]> git.cworth.org Git - apitrace/commitdiff
specs: Drop d3d10effect and d3d10shader.
authorJosé Fonseca <jfonseca@vmware.com>
Tue, 27 Nov 2012 15:22:01 +0000 (15:22 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Tue, 27 Nov 2012 16:18:54 +0000 (16:18 +0000)
Not really used or particularly interesting.

retrace/CMakeLists.txt
specs/d3d10.py
specs/d3d10effect.py [deleted file]
specs/d3d10shader.py [deleted file]
wrappers/CMakeLists.txt

index 6368e1c547f5ded238f9326409085cc7bff522f3..41a94d034b6b26a0c8da3429521143ab4dad8e7a 100644 (file)
@@ -208,8 +208,6 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
                 ${CMAKE_SOURCE_DIR}/specs/d3d10.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
                 ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
index 3f1a856842e3111c9e2941a880aeaea74d8f76f2..0bf2348b77dc2df9efaef7c9932fffc1ecf0dda9 100644 (file)
@@ -914,5 +914,3 @@ d3d10 = Module("d3d10")
 
 from d3d10sdklayers import *
 import d3d10misc
-#import d3d10shader
-#import d3d10effect
diff --git a/specs/d3d10effect.py b/specs/d3d10effect.py
deleted file mode 100644 (file)
index d88cdcd..0000000
+++ /dev/null
@@ -1,384 +0,0 @@
-##########################################################################
-#
-# Copyright 2012 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-from d3d10 import *
-
-from d3d10shader import *
-
-
-ID3D10StateBlock = Interface("ID3D10StateBlock", IUnknown)
-ID3D10EffectType = Interface("ID3D10EffectType")
-ID3D10EffectVariable = Interface("ID3D10EffectVariable")
-ID3D10EffectScalarVariable = Interface("ID3D10EffectScalarVariable", ID3D10EffectVariable)
-ID3D10EffectVectorVariable = Interface("ID3D10EffectVectorVariable", ID3D10EffectVariable)
-ID3D10EffectMatrixVariable = Interface("ID3D10EffectMatrixVariable", ID3D10EffectVariable)
-ID3D10EffectStringVariable = Interface("ID3D10EffectStringVariable", ID3D10EffectVariable)
-ID3D10EffectShaderResourceVariable = Interface("ID3D10EffectShaderResourceVariable", ID3D10EffectVariable)
-ID3D10EffectRenderTargetViewVariable = Interface("ID3D10EffectRenderTargetViewVariable", ID3D10EffectVariable)
-ID3D10EffectDepthStencilViewVariable = Interface("ID3D10EffectDepthStencilViewVariable", ID3D10EffectVariable)
-ID3D10EffectConstantBuffer = Interface("ID3D10EffectConstantBuffer", ID3D10EffectVariable)
-ID3D10EffectShaderVariable = Interface("ID3D10EffectShaderVariable", ID3D10EffectVariable)
-ID3D10EffectBlendVariable = Interface("ID3D10EffectBlendVariable", ID3D10EffectVariable)
-ID3D10EffectDepthStencilVariable = Interface("ID3D10EffectDepthStencilVariable", ID3D10EffectVariable)
-ID3D10EffectRasterizerVariable = Interface("ID3D10EffectRasterizerVariable", ID3D10EffectVariable)
-ID3D10EffectSamplerVariable = Interface("ID3D10EffectSamplerVariable", ID3D10EffectVariable)
-ID3D10EffectPass = Interface("ID3D10EffectPass")
-ID3D10EffectTechnique = Interface("ID3D10EffectTechnique")
-ID3D10Effect = Interface("ID3D10Effect", IUnknown)
-ID3D10EffectPool = Interface("ID3D10EffectPool", IUnknown)
-
-
-D3D10_DEVICE_STATE_TYPES = Enum("D3D10_DEVICE_STATE_TYPES", [
-    "D3D10_DST_SO_BUFFERS",
-    "D3D10_DST_OM_RENDER_TARGETS",
-    "D3D10_DST_OM_DEPTH_STENCIL_STATE",
-    "D3D10_DST_OM_BLEND_STATE",
-    "D3D10_DST_VS",
-    "D3D10_DST_VS_SAMPLERS",
-    "D3D10_DST_VS_SHADER_RESOURCES",
-    "D3D10_DST_VS_CONSTANT_BUFFERS",
-    "D3D10_DST_GS",
-    "D3D10_DST_GS_SAMPLERS",
-    "D3D10_DST_GS_SHADER_RESOURCES",
-    "D3D10_DST_GS_CONSTANT_BUFFERS",
-    "D3D10_DST_PS",
-    "D3D10_DST_PS_SAMPLERS",
-    "D3D10_DST_PS_SHADER_RESOURCES",
-    "D3D10_DST_PS_CONSTANT_BUFFERS",
-    "D3D10_DST_IA_VERTEX_BUFFERS",
-    "D3D10_DST_IA_INDEX_BUFFER",
-    "D3D10_DST_IA_INPUT_LAYOUT",
-    "D3D10_DST_IA_PRIMITIVE_TOPOLOGY",
-    "D3D10_DST_RS_VIEWPORTS",
-    "D3D10_DST_RS_SCISSOR_RECTS",
-    "D3D10_DST_RS_RASTERIZER_STATE",
-    "D3D10_DST_PREDICATION",
-])
-
-D3D10_STATE_BLOCK_MASK = Struct("D3D10_STATE_BLOCK_MASK", [
