color = card_group->cards[0].color;
+
+ for (i = 0; i < card_group->num_cards; i++)
+ {
+ if (card_group->cards[i].color != run_color)
return 0;
+
+ if (card_group->cards[i].number > highest)
+ {
+ highest = card_group->cards[i].number;
+ }
+ if (card_group->cards[i].number < lowest)
+ {
+ lowest = card_group->cards[i].number;
}
+ }
+ if (highest - lowest != card_group->num_cards - 1)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+static int card_group_is_set(card_group_t *card_group)
+{
+ int i;
+ color_t seen_color[card_group->num_cards];
+
+ if (card_group->num_cards > 4 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
for (i = 0; i < card_group->num_cards - 1; ++i)
{
if (card_group->cards[i].number != card_group->cards[i + 1].number)
seen_color[i] = card_group->cards[i].color;
for (i = 0; i < card_group->num_cards; ++i)
{
- color_t color;
-
seen_color[card_group->cards[i].color]++;
+ if (seen_color[card_group->cards[i].color] > 1)
+ {
+ return 0;
+ }
}
return 1;
}
-void deck_deal(deck_t *deck)
+static void deck_deal(game_t *game, deck_t *deck)
{
card_t temp;
int rand_card;
- int i;
- for (i = 0; i < Players )
+ int i, j, newline;
+
+ printf ("How many players(1-4) should I deal in? ");
+ game->num_players = getchar();
+ if (game->num_players == EOF)
{
- rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last];
- deck->cards[last] = temp;
+ printf ("\nGoodbye.\n");
+ exit (1);
}
+ newline = getchar();
+ game->num_players -= '0';
+
+ for (i = 0; i < game->num_players; ++i)
+ {
+ for (j = 0; j < 14; ++j)
+ {
+ rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->cards[rand_card];
+ deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
+ game->players[i].hand.cards[j] = temp;
+ deck->num_cards -= 1;
+ game->players[i].hand.num_cards += 1;
+ }
+ }
+ printf ("Game dealt for %d player(s)\n", game->num_players);
}
-
-void deck_init(deck_t *deck)
+static void deck_init(deck_t *deck)
{
int h, i, j;
deck->num_cards = 0;
deck->cards[j + (i * 13) + (h * 52)].color = i;
deck->cards[j + (i * 13) + (h * 52)].number = j;
deck->num_cards += 1;
+ printf ("There are %d tiles in the deck\n", deck->num_cards);
}
}
}
}
-void deck_shuffle(deck_t *deck)
+static void deck_shuffle(deck_t *deck)
{
card_t temp;
int rand_card;
{
rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last];
- deck->cards[last] = temp;
+ deck->cards[rand_card] = deck->cards[last - 1];
+ deck->cards[last - 1] = temp;
}
}
-void deck_print(deck_t *deck)
+static void deck_print(deck_t *deck)
{
int h, i, j;
for (h = 0; h <= 1; ++h)
}
}
}
+ printf ("There are %d tiles in the deck\n" , deck->num_cards);
+}
+
+static void hand_print(game_t *game)
+{
+ int i;
+ for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ {
+ card_print(game->players[0].hand.cards[i]);
+ }
}
-int main()
+static void game_init(game_t *game)
{
-#define MAX_PLAYERS 4
-#define HANDSIZE 14
-#define PLAYERS 4
+ int i;
+ game->num_players = 0;
- deck_t deck;
+ for (i = 0; i < GAME_MAX_PLAYERS; ++i)
+ {
+ player_init(&game->players[i]);
+ game->num_players += 1;
+ }
+
+ board_init(&game->board);
+ deck_init(&game->deck);
+ deck_shuffle(&game->deck);
+}
+
+static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
+{
+ printf ("I should be drawing something here\n");
+
+ return TRUE;
+}
+
+static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
+{
+ printf ("You pressed key %d\n", event->keyval);
+
+ return TRUE;
+}
+
+static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You pressed button %d\n", event->button);
+
+ return TRUE;
+}
+
+static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You released button %d\n", event->button);
+
+ return TRUE;
+}
+
+int main(int argc, char *argv[])
+{
+ GtkWidget *window;
+ game_t game;
srand(time(NULL));
game_init(&game);
- deck_print(&deck);
-
+ deck_print(&game.deck);
+ deck_deal(&game, &game.deck);
+ hand_print(&game);
+ deck_print(&game.deck);
+
+ gtk_init (&argc, &argv);
+
+ /* Create a new window */
+ window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_default_size (GTK_WINDOW (window),
+ GAME_WINDOW_DEFAULT_WIDTH,
+ GAME_WINDOW_DEFAULT_HEIGHT);
+
+ gtk_widget_set_events (window,
+ GDK_EXPOSURE_MASK |
+ GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK);
+
+ g_signal_connect (G_OBJECT (window), "delete_event",
+ G_CALLBACK (gtk_main_quit), NULL);
+ g_signal_connect (G_OBJECT (window), "expose_event",
+ G_CALLBACK (on_expose_event), &game);
+ g_signal_connect (G_OBJECT (window), "key_press_event",
+ G_CALLBACK (on_key_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_press_event",
+ G_CALLBACK (on_button_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_release_event",
+ G_CALLBACK (on_button_release_event), &game);
+
+ gtk_widget_show_all (window);
+ gtk_main ();
+
return 0;
-
+
+}