]> git.cworth.org Git - apitrace/commitdiff
d3dretrace: Basic D3D11 snap-shooting.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 14 Nov 2012 11:46:58 +0000 (11:46 +0000)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 14 Nov 2012 11:46:58 +0000 (11:46 +0000)
retrace/CMakeLists.txt
retrace/d3d11state.cpp [new file with mode: 0644]
retrace/d3d11state_images.cpp [new file with mode: 0644]
retrace/d3d9retrace.py
retrace/d3d9state.hpp [deleted file]
retrace/d3dcommonretrace.py
retrace/d3dretrace.hpp
retrace/d3dretrace_main.cpp
retrace/d3dstate.hpp [new file with mode: 0644]

index 5a46d3e8c578315dff3d6fb11532ba4f856c1e4e..bc2c30337d25d41884e609083c142b6a056f2977 100644 (file)
@@ -147,25 +147,29 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
 
     if (DirectX_D3D10_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
-        set (MODULES d3d10)
+        set (D3D10_MODULES d3d10)
         if (DirectX_D3D10_1_INCLUDE_DIR)
             include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
-            set (MODULES ${MODULES} d3d10_1)
+            set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
         endif ()
     endif ()
 
     if (DirectX_D3D11_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
-        set (MODULES ${MODULES} d3d11)
+        set (D3D10_MODULES ${D3D10_MODULES} d3d11)
         if (DirectX_D3D11_1_INCLUDE_DIR)
             include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
-            set (MODULES ${MODULES} d3d11_1)
+            set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
         endif ()
+        set (D3D11STATE_SOURCES
+            d3d11state.cpp
+            d3d11state_images.cpp
+        )
     endif ()
 