-    (BYTE, "VS"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)"), "VSSamplers"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)"), "VSShaderResources"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)"), "VSConstantBuffers"),
-    (BYTE, "GS"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)"), "GSSamplers"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)"), "GSShaderResources"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)"), "GSConstantBuffers"),
-    (BYTE, "PS"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)"), "PSSamplers"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)"), "PSShaderResources"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)"), "PSConstantBuffers"),
-    (Array(BYTE, "D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)"), "IAVertexBuffers"),
-    (BYTE, "IAIndexBuffer"),
-    (BYTE, "IAInputLayout"),
-    (BYTE, "IAPrimitiveTopology"),
-    (BYTE, "OMRenderTargets"),
-    (BYTE, "OMDepthStencilState"),
-    (BYTE, "OMBlendState"),
-    (BYTE, "RSViewports"),
-    (BYTE, "RSScissorRects"),
-    (BYTE, "RSRasterizerState"),
-    (BYTE, "SOBuffers"),
-    (BYTE, "Predication"),
-])
-
-ID3D10StateBlock.methods += [
-    StdMethod(HRESULT, "Capture", []),
-    StdMethod(HRESULT, "Apply", []),
-    StdMethod(HRESULT, "ReleaseAllDeviceObjects", []),
-    StdMethod(HRESULT, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
-]
-
-D3D10_EFFECT = Flags(UINT, [
-    "D3D10_EFFECT_COMPILE_CHILD_EFFECT",
-    "D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS",
-    "D3D10_EFFECT_SINGLE_THREADED",
-    "D3D10_EFFECT_VARIABLE_POOLED",
-    "D3D10_EFFECT_VARIABLE_ANNOTATION",
-    "D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT",
-])
-
-D3D10_EFFECT_TYPE_DESC = Struct("D3D10_EFFECT_TYPE_DESC", [
-    (LPCSTR, "TypeName"),
-    (D3D10_SHADER_VARIABLE_CLASS, "Class"),
-    (D3D10_SHADER_VARIABLE_TYPE, "Type"),
-    (UINT, "Elements"),
-    (UINT, "Members"),
-    (UINT, "Rows"),
-    (UINT, "Columns"),
-    (UINT, "PackedSize"),
-    (UINT, "UnpackedSize"),
-    (UINT, "Stride"),
-])
-
-ID3D10EffectType.methods += [
-    StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_EFFECT_TYPE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeBySemantic", [(LPCSTR, "Semantic")]),
-    StdMethod(LPCSTR, "GetMemberName", [(UINT, "Index")]),
-    StdMethod(LPCSTR, "GetMemberSemantic", [(UINT, "Index")]),
-]
-
-D3D10_EFFECT_VARIABLE_DESC = Struct("D3D10_EFFECT_VARIABLE_DESC", [
-    (LPCSTR, "Name"),
-    (LPCSTR, "Semantic"),
-    (UINT, "Flags"),
-    (UINT, "Annotations"),
-    (UINT, "BufferOffset"),
-    (UINT, "ExplicitBindPoint"),
-])
-
-ID3D10EffectVariable.methods += [
-    StdMethod(BOOL, "IsValid", []),
-    StdMethod(ObjPointer(ID3D10EffectType), "GetType", []),
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_EFFECT_VARIABLE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetMemberByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetMemberByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetMemberBySemantic", [(LPCSTR, "Semantic")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetElement", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectConstantBuffer), "GetParentConstantBuffer", []),
-    StdMethod(ObjPointer(ID3D10EffectScalarVariable), "AsScalar", []),
-    StdMethod(ObjPointer(ID3D10EffectVectorVariable), "AsVector", []),
-    StdMethod(ObjPointer(ID3D10EffectMatrixVariable), "AsMatrix", []),
-    StdMethod(ObjPointer(ID3D10EffectStringVariable), "AsString", []),
-    StdMethod(ObjPointer(ID3D10EffectShaderResourceVariable), "AsShaderResource", []),
-    StdMethod(ObjPointer(ID3D10EffectRenderTargetViewVariable), "AsRenderTargetView", []),
-    StdMethod(ObjPointer(ID3D10EffectDepthStencilViewVariable), "AsDepthStencilView", []),
-    StdMethod(ObjPointer(ID3D10EffectConstantBuffer), "AsConstantBuffer", []),
-    StdMethod(ObjPointer(ID3D10EffectShaderVariable), "AsShader", []),
