# Sub-directories
add_subdirectory (dispatch)
+add_subdirectory (helpers)
add_subdirectory (wrappers)
add_subdirectory (retrace)
--- /dev/null
+##############################################################################
+# API helpers
+
+
+if (WIN32)
+ add_library (d3dhelpers STATIC
+ d3dshader.cpp
+ )
+ set_target_properties (d3dhelpers PROPERTIES
+ # Ensure it can be statically linked in shared libraries
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
+ )
+endif ()
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "d3dshader.hpp"
+#include "os.hpp"
+
+
+struct ID3DXBuffer : public IUnknown {
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
+ virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0;
+};
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+ CONST DWORD *pShader,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ ID3DXBuffer **ppDisassembly
+);
+
+
+HRESULT
+DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly)
+{
+ static BOOL firsttime = TRUE;
+
+ /*
+ * TODO: Consider using d3dcompile_xx.dll per
+ * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+ */
+
+ static HMODULE hD3DXModule = NULL;
+ static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+ if (firsttime) {
+ if (!hD3DXModule) {
+ unsigned release;
+ int version;
+ for (release = 0; release <= 1; ++release) {
+ /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+ for (version = 41; version >= 0; --version) {
+ char filename[256];
+ _snprintf(filename, sizeof(filename),
+ "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+ hD3DXModule = LoadLibraryA(filename);
+ if (hD3DXModule)
+ goto found;
+ }
+ }
+found:
+ ;
+ }
+
+ if (hD3DXModule) {
+ if (!pfnD3DXDisassembleShader) {
+ pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+ }
+ }
+
+ firsttime = FALSE;
+ }
+
+ HRESULT hr = E_FAIL;
+ if (pfnD3DXDisassembleShader) {
+ hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL,
+ reinterpret_cast<ID3DXBuffer **>(ppDisassembly));
+ }
+ return hr;
+}
+
+
+struct ID3D10Blob : public IUnknown {
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(void) = 0;
+};
+
+typedef ID3D10Blob ID3DBlob;
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
+
+typedef HRESULT
+(WINAPI *PFND3DDISASSEMBLE)(
+ LPCVOID pSrcData,
+ SIZE_T SrcDataSize,
+ UINT Flags,
+ LPCSTR szComments,
+ ID3DBlob **ppDisassembly
+);
+
+static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
+
+typedef HRESULT
+(WINAPI *PFND3D10DISASSEMBLESHADER)(
+ const void *pShader,
+ SIZE_T BytecodeLength,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ ID3D10Blob **ppDisassembly
+);
+
+static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
+
+
+HRESULT
+DisassembleShader(const void *pShaderBytecode, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly)
+{
+ static bool firsttime = true;
+
+ if (firsttime) {
+ char szFilename[MAX_PATH];
+ HMODULE hModule = NULL;
+ int version;
+ for (version = 44; version >= 33; --version) {
+ _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
+ hModule = LoadLibraryA(szFilename);
+ if (hModule) {
+ pfnD3DDisassemble = (PFND3DDISASSEMBLE)
+ GetProcAddress(hModule, "D3DDisassemble");
+ if (pfnD3DDisassemble) {
+ break;
+ }
+ }
+ }
+ if (!pfnD3DDisassemble) {
+ /*
+ * Fallback to D3D10DisassembleShader, which should be always present.
