]> git.cworth.org Git - apitrace/blobdiff - retrace/CMakeLists.txt
d3dretrace: Basic D3D11 snap-shooting.
[apitrace] / retrace / CMakeLists.txt
index 8cc9cd8f2d17dbbcfe17b34f297165b703de8a5d..bc2c30337d25d41884e609083c142b6a056f2977 100644 (file)
@@ -32,22 +32,36 @@ add_custom_command (
 )
 
 add_library (retrace_common
+    retrace.cpp
+    retrace_main.cpp
+    retrace_stdc.cpp
+    retrace_swizzle.cpp
+)
+
+target_link_libraries (retrace_common
+    common
+    ${PNG_LIBRARIES}
+    ${ZLIB_LIBRARIES}
+    ${SNAPPY_LIBRARIES}
+)
+
+add_library (glretrace_common
     glretrace_gl.cpp
     glretrace_cgl.cpp
     glretrace_glx.cpp
     glretrace_wgl.cpp
     glretrace_egl.cpp
     glretrace_main.cpp
+    glretrace_ws.cpp
     glstate.cpp
     glstate_images.cpp
     glstate_params.cpp
     glstate_shaders.cpp
-    retrace.cpp
-    retrace_stdc.cpp
     glws.cpp
 )
 
-add_dependencies (retrace_common glproc)
+add_dependencies (glretrace_common glproc)
+
 
 if (WIN32 OR APPLE OR X11_FOUND)
     add_executable (glretrace
@@ -58,11 +72,8 @@ if (WIN32 OR APPLE OR X11_FOUND)
 
     target_link_libraries (glretrace
         retrace_common
+        glretrace_common
         glproc_gl
-        common
-        ${PNG_LIBRARIES}
-        ${ZLIB_LIBRARIES}
-        ${SNAPPY_LIBRARIES}
     )
 
     if (WIN32)
@@ -103,11 +114,8 @@ if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
 
     target_link_libraries (eglretrace
         retrace_common
+        glretrace_common
         glproc_egl
-        common
-        ${PNG_LIBRARIES}
-        ${ZLIB_LIBRARIES}
-        ${SNAPPY_LIBRARIES}
         ${X11_X11_LIB}
         ${CMAKE_THREAD_LIBS_INIT}
         dl
@@ -121,11 +129,12 @@ if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
 endif ()
 
 if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
+    include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
     add_custom_command (
         OUTPUT d3dretrace_d3d9.cpp
-        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
         DEPENDS
-                d3dretrace.py
+                d3d9retrace.py
                 dllretrace.py
                 retrace.py
                 ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
@@ -136,19 +145,65 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
     )
 
-    include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D10_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        set (D3D10_MODULES d3d10)
+        if (DirectX_D3D10_1_INCLUDE_DIR)
+            include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+            set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
+        endif ()
+    endif ()
+
+    if (DirectX_D3D11_INCLUDE_DIR)
+        include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+        set (D3D10_MODULES ${D3D10_MODULES} d3d11)
+        if (DirectX_D3D11_1_INCLUDE_DIR)
+            include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+            set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
+        endif ()
+        set (D3D11STATE_SOURCES
+            d3d11state.cpp
+            d3d11state_images.cpp
+        )
+    endif ()
+
+    add_custom_command (
+        OUTPUT d3dretrace_d3d10.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+        DEPENDS
+                d3dcommonretrace.py
+                dllretrace.py
+                retrace.py
+                ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d11.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
+                ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+                ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+                ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+                ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+                ${CMAKE_SOURCE_DIR}/specs/winapi.py
+                ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+    )
+
     add_executable (d3dretrace
-        retrace.cpp
-        retrace_stdc.cpp
         d3dretrace_main.cpp
         d3dretrace_d3d9.cpp
+        d3dretrace_d3d10.cpp
+        d3dretrace_ws.cpp
+        d3d9state.cpp
+        d3d9state_images.cpp
+        ${D3D11STATE_SOURCES}
     )
     target_link_libraries (d3dretrace
-        common
-        ${ZLIB_LIBRARIES}
-        ${SNAPPY_LIBRARIES}
+        retrace_common
     )
-    
-    install (TARGETS d3dretrace RUNTIME DESTINATION bin) 
-endif ()
 
+    install (TARGETS d3dretrace RUNTIME DESTINATION bin)
+endif ()