-    StdMethod(ObjPointer(ID3D10EffectBlendVariable), "AsBlend", []),
-    StdMethod(ObjPointer(ID3D10EffectDepthStencilVariable), "AsDepthStencil", []),
-    StdMethod(ObjPointer(ID3D10EffectRasterizerVariable), "AsRasterizer", []),
-    StdMethod(ObjPointer(ID3D10EffectSamplerVariable), "AsSampler", []),
-    StdMethod(HRESULT, "SetRawValue", [(Blob(Void, "ByteCount"), "pData"), (UINT, "Offset"), (UINT, "ByteCount")]),
-    StdMethod(HRESULT, "GetRawValue", [Out(OpaqueBlob(Void, "ByteCount"), "pData"), (UINT, "Offset"), (UINT, "ByteCount")], sideeffects=False),
-]
-
-ID3D10EffectScalarVariable.methods += [
-    StdMethod(HRESULT, "SetFloat", [(Float, "Value")]),
-    StdMethod(HRESULT, "GetFloat", [Out(Pointer(Float), "pValue")]),
-    StdMethod(HRESULT, "SetFloatArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetFloatArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "SetInt", [(Int, "Value")]),
-    StdMethod(HRESULT, "GetInt", [Out(Pointer(Int), "pValue")]),
-    StdMethod(HRESULT, "SetIntArray", [(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetIntArray", [Out(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "SetBool", [(BOOL, "Value")]),
-    StdMethod(HRESULT, "GetBool", [Out(Pointer(BOOL), "pValue")]),
-    StdMethod(HRESULT, "SetBoolArray", [(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetBoolArray", [Out(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectVectorVariable.methods += [
-    StdMethod(HRESULT, "SetBoolVector", [(Pointer(BOOL), "pData")]),
-    StdMethod(HRESULT, "SetIntVector", [(Pointer(Int), "pData")]),
-    StdMethod(HRESULT, "SetFloatVector", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetBoolVector", [Out(Pointer(BOOL), "pData")]),
-    StdMethod(HRESULT, "GetIntVector", [Out(Pointer(Int), "pData")]),
-    StdMethod(HRESULT, "GetFloatVector", [Out(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "SetBoolVectorArray", [(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "SetIntVectorArray", [(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "SetFloatVectorArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetBoolVectorArray", [Out(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetIntVectorArray", [Out(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetFloatVectorArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectMatrixVariable.methods += [
-    StdMethod(HRESULT, "SetMatrix", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetMatrix", [Out(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "SetMatrixArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetMatrixArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "SetMatrixTranspose", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetMatrixTranspose", [Out(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "SetMatrixTransposeArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetMatrixTransposeArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectStringVariable.methods += [
-    StdMethod(HRESULT, "GetString", [Out(Pointer(LPCSTR), "ppString")]),
-    StdMethod(HRESULT, "GetStringArray", [Out(Pointer(LPCSTR), "ppStrings"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectShaderResourceVariable.methods += [
-    StdMethod(HRESULT, "SetResource", [(ObjPointer(ID3D10ShaderResourceView), "pResource")]),
-    StdMethod(HRESULT, "GetResource", [Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppResource")]),
-    StdMethod(HRESULT, "SetResourceArray", [(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetResourceArray", [Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectRenderTargetViewVariable.methods += [
-    StdMethod(HRESULT, "SetRenderTarget", [(ObjPointer(ID3D10RenderTargetView), "pResource")]),
-    StdMethod(HRESULT, "GetRenderTarget", [Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppResource")]),
