]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10shader.py
specs: Drop d3d10effect and d3d10shader.
[apitrace] / specs / d3d10shader.py
diff --git a/specs/d3d10shader.py b/specs/d3d10shader.py
deleted file mode 100644 (file)
index 08de330..0000000
+++ /dev/null
@@ -1,175 +0,0 @@
-##########################################################################
-#
-# Copyright 2012 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-from d3dcommon import *
-from d3d10 import *
-
-
-D3D10_SHADER = Flags(UINT, [
-    "D3D10_SHADER_DEBUG",
-    "D3D10_SHADER_SKIP_VALIDATION",
-    "D3D10_SHADER_SKIP_OPTIMIZATION",
-    "D3D10_SHADER_PACK_MATRIX_ROW_MAJOR",
-    "D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR",
-    "D3D10_SHADER_PARTIAL_PRECISION",
-    "D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT",
-    "D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT",
-    "D3D10_SHADER_NO_PRESHADER",
-    "D3D10_SHADER_AVOID_FLOW_CONTROL",
-    "D3D10_SHADER_PREFER_FLOW_CONTROL",
-    "D3D10_SHADER_ENABLE_STRICTNESS",
-    "D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY",
-    "D3D10_SHADER_IEEE_STRICTNESS",
-    "D3D10_SHADER_WARNINGS_ARE_ERRORS",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL0",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL1",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL2",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL3",
-])
-
-D3D10_SHADER_DESC = Struct("D3D10_SHADER_DESC", [
-    (UINT, "Version"),
-    (LPCSTR, "Creator"),
-    (UINT, "Flags"),
-    (UINT, "ConstantBuffers"),
-    (UINT, "BoundResources"),
-    (UINT, "InputParameters"),
-    (UINT, "OutputParameters"),
-    (UINT, "InstructionCount"),
-    (UINT, "TempRegisterCount"),
-    (UINT, "TempArrayCount"),
-    (UINT, "DefCount"),
-    (UINT, "DclCount"),
-    (UINT, "TextureNormalInstructions"),
-    (UINT, "TextureLoadInstructions"),
-    (UINT, "TextureCompInstructions"),
-    (UINT, "TextureBiasInstructions"),
-    (UINT, "TextureGradientInstructions"),
-    (UINT, "FloatInstructionCount"),
-    (UINT, "IntInstructionCount"),
-    (UINT, "UintInstructionCount"),
-    (UINT, "StaticFlowControlCount"),
-    (UINT, "DynamicFlowControlCount"),
-    (UINT, "MacroInstructionCount"),
-    (UINT, "ArrayInstructionCount"),
-    (UINT, "CutInstructionCount"),
-    (UINT, "EmitInstructionCount"),
-    (D3D10_PRIMITIVE_TOPOLOGY, "GSOutputTopology"),
-    (UINT, "GSMaxOutputVertexCount"),
-])
-
-D3D10_SHADER_BUFFER_DESC = Struct("D3D10_SHADER_BUFFER_DESC", [
-    (LPCSTR, "Name"),
-    (D3D10_CBUFFER_TYPE, "Type"),
-    (UINT, "Variables"),
-    (UINT, "Size"),
-    (UINT, "uFlags"),
-])
-
-D3D10_SHADER_VARIABLE_DESC = Struct("D3D10_SHADER_VARIABLE_DESC", [
-    (LPCSTR, "Name"),
-    (UINT, "StartOffset"),
-    (UINT, "Size"),
-    (UINT, "uFlags"),
-    (LPVOID, "DefaultValue"),
-])
-
-D3D10_SHADER_TYPE_DESC = Struct("D3D10_SHADER_TYPE_DESC", [
-    (D3D10_SHADER_VARIABLE_CLASS, "Class"),
-    (D3D10_SHADER_VARIABLE_TYPE, "Type"),
-    (UINT, "Rows"),
-    (UINT, "Columns"),
-    (UINT, "Elements"),
-    (UINT, "Members"),
-    (UINT, "Offset"),
-])
-
-D3D10_SHADER_INPUT_BIND_DESC = Struct("D3D10_SHADER_INPUT_BIND_DESC", [
-    (LPCSTR, "Name"),
-    (D3D10_SHADER_INPUT_TYPE, "Type"),
-    (UINT, "BindPoint"),
-    (UINT, "BindCount"),
-    (UINT, "uFlags"),
-    (D3D10_RESOURCE_RETURN_TYPE, "ReturnType"),
-    (D3D10_SRV_DIMENSION, "Dimension"),
-    (UINT, "NumSamples"),
-])
-
-D3D10_SIGNATURE_PARAMETER_DESC = Struct("D3D10_SIGNATURE_PARAMETER_DESC", [
-    (LPCSTR, "SemanticName"),
-    (UINT, "SemanticIndex"),
-    (UINT, "Register"),
-    (D3D10_NAME, "SystemValueType"),
-    (D3D10_REGISTER_COMPONENT_TYPE, "ComponentType"),
-    (BYTE, "Mask"),
-    (BYTE, "ReadWriteMask"),
-])
-
-ID3D10ShaderReflectionType = Interface("ID3D10ShaderReflectionType")
-ID3D10ShaderReflectionType.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_TYPE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
-    StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")]),
-]
-
-ID3D10ShaderReflectionVariable = Interface("ID3D10ShaderReflectionVariable")
-ID3D10ShaderReflectionVariable.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_VARIABLE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetType", []),
-]
-
-ID3D10ShaderReflectionConstantBuffer = Interface("ID3D10ShaderReflectionConstantBuffer")
-ID3D10ShaderReflectionConstantBuffer.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_BUFFER_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionVariable), "GetVariableByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
-]
-
-ID3D10ShaderReflection = Interface("ID3D10ShaderReflection", IUnknown)
-ID3D10ShaderReflection.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionConstantBuffer), "GetConstantBufferByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionConstantBuffer), "GetConstantBufferByName", [(LPCSTR, "Name")]),
-    StdMethod(HRESULT, "GetResourceBindingDesc", [(UINT, "ResourceIndex"), Out(Pointer(D3D10_SHADER_INPUT_BIND_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetInputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetOutputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-]
-
-
-d3d10.addFunctions([
-    StdFunction(HRESULT, "D3D10CompileShader", [(LPCSTR, "pSrcData"), (SIZE_T, "SrcDataSize"), (LPCSTR, "pFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), (LPCSTR, "pFunctionName"), (LPCSTR, "pProfile"), (UINT, "Flags"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppShader"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrorMsgs")]),
-    StdFunction(HRESULT, "D3D10DisassembleShader", [(Blob(Const(Void), "BytecodeLength"), "pShader"), (SIZE_T, "BytecodeLength"), (BOOL, "EnableColorCode"), (LPCSTR, "pComments"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDisassembly")]),
-    StdFunction(LPCSTR, "D3D10GetPixelShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(LPCSTR, "D3D10GetVertexShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(LPCSTR, "D3D10GetGeometryShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(HRESULT, "D3D10ReflectShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10ShaderReflection)), "ppReflector")]),
-    StdFunction(HRESULT, "D3D10PreprocessShader", [(LPCSTR, "pSrcData"), (SIZE_T, "SrcDataSize"), (LPCSTR, "pFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppShaderText"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrorMsgs")]),
-    StdFunction(HRESULT, "D3D10GetInputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetOutputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetInputAndOutputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetShaderDebugInfo", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDebugInfo")]),
-])