*
* / Serves <identifier>-game.html template
*
- * /player Allows client to set name
+ * /player Allows client to set name or team
*
* /events Serves a stream of events. Game can override
* the handle_events method, call super() first,
/* Further, add some routes conditionally depending on whether the
* engine provides specific, necessary methods for the routes. */
- if (engine.prototype.add_move) {
+
+ /* Note: We have to use hasOwnProperty here since the base Game
+ * class has a geeric add_move function, and we don't want that to
+ * have any influence on our decision. Only if the child has
+ * overridden that do we want to create a "/move" route. */
+ if (engine.prototype.hasOwnProperty("add_move")) {
router.post('/move', (request, response) => {
const game = request.game;
const move = request.body.move;
+ const player = game.players[request.session.id];
+
+ /* Reject move if there is no player for this session. */
+ if (! player) {
+ response.json({legal: false, message: "No valid player from session"});
+ return;
+ }
- const result = game.add_move(move);
+ const result = game.add_move(player, move);
/* Feed move response back to the client. */
response.json(result);