-    StdMethod(HRESULT, "SetRenderTargetArray", [(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetRenderTargetArray", [Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectDepthStencilViewVariable.methods += [
-    StdMethod(HRESULT, "SetDepthStencil", [(ObjPointer(ID3D10DepthStencilView), "pResource")]),
-    StdMethod(HRESULT, "GetDepthStencil", [Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppResource")]),
-    StdMethod(HRESULT, "SetDepthStencilArray", [(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetDepthStencilArray", [Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppResources"), (UINT, "Offset"), (UINT, "Count")]),
-]
-
-ID3D10EffectConstantBuffer.methods += [
-    StdMethod(HRESULT, "SetConstantBuffer", [(ObjPointer(ID3D10Buffer), "pConstantBuffer")]),
-    StdMethod(HRESULT, "GetConstantBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "ppConstantBuffer")]),
-    StdMethod(HRESULT, "SetTextureBuffer", [(ObjPointer(ID3D10ShaderResourceView), "pTextureBuffer")]),
-    StdMethod(HRESULT, "GetTextureBuffer", [Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppTextureBuffer")]),
-]
-
-D3D10_EFFECT_SHADER_DESC = Struct("D3D10_EFFECT_SHADER_DESC", [
-    (Pointer(Const(BYTE)), "pInputSignature"),
-    (BOOL, "IsInline"),
-    (Pointer(Const(BYTE)), "pBytecode"),
-    (UINT, "BytecodeLength"),
-    (LPCSTR, "SODecl"),
-    (UINT, "NumInputSignatureEntries"),
-    (UINT, "NumOutputSignatureEntries"),
-])
-
-ID3D10EffectShaderVariable.methods += [
-    StdMethod(HRESULT, "GetShaderDesc", [(UINT, "ShaderIndex"), Out(Pointer(D3D10_EFFECT_SHADER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetVertexShader", [(UINT, "ShaderIndex"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVS")]),
-    StdMethod(HRESULT, "GetGeometryShader", [(UINT, "ShaderIndex"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGS")]),
-    StdMethod(HRESULT, "GetPixelShader", [(UINT, "ShaderIndex"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPS")]),
-    StdMethod(HRESULT, "GetInputSignatureElementDesc", [(UINT, "ShaderIndex"), (UINT, "Element"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetOutputSignatureElementDesc", [(UINT, "ShaderIndex"), (UINT, "Element"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-]
-
-ID3D10EffectBlendVariable.methods += [
-    StdMethod(HRESULT, "GetBlendState", [(UINT, "Index"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
-    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), Out(Pointer(D3D10_BLEND_DESC), "pBlendDesc")]),
-]
-
-ID3D10EffectDepthStencilVariable.methods += [
-    StdMethod(HRESULT, "GetDepthStencilState", [(UINT, "Index"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
-    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDepthStencilDesc")]),
-]
-
-ID3D10EffectRasterizerVariable.methods += [
-    StdMethod(HRESULT, "GetRasterizerState", [(UINT, "Index"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]),
-    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), Out(Pointer(D3D10_RASTERIZER_DESC), "pRasterizerDesc")]),
-]
-
-ID3D10EffectSamplerVariable.methods += [
-    StdMethod(HRESULT, "GetSampler", [(UINT, "Index"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSampler")]),
-    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), Out(Pointer(D3D10_SAMPLER_DESC), "pSamplerDesc")]),
-]
-
-D3D10_PASS_DESC = Struct("D3D10_PASS_DESC", [
-    (LPCSTR, "Name"),
-    (UINT, "Annotations"),
-    (Pointer(BYTE), "pIAInputSignature"),
-    (SIZE_T, "IAInputSignatureSize"),
-    (UINT, "StencilRef"),
-    (UINT, "SampleMask"),
-    (Array(FLOAT, 4), "BlendFactor"),
-])
-
-D3D10_PASS_SHADER_DESC = Struct("D3D10_PASS_SHADER_DESC", [
-    (ObjPointer(ID3D10EffectShaderVariable), "pShaderVariable"),
-    (UINT, "ShaderIndex"),
-])
-
-ID3D10EffectPass.methods += [
-    StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_PASS_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetVertexShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetGeometryShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetPixelShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByName", [(LPCSTR, "Name")]),