+ */
+ if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
+ strcat(szFilename, "\\d3d10.dll");
+ hModule = LoadLibraryA(szFilename);
+ if (hModule) {
+ pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
+ GetProcAddress(hModule, "D3D10DisassembleShader");
+ }
+ }
+ }
+
+ firsttime = false;
+ }
+
+ HRESULT hr = E_FAIL;
+
+ if (pfnD3DDisassemble) {
+ hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL,
+ reinterpret_cast<ID3DBlob **>(ppDisassembly));
+ } else if (pfnD3D10DisassembleShader) {
+ hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL,
+ reinterpret_cast<ID3D10Blob **>(ppDisassembly));
+ }
+
+ return hr;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2012 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DSHADER_HPP_
+#define _D3DSHADER_HPP_
+
+
+#include <windows.h>
+
+// Matches ID3DXBuffer, ID3D10Blob, ID3DBlob
+struct IDisassemblyBuffer : public IUnknown {
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
+
+ // XXX: ID3D10Blob, ID3DBlob actually return SIZE_T but DWORD should give
+ // the same results
+ virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0;
+};
+
+
+// D3D9 and earlier
+HRESULT
+DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly);
+
+// D3D10 and higher
+HRESULT
+DisassembleShader(const void *pShader, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly);
+
+
+#endif /* _D3DSHADER_HPP_ */
)
target_link_libraries (d3dretrace
retrace_common
+ d3dhelpers
)
install (TARGETS d3dretrace RUNTIME DESTINATION bin)
#include <iostream>
#include "d3d9imports.hpp"
+#include "d3dshader.hpp"
#include "json.hpp"
namespace d3dstate {
-typedef HRESULT
-(WINAPI *PD3DXDISASSEMBLESHADER)(
- CONST DWORD *pShader,
- BOOL EnableColorCode,
- LPCSTR pComments,
- LPD3DXBUFFER *ppDisassembly
-);
-
-
-HRESULT
-disassembleShader(const DWORD *tokens, LPD3DXBUFFER *ppDisassembly)
-{
- static BOOL firsttime = TRUE;
-
- /*
- * TODO: Consider using d3dcompile_xx.dll per
- * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
- */
-
- static HMODULE hD3DXModule = NULL;
- static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
-
- if (firsttime) {
- if (!hD3DXModule) {
- unsigned release;
- int version;
- for (release = 0; release <= 1; ++release) {
- /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
- for (version = 41; version >= 0; --version) {
- char filename[256];
- _snprintf(filename, sizeof(filename),
- "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
- hD3DXModule = LoadLibraryA(filename);
- if (hD3DXModule)
- goto found;
- }
- }
-found:
- ;
- }
-
- if (hD3DXModule) {
- if (!pfnD3DXDisassembleShader) {
- pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
- }
- }
-
- firsttime = FALSE;
- }
-
- if (!pfnD3DXDisassembleShader) {
- return E_FAIL;
- }
-
- return pfnD3DXDisassembleShader(tokens, FALSE, NULL, ppDisassembly);
-}
-
-
template< class T >
inline void
dumpShader(JSONWriter &json, const char *name, T *pShader) {
if (pData) {
hr = pShader->GetFunction(pData, &SizeOfData);
if (SUCCEEDED(hr)) {
- LPD3DXBUFFER pDisassembly;
-
- hr = disassembleShader((const DWORD *)pData, &pDisassembly);
+ IDisassemblyBuffer *pDisassembly = NULL;
+ hr = DisassembleShader((const DWORD *)pData, &pDisassembly);
if (SUCCEEDED(hr)) {
json.beginMember(name);
json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
print r' DriverType = D3D_DRIVER_TYPE_HARDWARE;'
print r' }'
+ # Force software renderer
if function.name.startswith('D3D10CreateDevice'):
+ print r' Flags |= D3D10_CREATE_DEVICE_DEBUG;'
self.forceDriver('D3D10_DRIVER_TYPE')
if function.name.startswith('D3D11CreateDevice'):
self.forceDriver('D3D_DRIVER_TYPE')
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp)
+ add_library (d3d8trace MODULE
+ d3d8.def
+ d3d8trace.cpp
+ d3d9shader.cpp
+ )
target_link_libraries (d3d8trace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp)
+ add_library (d3d9trace MODULE
+ d3d9.def
+ d3d9trace.cpp
+ d3d9shader.cpp
+ )
target_link_libraries (d3d9trace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
d3dcommonshader.cpp
)
target_link_libraries (dxgitrace
+ d3dhelpers
common_trace
common
${ZLIB_LIBRARIES}
#include <stdio.h>
+#include "os.hpp"
+#include "d3dshader.hpp"
+
#include "d3d9shader.hpp"
#include "d3d9imports.hpp"
#include "d3d9size.hpp"
-typedef HRESULT
-(WINAPI *PD3DXDISASSEMBLESHADER)(
- CONST DWORD *pShader,
- BOOL EnableColorCode,
- LPCSTR pComments,
