}
}
+static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
+{
+ char number_string[2];
+ number_string[0] = &card->number;
+ number_string[1] = '\0';
+
+ cairo_save(cr);
+ cairo_translate(cr, x, y);
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (&card->color == BLACK)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ if (&card->color == BLUE)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
+ if (&card->color == RED)
+ cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
+ if (&card->color == YELLOW)
+ cairo_set_source_rgb (cr, 1.0, 1.0, 0.0);
+ cairo_move_to (cr, 0, 25);
+ cairo_set_font_size(cr, 25);
+ cairo_show_text (cr, number_string[0]);
+
+ cairo_restore(cr);
+}
+
static void game_init(game_t *game)
{
int i;
cr = gdk_cairo_create (widget->window);
rsvg_handle_render_cairo (game->blanktile, cr);
+ card_draw(game, game->deck.cards[0], cr, 320, 240);
cairo_destroy (cr);
game_init(&game);
deck_print(&game.deck);
- deck_deal(&game, &game.deck);
+ //deck_deal(&game, &game.deck);
hand_print(&game);
deck_print(&game.deck);