-    StdMethod(HRESULT, "Apply", [(UINT, "Flags")]),
-    StdMethod(HRESULT, "ComputeStateBlockMask", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pStateBlockMask")]),
-]
-
-D3D10_TECHNIQUE_DESC = Struct("D3D10_TECHNIQUE_DESC", [
-    (LPCSTR, "Name"),
-    (UINT, "Passes"),
-    (UINT, "Annotations"),
-])
-
-ID3D10EffectTechnique.methods += [
-    StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_TECHNIQUE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectPass), "GetPassByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectPass), "GetPassByName", [(LPCSTR, "Name")]),
-    StdMethod(HRESULT, "ComputeStateBlockMask", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pStateBlockMask")]),
-]
-
-D3D10_EFFECT_DESC = Struct("D3D10_EFFECT_DESC", [
-    (BOOL, "IsChildEffect"),
-    (UINT, "ConstantBuffers"),
-    (UINT, "SharedConstantBuffers"),
-    (UINT, "GlobalVariables"),
-    (UINT, "SharedGlobalVariables"),
-    (UINT, "Techniques"),
-])
-
-ID3D10Effect.methods += [
-    StdMethod(BOOL, "IsValid", []),
-    StdMethod(BOOL, "IsPool", []),
-    StdMethod(HRESULT, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_EFFECT_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10EffectConstantBuffer), "GetConstantBufferByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectConstantBuffer), "GetConstantBufferByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetVariableByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetVariableByName", [(LPCSTR, "Name")]),
-    StdMethod(ObjPointer(ID3D10EffectVariable), "GetVariableBySemantic", [(LPCSTR, "Semantic")]),
-    StdMethod(ObjPointer(ID3D10EffectTechnique), "GetTechniqueByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10EffectTechnique), "GetTechniqueByName", [(LPCSTR, "Name")]),
-    StdMethod(HRESULT, "Optimize", []),
-    StdMethod(BOOL, "IsOptimized", []),
-]
-
-ID3D10EffectPool.methods += [
-    StdMethod(ObjPointer(ID3D10Effect), "AsEffect", []),
-]
-
-
-d3d10.addFunctions([
-    StdFunction(HRESULT, "D3D10StateBlockMaskUnion", [(Pointer(D3D10_STATE_BLOCK_MASK), "pA"), (Pointer(D3D10_STATE_BLOCK_MASK), "pB"), Out(Pointer(D3D10_STATE_BLOCK_MASK), "pResult")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskIntersect", [(Pointer(D3D10_STATE_BLOCK_MASK), "pA"), (Pointer(D3D10_STATE_BLOCK_MASK), "pB"), Out(Pointer(D3D10_STATE_BLOCK_MASK), "pResult")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskDifference", [(Pointer(D3D10_STATE_BLOCK_MASK), "pA"), (Pointer(D3D10_STATE_BLOCK_MASK), "pB"), Out(Pointer(D3D10_STATE_BLOCK_MASK), "pResult")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskEnableCapture", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pMask"), (D3D10_DEVICE_STATE_TYPES, "StateType"), (UINT, "RangeStart"), (UINT, "RangeLength")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskDisableCapture", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pMask"), (D3D10_DEVICE_STATE_TYPES, "StateType"), (UINT, "RangeStart"), (UINT, "RangeLength")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskEnableAll", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pMask")]),
-    StdFunction(HRESULT, "D3D10StateBlockMaskDisableAll", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pMask")]),
-    StdFunction(BOOL, "D3D10StateBlockMaskGetSetting", [(Pointer(D3D10_STATE_BLOCK_MASK), "pMask"), (D3D10_DEVICE_STATE_TYPES, "StateType"), (UINT, "Entry")]),
-    StdFunction(HRESULT, "D3D10CreateStateBlock", [(ObjPointer(ID3D10Device), "pDevice"), (Pointer(D3D10_STATE_BLOCK_MASK), "pStateBlockMask"), Out(Pointer(ObjPointer(ID3D10StateBlock)), "ppStateBlock")]),
-    StdFunction(HRESULT, "D3D10CompileEffectFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (LPCSTR, "pSrcFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), (UINT, "HLSLFlags"), (UINT, "FXFlags"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppCompiledEffect"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrors")]),
