This talk provides a simple overview of the 2D and 3D graphics stacks
for Linux with clear diagrams, and several recipes for debugging
graphics performance problems at several layers. We conclude with an
-overview of where things are going in the short-term future.
+overview of upcoming changes to the graphics stack, (in particular,
+several different attempts to unify the 2D and 3D stacks).
Presented at [linux.conf.au 2009](http://linux.conf.au) in Hobart,
Tasmania, Australia on 2009-01-21.