     add_custom_command (
         OUTPUT d3dretrace_d3d10.cpp
-        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
         DEPENDS
                 d3dcommonretrace.py
                 dllretrace.py
@@ -195,6 +199,7 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
         d3dretrace_ws.cpp
         d3d9state.cpp
         d3d9state_images.cpp
+        ${D3D11STATE_SOURCES}
     )
     target_link_libraries (d3dretrace
         retrace_common
diff --git a/retrace/d3d11state.cpp b/retrace/d3d11state.cpp
new file mode 100644 (file)
index 0000000..602f05f
--- /dev/null
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include <iostream>
+
+#include "d3d11imports.hpp"
+#include "json.hpp"
+
+
+namespace d3dstate {
+
+
+void
+dumpDevice(std::ostream &os, ID3D11DeviceContext *pDevice)
+{
+    JSONWriter json(os);
+
+    /* TODO */
+}
+
+
+} /* namespace d3dstate */
diff --git a/retrace/d3d11state_images.cpp b/retrace/d3d11state_images.cpp
new file mode 100644 (file)
index 0000000..6e0d7c9
--- /dev/null
@@ -0,0 +1,263 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <assert.h>
+
+#include <iostream>
+#include <algorithm>
+
+#include "image.hpp"
+#include "d3d11imports.hpp"
+
+
+namespace d3dstate {
+
+static HRESULT
+stageResource(ID3D11DeviceContext *pDeviceContext,
+              ID3D11Resource *pResource,
+              ID3D11Resource **ppStagingResource,
+              UINT *pWidth, UINT *pHeight, UINT *pDepth) {
+    D3D11_USAGE Usage = D3D11_USAGE_STAGING;
+    UINT BindFlags = 0;
+    UINT CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+    UINT MiscFlags = 0;
+    union {
+         ID3D11Resource *pStagingResource;
+         ID3D11Buffer *pStagingBuffer;
+         ID3D11Texture1D *pStagingTexture1D;
+         ID3D11Texture2D *pStagingTexture2D;
+         ID3D11Texture3D *pStagingTexture3D;
+    };
+    HRESULT hr;
+
+    ID3D11Device *pDevice = NULL;
+    pDeviceContext->GetDevice(&pDevice);
+
+    D3D11_RESOURCE_DIMENSION Type = D3D11_RESOURCE_DIMENSION_UNKNOWN;
+    pResource->GetType(&Type);
+    switch (Type) {
+    case D3D11_RESOURCE_DIMENSION_BUFFER:
+        {
+            D3D11_BUFFER_DESC Desc;
+            static_cast<ID3D11Buffer *>(pResource)->GetDesc(&Desc);
+            Desc.Usage = Usage;
+            Desc.BindFlags = BindFlags;
+            Desc.CPUAccessFlags = CPUAccessFlags;
+            Desc.MiscFlags = MiscFlags;
+
+            *pWidth = Desc.ByteWidth;
+            *pHeight = 1;
+            *pDepth = 1;
+
+            hr = pDevice->CreateBuffer(&Desc, NULL, &pStagingBuffer);
+        }
+        break;
+    case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
+        {
+            D3D11_TEXTURE1D_DESC Desc;
+            static_cast<ID3D11Texture1D *>(pResource)->GetDesc(&Desc);
+            Desc.Usage = Usage;
+            Desc.BindFlags = BindFlags;
+            Desc.CPUAccessFlags = CPUAccessFlags;
+            Desc.MiscFlags = MiscFlags;
+
+            *pWidth = Desc.Width;
+            *pHeight = 1;
+            *pDepth = 1;
+
+            hr = pDevice->CreateTexture1D(&Desc, NULL, &pStagingTexture1D);
+        }
+        break;
+    case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
+        {
+            D3D11_TEXTURE2D_DESC Desc;
+            static_cast<ID3D11Texture2D *>(pResource)->GetDesc(&Desc);
+            Desc.Usage = Usage;
+            Desc.BindFlags = BindFlags;
+            Desc.CPUAccessFlags = CPUAccessFlags;
+            Desc.MiscFlags &= ~D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+            *pWidth = Desc.Width;
+            *pHeight = Desc.Height;
+            *pDepth = 1;
+
+            hr = pDevice->CreateTexture2D(&Desc, NULL, &pStagingTexture2D);
+        }
+        break;
+    case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
+        {
+            D3D11_TEXTURE3D_DESC Desc;
+            static_cast<ID3D11Texture3D *>(pResource)->GetDesc(&Desc);
+            Desc.Usage = Usage;
+            Desc.BindFlags = BindFlags;
+            Desc.CPUAccessFlags = CPUAccessFlags;
+            Desc.MiscFlags = MiscFlags;
+
+            *pWidth = Desc.Width;
+            *pHeight = Desc.Height;
+            *pDepth = Desc.Depth;
+
+            hr = pDevice->CreateTexture3D(&Desc, NULL, &pStagingTexture3D);
+        }
+        break;
+    default:
+        assert(0);
+        hr = E_NOTIMPL;
+        break;
+    }
+
+    if (SUCCEEDED(hr)) {
+        *ppStagingResource = pStagingResource;
+        pDeviceContext->CopyResource(pStagingResource, pResource);
+    }
+    
+    pDevice->Release();
+
+    return hr;
+}
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+    image::Image *image = NULL;
+    ID3D11RenderTargetView *pRenderTargetView = NULL;
+    D3D11_RENDER_TARGET_VIEW_DESC Desc;
+    ID3D11Resource *pResource = NULL;
+    ID3D11Resource *pStagingResource = NULL;
+    UINT Width, Height, Depth;
+    UINT MipSlice;
+    UINT Subresource;
+    D3D11_MAPPED_SUBRESOURCE MappedSubresource;
+    HRESULT hr;
+    const unsigned char *src;
+    unsigned char *dst;
+
+    pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+    if (!pRenderTargetView) {
+        goto no_rendertarget;
+    }
+
+    pRenderTargetView->GetResource(&pResource);
+    assert(pResource);
+
+    pRenderTargetView->GetDesc(&Desc);
+    if (Desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM &&
+        Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT) {
+        std::cerr << "warning: unsupported DXGI format " << Desc.Format << "\n";
+        goto no_staging;
+    }
+
+    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+    if (FAILED(hr)) {
+        goto no_staging;
+    }
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D11_RTV_DIMENSION_BUFFER:
+        MipSlice = 0;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MipSlice;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MipSlice;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MipSlice;
+        MipSlice = 0;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MipSlice;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D11_RTV_DIMENSION_TEXTURE3D:
+        MipSlice = Desc.Texture3D.MipSlice;
+        break;
+    case D3D11_SRV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        goto no_map;
+    }
+    Subresource = MipSlice;
+
+    Width  = std::max(Width  >> MipSlice, 1U);
+    Height = std::max(Height >> MipSlice, 1U);
+    Depth  = std::max(Depth  >> MipSlice, 1U);
+
+    hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
+    if (FAILED(hr)) {
+        goto no_map;
+    }
+
+    image = new image::Image(Width, Height, 4, true);
+    if (!image) {
+        goto no_image;
+    }
+
+    dst = image->start();
+    src = (const unsigned char *)MappedSubresource.pData;
+    for (unsigned y = 0; y < Height; ++y) {
+        if (Desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM) {
+            memcpy(dst, src, Width * 4);
+        } else if (Desc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT) {
+            float scale = 1.0f/255.0f;
+            for (unsigned x = 0; x < Width; ++x) {
+                dst[4*x + 0] = ((float *)src)[4*x + 0] * scale;
+                dst[4*x + 1] = ((float *)src)[4*x + 1] * scale;
+                dst[4*x + 2] = ((float *)src)[4*x + 2] * scale;
+                dst[4*x + 3] = ((float *)src)[4*x + 3] * scale;
+            }
+        } else {
+            assert(0);
+        }
+        src += MappedSubresource.RowPitch;
+        dst += image->stride();
+    }
+
+no_image:
+    pDevice->Unmap(pStagingResource, Subresource);
+no_map:
+    if (pStagingResource) {
+        pStagingResource->Release();
+    }
+no_staging:
+    if (pResource) {
+        pResource->Release();
+    }
+    if (pRenderTargetView) {
+        pRenderTargetView->Release();
+    }
+no_rendertarget:
+    return image;
+}
+
+
+} /* namespace d3dstate */
index 9884d92d4f8fe602f31e662e802a6e8f2fc21da5..7c292f93aba8ce42c7e35e8ba6cde09cd67a8031 100644 (file)
@@ -35,49 +35,8 @@ from specs.d3d9 import *
 class D3DRetracer(Retracer):
 