- LPD3DXBUFFER *ppDisassembly
-);
-
-
void DumpShader(trace::Writer &writer, const DWORD *tokens)
{
- static BOOL firsttime = TRUE;
-
- /*
- * TODO: Consider using d3dcompile_xx.dll per
- * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
- */
-
- static HMODULE hD3DXModule = NULL;
- static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
-
- if (firsttime) {
- if (!hD3DXModule) {
- unsigned release;
- int version;
- for (release = 0; release <= 1; ++release) {
- /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
- for (version = 41; version >= 0; --version) {
- char filename[256];
- _snprintf(filename, sizeof(filename),
- "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
- hD3DXModule = LoadLibraryA(filename);
- if (hD3DXModule)
- goto found;
- }
- }
-found:
- ;
- }
-
- if (hD3DXModule) {
- if (!pfnD3DXDisassembleShader) {
- pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
- }
- }
-
- firsttime = FALSE;
- }
-
- LPD3DXBUFFER pDisassembly = NULL;
- HRESULT hr = E_FAIL;
-
- if (pfnD3DXDisassembleShader) {
- hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL, &pDisassembly);
- }
+ IDisassemblyBuffer *pDisassembly = NULL;
+ HRESULT hr = DisassembleShader(tokens, &pDisassembly);
if (SUCCEEDED(hr)) {
writer.beginRepr();
- writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
+ writer.writeString((const char *)pDisassembly->GetBufferPointer(),
+ pDisassembly->GetBufferSize());
+ pDisassembly->Release();
}
writer.writeBlob(tokens, _shaderSize(tokens));
- if (pDisassembly) {
- pDisassembly->Release();
- }
-
if (SUCCEEDED(hr)) {
writer.endRepr();
}
#include <stdio.h>
+#include "d3dshader.hpp"
#include "d3dcommonshader.hpp"
-struct ID3D10Blob : public IUnknown {
-public:
- virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
- virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
-};
-
-typedef ID3D10Blob ID3DBlob;
-typedef ID3DBlob* LPD3DBLOB;
-
-#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
-#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
-#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
-#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
-#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
-#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
-#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
-
-typedef HRESULT
-(WINAPI *PFND3DDISASSEMBLE)(
- LPCVOID pSrcData,
- SIZE_T SrcDataSize,
- UINT Flags,
- LPCSTR szComments,
- ID3DBlob **ppDisassembly
-);
-
-static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
-
-typedef HRESULT
-(WINAPI *PFND3D10DISASSEMBLESHADER)(
- const void *pShader,
- SIZE_T BytecodeLength,
- BOOL EnableColorCode,
- LPCSTR pComments,
- ID3D10Blob **ppDisassembly
-);
-
-static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
-
void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
{
- static bool firsttime = true;
-
- if (firsttime) {
- char szFilename[MAX_PATH];
- HMODULE hModule = NULL;
-
- int version;
- for (version = 44; version >= 33; --version) {
- _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
- hModule = LoadLibraryA(szFilename);
- if (hModule) {
- pfnD3DDisassemble = (PFND3DDISASSEMBLE)
- GetProcAddress(hModule, "D3DDisassemble");
- if (pfnD3DDisassemble) {
- break;
- }
- }
- }
-
- if (!pfnD3DDisassemble) {
- /*
- * Fallback to D3D10DisassembleShader, which should be always present.
- */
- if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
- strcat(szFilename, "\\d3d10.dll");
- hModule = LoadLibraryA(szFilename);
- if (hModule) {
- pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
- GetProcAddress(hModule, "D3D10DisassembleShader");
- }
- }
- }
-
- firsttime = false;
- }
-
- LPD3DBLOB pDisassembly = NULL;
- HRESULT hr = E_FAIL;
-
- if (pfnD3DDisassemble) {
- hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
- } else if (pfnD3D10DisassembleShader) {
- hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
- }
+ IDisassemblyBuffer *pDisassembly = NULL;
+ HRESULT hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
if (SUCCEEDED(hr)) {
writer.beginRepr();
- writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
+ writer.writeString((const char *)pDisassembly->GetBufferPointer(),
+ pDisassembly->GetBufferSize());
+ pDisassembly->Release();
}
writer.writeBlob(pShaderBytecode, BytecodeLength);
- if (pDisassembly) {
- pDisassembly->Release();
- }
-
if (SUCCEEDED(hr)) {
writer.endRepr();
}