void (*my_glClear) (GLbitfield);
void (*my_glClearColor) (GLclampf, GLclampf, GLclampf, GLclampf);
-void (*my_glLoadIdentity) (void);
-void (*my_glMatrixMode) (GLenum);
-void (*my_glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
void (*my_glViewport) (GLint, GLint, GLsizei, GLsizei);
XVisualInfo * (*my_glXChooseVisual) (Display *, int, int *);
GLXContext (*my_glXCreateContext) (Display *, XVisualInfo *, GLXContext, Bool);
exit (1);
}
- my_glLoadIdentity = dlsym (gl_handle, "glLoadIdentity");
- error = dlerror ();
- if (error) {
- fprintf (stderr, "Failed to dlsym glLoadIdentity: %s\n", error);
- exit (1);
- }
-
- my_glMatrixMode = dlsym (gl_handle, "glMatrixMode");
- error = dlerror ();
- if (error) {
- fprintf (stderr, "Failed to dlsym glMatrixMode: %s\n", error);
- exit (1);
- }
-
- my_glOrtho = dlsym (gl_handle, "glOrtho");
- error = dlerror ();
- if (error) {
- fprintf (stderr, "Failed to dlsym glOrtho: %s\n", error);
- exit (1);
- }
-
my_glViewport = dlsym (gl_handle, "glViewport");
error = dlerror ();
if (error) {