     def retraceApi(self, api):
-        print '''
-
-class D3D9Dumper : public retrace::Dumper {
-public:
-    IDirect3DDevice9 *pLastDirect3DDevice9;
-
-    D3D9Dumper() :
-        pLastDirect3DDevice9(NULL)
-    {}
-
-    image::Image *
-    getSnapshot(void) {
-        if (!pLastDirect3DDevice9) {
-            return NULL;
-        }
-        return d3dstate::getRenderTargetImage(pLastDirect3DDevice9);
-    }
-
-    bool
-    dumpState(std::ostream &os) {
-        if (!pLastDirect3DDevice9) {
-            return false;
-        }
-        d3dstate::dumpDevice(os, pLastDirect3DDevice9);
-        return true;
-    }
-
-    inline void
-    bindDevice(IDirect3DDevice9 *pDevice) {
-        pLastDirect3DDevice9 = pDevice;
-        retrace::dumper = this;
-    }
-    
-    inline void
-    unbindDevice(IDirect3DDevice9 *pDevice) {
-        if (pLastDirect3DDevice9 == pDevice) {
-            pLastDirect3DDevice9 = NULL;
-        }
-    }
-};
-
-static D3D9Dumper d3d9Dumper;
-'''
+        print '''static d3dretrace::D3DDumper<IDirect3DDevice9> d3d9Dumper;'''
+        print
 
         print '// Swizzling mapping for lock addresses'
         print 'static std::map<void *, void *> _maps;'
@@ -167,7 +126,7 @@ if __name__ == '__main__':
 #include "d3d9imports.hpp"
 #include "d3d9size.hpp"
 #include "d3dretrace.hpp"
-#include "d3d9state.hpp"
+#include "d3dstate.hpp"
 
 '''
 
diff --git a/retrace/d3d9state.hpp b/retrace/d3d9state.hpp
deleted file mode 100644 (file)
index 053e7df..0000000
+++ /dev/null
@@ -1,55 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2011 Jose Fonseca
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef _D3D9STATE_HPP_
-#define _D3D9STATE_HPP_
-
-
-#include <iostream>
-
-
-struct IDirect3DDevice9;
-
-
-namespace image {
-    class Image;
-}
-
-
-namespace d3dstate {
-
-
-image::Image *
-getRenderTargetImage(IDirect3DDevice9 *pDevice);
-
-
-void
-dumpDevice(std::ostream &os, IDirect3DDevice9 *pDevice);
-
-
-} /* namespace d3dstate */
-
-
-#endif /* _D3DSTATE_HPP_ */
index add1a5040a87710615ac02e89e1921ced48524a5..d3d68d1584ebe04bf661889e7f4ed6d06a64cbeb 100644 (file)
@@ -63,8 +63,11 @@ class D3DRetracer(Retracer):
 
