const char *peer,
const char *message)
{
- LmMessage *reply;
- gboolean result;
- GError *error = NULL;
-
- reply = lm_message_new (peer, LM_MESSAGE_TYPE_MESSAGE);
-
- lm_message_node_add_child (reply->node, "body", message);
-
- result = lm_connection_send (lg->connection, reply, &error);
- lm_message_unref (reply);
-
- if (! result) {
- g_error ("lm_connection_send failed: error->message");
- loudgame_quit (lg, 1);
- }
+ loudgame_send (lg, peer, message);
}
int