-    StdFunction(HRESULT, "D3D10CreateEffectFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), (ObjPointer(ID3D10EffectPool), "pEffectPool"), Out(Pointer(ObjPointer(ID3D10Effect)), "ppEffect")]),
-    StdFunction(HRESULT, "D3D10CreateEffectPoolFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), Out(Pointer(ObjPointer(ID3D10EffectPool)), "ppEffectPool")]),
-    StdFunction(HRESULT, "D3D10DisassembleEffect", [(ObjPointer(ID3D10Effect), "pEffect"), (BOOL, "EnableColorCode"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDisassembly")]),
-])
diff --git a/specs/d3d10shader.py b/specs/d3d10shader.py
deleted file mode 100644 (file)
index 08de330..0000000
+++ /dev/null
@@ -1,175 +0,0 @@
-##########################################################################
-#
-# Copyright 2012 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-from d3dcommon import *
-from d3d10 import *
-
-
-D3D10_SHADER = Flags(UINT, [
-    "D3D10_SHADER_DEBUG",
-    "D3D10_SHADER_SKIP_VALIDATION",
-    "D3D10_SHADER_SKIP_OPTIMIZATION",
-    "D3D10_SHADER_PACK_MATRIX_ROW_MAJOR",
-    "D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR",
-    "D3D10_SHADER_PARTIAL_PRECISION",
-    "D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT",
-    "D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT",
-    "D3D10_SHADER_NO_PRESHADER",
-    "D3D10_SHADER_AVOID_FLOW_CONTROL",
-    "D3D10_SHADER_PREFER_FLOW_CONTROL",
-    "D3D10_SHADER_ENABLE_STRICTNESS",
-    "D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY",
-    "D3D10_SHADER_IEEE_STRICTNESS",
-    "D3D10_SHADER_WARNINGS_ARE_ERRORS",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL0",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL1",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL2",
-    "D3D10_SHADER_OPTIMIZATION_LEVEL3",
-])
-
-D3D10_SHADER_DESC = Struct("D3D10_SHADER_DESC", [
-    (UINT, "Version"),
-    (LPCSTR, "Creator"),
-    (UINT, "Flags"),
-    (UINT, "ConstantBuffers"),
-    (UINT, "BoundResources"),
-    (UINT, "InputParameters"),
-    (UINT, "OutputParameters"),
-    (UINT, "InstructionCount"),
-    (UINT, "TempRegisterCount"),
-    (UINT, "TempArrayCount"),
-    (UINT, "DefCount"),
-    (UINT, "DclCount"),
-    (UINT, "TextureNormalInstructions"),
-    (UINT, "TextureLoadInstructions"),
-    (UINT, "TextureCompInstructions"),
-    (UINT, "TextureBiasInstructions"),
-    (UINT, "TextureGradientInstructions"),
-    (UINT, "FloatInstructionCount"),
-    (UINT, "IntInstructionCount"),
-    (UINT, "UintInstructionCount"),
-    (UINT, "StaticFlowControlCount"),
-    (UINT, "DynamicFlowControlCount"),
-    (UINT, "MacroInstructionCount"),
-    (UINT, "ArrayInstructionCount"),
-    (UINT, "CutInstructionCount"),
-    (UINT, "EmitInstructionCount"),
-    (D3D10_PRIMITIVE_TOPOLOGY, "GSOutputTopology"),
-    (UINT, "GSMaxOutputVertexCount"),
-])
-
-D3D10_SHADER_BUFFER_DESC = Struct("D3D10_SHADER_BUFFER_DESC", [
-    (LPCSTR, "Name"),
-    (D3D10_CBUFFER_TYPE, "Type"),
-    (UINT, "Variables"),
-    (UINT, "Size"),
-    (UINT, "uFlags"),
-])
-
-D3D10_SHADER_VARIABLE_DESC = Struct("D3D10_SHADER_VARIABLE_DESC", [
-    (LPCSTR, "Name"),
-    (UINT, "StartOffset"),
-    (UINT, "Size"),
-    (UINT, "uFlags"),
-    (LPVOID, "DefaultValue"),
-])
-
-D3D10_SHADER_TYPE_DESC = Struct("D3D10_SHADER_TYPE_DESC", [
-    (D3D10_SHADER_VARIABLE_CLASS, "Class"),
-    (D3D10_SHADER_VARIABLE_TYPE, "Type"),
-    (UINT, "Rows"),
-    (UINT, "Columns"),
-    (UINT, "Elements"),
-    (UINT, "Members"),
-    (UINT, "Offset"),
-])
-
-D3D10_SHADER_INPUT_BIND_DESC = Struct("D3D10_SHADER_INPUT_BIND_DESC", [
-    (LPCSTR, "Name"),
-    (D3D10_SHADER_INPUT_TYPE, "Type"),
-    (UINT, "BindPoint"),
-    (UINT, "BindCount"),
-    (UINT, "uFlags"),
-    (D3D10_RESOURCE_RETURN_TYPE, "ReturnType"),