     def invokeInterfaceMethod(self, interface, method):
         # keep track of the last used device for state dumping
-        #if interface.name in ('IDirect3DDevice9', 'IDirect3DDevice9Ex'):
-        #    print r'    d3dretrace::pLastDirect3DDevice9 = _this;'
+        if interface.name in ('ID3D11DeviceContext',):
+            if method.name == 'Release':
+                print r'    d3d11Dumper.unbindDevice(_this);'
+            else:
+                print r'    d3d11Dumper.bindDevice(_this);'
 
         # create windows as neccessary
         if method.name == 'CreateSwapChain':
@@ -135,7 +138,12 @@ def main():
             print '#include <d3d11_1.h>'
             import specs.d3d11_1
         print r'#include "d3d11size.hpp"'
+        print r'#include "d3dstate.hpp"'
         api.addModule(d3d11)
+        
+        print
+        print '''static d3dretrace::D3DDumper<ID3D11DeviceContext> d3d11Dumper;'''
+        print
 
     retracer = D3DRetracer()
     retracer.retraceApi(api)
index 5a45d36191b431fe0d5f3c2938781125ac940238..144a5c454b1dcdf80d24013e175e354433c17b6b 100644 (file)
@@ -30,6 +30,7 @@
 #include <windows.h>
 
 #include "retrace.hpp"
+#include "d3dstate.hpp"
 
 
 namespace d3dretrace {
@@ -39,6 +40,47 @@ extern const retrace::Entry d3d9_callbacks[];
 extern const retrace::Entry d3d10_callbacks[];
 
 
+template< class Device >
+class D3DDumper : public retrace::Dumper {
+public:
+    Device *pLastDevice;
+
+    D3DDumper() :
+        pLastDevice(NULL)
+    {}
+
+    image::Image *
+    getSnapshot(void) {
+        if (!pLastDevice) {
+            return NULL;
+        }
+        return d3dstate::getRenderTargetImage(pLastDevice);
+    }
+
+    bool
+    dumpState(std::ostream &os) {
+        if (!pLastDevice) {
+            return false;
+        }
+        d3dstate::dumpDevice(os, pLastDevice);
+        return true;
+    }
+
+    inline void
+    bindDevice(Device *pDevice) {
+        pLastDevice = pDevice;
+        retrace::dumper = this;
+    }
+    
+    inline void
+    unbindDevice(Device *pDevice) {
+        if (pLastDevice == pDevice) {
+            pLastDevice = NULL;
+        }
+    }
+};
+
+
 HWND
 createWindow(int width, int height);
 
index 440d5b1504fed80a0ea6b72e7abb2e6ac849eee4..e62b761fa015c68e12af793af41c8ed989048c17 100644 (file)
@@ -28,7 +28,7 @@
 
 #include "os_string.hpp"
 
-#include "d3d9state.hpp"
+#include "d3dstate.hpp"
 #include "retrace.hpp"
 #include "d3dretrace.hpp"
 
diff --git a/retrace/d3dstate.hpp b/retrace/d3dstate.hpp
new file mode 100644 (file)
index 0000000..941d82d
--- /dev/null
@@ -0,0 +1,62 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DSTATE_HPP_
+#define _D3DSTATE_HPP_
+
+
+#include <iostream>
+
+
+struct IDirect3DDevice9;
+struct ID3D11DeviceContext;
+
+
+namespace image {
+    class Image;
+}
+
+
+namespace d3dstate {
+
+
+image::Image *
+getRenderTargetImage(IDirect3DDevice9 *pDevice);
+
+void
+dumpDevice(std::ostream &os, IDirect3DDevice9 *pDevice);
+
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDeviceContext);
+
+void
+dumpDevice(std::ostream &os, ID3D11DeviceContext *pDeviceContext);
+
+
+} /* namespace d3dstate */
+
+
+#endif /* _D3DSTATE_HPP_ */