#include <stdio.h>
#include <stdlib.h>
#include <time.h>
+#include <gtk/gtk.h>
+#include <librsvg/rsvg.h>
+#include <librsvg/rsvg-cairo.h>
+
+#define FATAL_ERROR(msg) \
+ do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0)
char *colors[] = {"Black", "Blue", "Red", "Yellow"};
} player_t;
#define GAME_MAX_PLAYERS 4
+#define GAME_WINDOW_DEFAULT_WIDTH 800
+#define GAME_WINDOW_DEFAULT_HEIGHT 600
typedef struct game {
player_t players[GAME_MAX_PLAYERS];
int num_players;
board_t board;
deck_t deck;
+ RsvgHandle *blanktile;
} game_t;
static void card_print(card_t card)
}
+/* If card_one < card_two, then return value will be negative
+ if they are equal, 0 will be returned,
+ if card_one > card_two, then return value will be positive */
static int card_compare(card_t *card_one, card_t *card_two)
{
- if (card_one.number < card_two.number)
- return -1;
- if (card_one.number == card_two.number)
- return 0;
- if (card_one.number > card_two.number)
- return 1;
+ return card_one->number - card_two->number;
}
-static int card_group_is_run(card_group_t *card_group)
+static int card_group_is_run_one(card_group_t *card_group)
{
+ int i;
+ qsort (&card_group->cards[0], card_group->num_cards,
+ sizeof (card_t), card_compare);
+
if (card_group->num_cards > 13 || card_group->num_cards < 3)
{
return 0;
if(card_group->cards[i].color != card_group->cards[i + 1].color)
{
return 0;
- }
- for (i = 0; i < card_group->num_cards - 1; ++i)
+ }
if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
{
return 0;
}
- return 1;
+ return 1;
}
-static int card_group_is_run(card_group_t *card_group)
+
+static int card_group_is_run_two(card_group_t *card_group)
{
int i;
int lowest = 14, highest = 0;
- if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ color_t run_color;
+
+ /* By definition, a run must have at least 3 cards. Also, it's
+ * impossible for any group of cards with more than 13 cards to be
+ * a run, (there are only 13 unique numbers so a group with more
+ * than 13 cards must have some duplicates).
+ */
+ if (card_group->num_cards < 3 || card_group->num_cards > 13)
{
return 0;
}
- for (i = 0; i < card_group->num_cards - 1; ++i)
+
+ /* Loop through all cards in the group, ensuring that they are all
+ * the same color and finding the highest and lowest number in the
+ * group. */
+ run_color = card_group->cards[0].color;
+
+ for (i = 0; i < card_group->num_cards; i++)
{
- if (card_group->cards[i].color != card_group->cards[i + 1].color)
- {
+ if (card_group->cards[i].color != run_color)
return 0;
- }
if (card_group->cards[i].number > highest)
{
highest = card_group->cards[i].number;
lowest = card_group->cards[i].number;
}
}
+
+ /* For a run, the difference between the highest and lowest cards
+ * will always be one less than the number of cards in the
+ * group. If not then we know it's not a run.
+ */
if (highest - lowest != card_group->num_cards - 1)
{
return 0;
}
+
+ /* XXX: There's a bug here. We're guessing that at this point
+ * anything we're looking at must be a run. This would be correct
+ * if there were no duplicate cards, but since there are
+ * duplicates this us quite broken. For example consider two
+ * sequences of entirely red cards:
+ *
+ * This is a run: 1, 2, 3, 4
+ * But this is not: 1, 3, 4, 4
+ *
+ * As currently written, this function will consider both of these
+ * groups to be a run. One possible fix is to throw away the
+ * highest - lowest heuristic and instead simply sort the cards up
+ * front and ensure the difference between each adjacent pair is
+ * exactly 1.
+ */
return 1;
}
static void game_init(game_t *game)
{
int i;
+ GError *error = NULL;
+
game->num_players = 0;
for (i = 0; i < GAME_MAX_PLAYERS; ++i)
board_init(&game->board);
deck_init(&game->deck);
deck_shuffle(&game->deck);
+
+ game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error);
+ if (error)
+ FATAL_ERROR (error->message);
}
-int main(void)
+static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
{
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (widget->window);
+
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ cairo_destroy (cr);
+
+ return TRUE;
+}
+
+static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
+{
+ printf ("You pressed key %d\n", event->keyval);
+
+ return TRUE;
+}
+
+static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You pressed button %d\n", event->button);
+
+ return TRUE;
+}
+
+static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
+{
+ printf ("You released button %d\n", event->button);
+
+ return TRUE;
+}
+
+int main(int argc, char *argv[])
+{
+ GtkWidget *window;
game_t game;
srand(time(NULL));
+
+ gtk_init (&argc, &argv);
game_init(&game);
deck_print(&game.deck);
deck_deal(&game, &game.deck);
hand_print(&game);
deck_print(&game.deck);
+
+ /* Create a new window */
+ window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_default_size (GTK_WINDOW (window),
+ GAME_WINDOW_DEFAULT_WIDTH,
+ GAME_WINDOW_DEFAULT_HEIGHT);
+
+ gtk_widget_set_events (window,
+ GDK_EXPOSURE_MASK |
+ GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK);
+
+ g_signal_connect (G_OBJECT (window), "delete_event",
+ G_CALLBACK (gtk_main_quit), NULL);
+ g_signal_connect (G_OBJECT (window), "expose_event",
+ G_CALLBACK (on_expose_event), &game);
+ g_signal_connect (G_OBJECT (window), "key_press_event",
+ G_CALLBACK (on_key_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_press_event",
+ G_CALLBACK (on_button_press_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_release_event",
+ G_CALLBACK (on_button_release_event), &game);
+
+ gtk_widget_show_all (window);
+ gtk_main ();
+
return 0;
-
+
}