-    (D3D10_SRV_DIMENSION, "Dimension"),
-    (UINT, "NumSamples"),
-])
-
-D3D10_SIGNATURE_PARAMETER_DESC = Struct("D3D10_SIGNATURE_PARAMETER_DESC", [
-    (LPCSTR, "SemanticName"),
-    (UINT, "SemanticIndex"),
-    (UINT, "Register"),
-    (D3D10_NAME, "SystemValueType"),
-    (D3D10_REGISTER_COMPONENT_TYPE, "ComponentType"),
-    (BYTE, "Mask"),
-    (BYTE, "ReadWriteMask"),
-])
-
-ID3D10ShaderReflectionType = Interface("ID3D10ShaderReflectionType")
-ID3D10ShaderReflectionType.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_TYPE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
-    StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")]),
-]
-
-ID3D10ShaderReflectionVariable = Interface("ID3D10ShaderReflectionVariable")
-ID3D10ShaderReflectionVariable.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_VARIABLE_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetType", []),
-]
-
-ID3D10ShaderReflectionConstantBuffer = Interface("ID3D10ShaderReflectionConstantBuffer")
-ID3D10ShaderReflectionConstantBuffer.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_BUFFER_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionVariable), "GetVariableByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
-]
-
-ID3D10ShaderReflection = Interface("ID3D10ShaderReflection", IUnknown)
-ID3D10ShaderReflection.methods += [
-    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_DESC), "pDesc")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionConstantBuffer), "GetConstantBufferByIndex", [(UINT, "Index")]),
-    StdMethod(ObjPointer(ID3D10ShaderReflectionConstantBuffer), "GetConstantBufferByName", [(LPCSTR, "Name")]),
-    StdMethod(HRESULT, "GetResourceBindingDesc", [(UINT, "ResourceIndex"), Out(Pointer(D3D10_SHADER_INPUT_BIND_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetInputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetOutputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D10_SIGNATURE_PARAMETER_DESC), "pDesc")]),
-]
-
-
-d3d10.addFunctions([
-    StdFunction(HRESULT, "D3D10CompileShader", [(LPCSTR, "pSrcData"), (SIZE_T, "SrcDataSize"), (LPCSTR, "pFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), (LPCSTR, "pFunctionName"), (LPCSTR, "pProfile"), (UINT, "Flags"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppShader"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrorMsgs")]),
-    StdFunction(HRESULT, "D3D10DisassembleShader", [(Blob(Const(Void), "BytecodeLength"), "pShader"), (SIZE_T, "BytecodeLength"), (BOOL, "EnableColorCode"), (LPCSTR, "pComments"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDisassembly")]),
-    StdFunction(LPCSTR, "D3D10GetPixelShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(LPCSTR, "D3D10GetVertexShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(LPCSTR, "D3D10GetGeometryShaderProfile", [(ObjPointer(ID3D10Device), "pDevice")]),
-    StdFunction(HRESULT, "D3D10ReflectShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10ShaderReflection)), "ppReflector")]),
-    StdFunction(HRESULT, "D3D10PreprocessShader", [(LPCSTR, "pSrcData"), (SIZE_T, "SrcDataSize"), (LPCSTR, "pFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppShaderText"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrorMsgs")]),
-    StdFunction(HRESULT, "D3D10GetInputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetOutputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetInputAndOutputSignatureBlob", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppSignatureBlob")]),
-    StdFunction(HRESULT, "D3D10GetShaderDebugInfo", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDebugInfo")]),
-])
index 459e1ee238ad268953450061f51c5ab5954047c2..93be8e8f252963fb357108c25c0f9a4127589a49 100644 (file)
@@ -163,8 +163,6 @@ if (WIN32)
                 ${CMAKE_SOURCE_DIR}/specs/d3d10.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
                 ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py