]> git.cworth.org Git - apitrace/blobdiff - retrace/CMakeLists.txt
d3dtrace,d3dretrace: Move shader disassembly helpers to common location.
[apitrace] / retrace / CMakeLists.txt
index b3068fc8fb1578860ea4f9b8e8b3052976037c7e..57079b59a38f837198223359da3cad029b984978 100644 (file)
@@ -130,10 +130,31 @@ if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
 endif ()
 
 if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
-    include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D8_INCLUDE_DIR) 
+        include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+        set (HAVE_D3D8 1)
+    else ()
+        set (HAVE_D3D8 0)
+    endif ()
+    add_custom_command (
+        OUTPUT d3dretrace_d3d8.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+        DEPENDS
+                d3d9retrace.py
+                dllretrace.py
+                retrace.py
+                ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+                ${CMAKE_SOURCE_DIR}/specs/winapi.py
+                ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+    )
+
+    include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
     add_custom_command (
         OUTPUT d3dretrace_d3d9.cpp
-        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
         DEPENDS
                 d3d9retrace.py
                 dllretrace.py
@@ -147,10 +168,10 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
     )
 
     if (DirectX_D3D10_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
         set (DXGI_MODULES d3d10)
         if (DirectX_D3D10_1_INCLUDE_DIR)
-            include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+            include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
             set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
         endif ()
         set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
@@ -160,10 +181,10 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
     endif ()
 
     if (DirectX_D3D11_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+        include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
         set (DXGI_MODULES ${DXGI_MODULES} d3d11)
         if (DirectX_D3D11_1_INCLUDE_DIR)
-            include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+            include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
             set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
         endif ()
         set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
@@ -187,8 +208,6 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
                 ${CMAKE_SOURCE_DIR}/specs/d3d10.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
                 ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
@@ -199,6 +218,7 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
 
     add_executable (d3dretrace
         d3dretrace_main.cpp
+        d3dretrace_d3d8.cpp
         d3dretrace_d3d9.cpp
         d3dretrace_dxgi.cpp
         d3dretrace_ws.cpp
@@ -208,6 +228,7 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
     )
     target_link_libraries (d3dretrace
         retrace_common
+        d3dhelpers
     )
 
     install (TARGETS d3dretrace RUNTIME DESTINATION bin)