from slack.errors import SlackApiError
from turbot.blocks import (
- input_block, section_block, text_block, multi_select_block
+ input_block, section_block, text_block, multi_select_block, checkbox_block
)
-from turbot.hunt import find_hunt_for_hunt_id
-from turbot.puzzle import find_puzzle_for_url
+from turbot.hunt import (
+ find_hunt_for_hunt_id,
+ hunt_blocks,
+ hunt_puzzles_for_hunt_id
+)
+from turbot.puzzle import (
+ find_puzzle_for_url,
+ find_puzzle_for_sort_key,
+ puzzle_update_channel_and_sheet,
+ puzzle_id_from_name,
+ puzzle_blocks,
+ puzzle_sort_key
+)
+from turbot.round import round_quoted_puzzles_titles_answers
import turbot.rot
import turbot.sheets
import turbot.slack
from botocore.exceptions import ClientError
from boto3.dynamodb.conditions import Key
from turbot.slack import slack_send_message
+import shlex
actions = {}
+actions['button'] = {}
commands = {}
submission_handlers = {}
# Hunt/Puzzle IDs are restricted to lowercase letters, numbers, and underscores
+#
+# Note: This restriction not only allows for hunt and puzzle ID values to
+# be used as Slack channel names, but it also allows for '-' as a valid
+# separator between a hunt and a puzzle ID (for example in the puzzle
+# edit dialog where a single attribute must capture both values).
valid_id_re = r'^[_a-z0-9]+$'
lambda_ok = {'statusCode': 200}
actions['multi_static_select'] = {"*": multi_static_select}
+def edit_puzzle_command(turb, body):
+ """Implementation of the `/puzzle edit` command
+
+ As dispatched from the puzzle() function.
+ """
+
+ channel_id = body['channel_id'][0]
+ trigger_id = body['trigger_id'][0]
+
+ puzzle = puzzle_for_channel(turb, channel_id)
+
+ if not puzzle:
+ return bot_reply("Sorry, this does not appear to be a puzzle channel.")
+
+ return edit_puzzle(turb, puzzle, trigger_id)
+
+ return lambda_ok
+
+def edit_puzzle_button(turb, payload):
+ """Handler for the action of user pressing an edit_puzzle button"""
+
+ action_id = payload['actions'][0]['action_id']
+ response_url = payload['response_url']
+ trigger_id = payload['trigger_id']
+
+ (hunt_id, sort_key) = action_id.split('-', 1)
+
+ puzzle = find_puzzle_for_sort_key(turb, hunt_id, sort_key)
+
+ if not puzzle:
+ requests.post(response_url,
+ json = {"text": "Error: Puzzle not found!"},
+ headers = {"Content-type": "application/json"})
+ return bot_reply("Error: Puzzle not found.")
+
+ return edit_puzzle(turb, puzzle, trigger_id)
+
+actions['button']['edit_puzzle'] = edit_puzzle_button
+
+def edit_puzzle(turb, puzzle, trigger_id):
+ """Common code for implementing an edit puzzle dialog
+
+ This implementation is common whether the edit operation was invoked
+ by a button (edit_puzzle_button) or a command (edit_puzzle_command).
+ """
+
+ round_options = hunt_rounds(turb, puzzle['hunt_id'])
+
+ if len(round_options):
+ round_options_block = [
+ multi_select_block("Round(s)", "rounds",
+ "Existing round(s) this puzzle belongs to",
+ round_options,
+ initial_options=puzzle.get("rounds", None)),
+ ]
+ else:
+ round_options_block = []
+
+ solved = False
+ if puzzle.get("status", "unsolved") == solved:
+ solved = True
+
+ solution_str = None
+ solution_list = puzzle.get("solution", [])
+ if solution_list:
+ solution_str = ", ".join(solution_list)
+
+ view = {
+ "type": "modal",
+ "private_metadata": json.dumps({
+ "hunt_id": puzzle['hunt_id'],
+ "SK": puzzle["SK"],
+ "puzzle_id": puzzle['puzzle_id'],
+ "channel_id": puzzle["channel_id"],
+ "channel_url": puzzle["channel_url"],
+ "sheet_url": puzzle["sheet_url"],
+ }),
+ "title": {"type": "plain_text", "text": "Edit Puzzle"},
+ "submit": { "type": "plain_text", "text": "Save" },
+ "blocks": [
+ input_block("Puzzle name", "name", "Name of the puzzle",
+ initial_value=puzzle["name"]),
+ input_block("Puzzle URL", "url", "External URL of puzzle",
+ initial_value=puzzle.get("url", None),
+ optional=True),
+ checkbox_block("Is this a meta puzzle?", "Meta", "meta",
+ checked=(puzzle.get('type', 'plain') == 'meta')),
+ * round_options_block,
+ input_block("New round(s)", "new_rounds",
+ "New round(s) this puzzle belongs to " +
+ "(comma separated)",
+ optional=True),
+ input_block("State", "state",
+ "State of this puzzle (partial progress, next steps)",
+ initial_value=puzzle.get("state", None),
+ optional=True),
+ checkbox_block(
+ "Puzzle status", "Solved", "solved",
+ checked=(puzzle.get('status', 'unsolved') == 'solved')),
+ input_block("Solution", "solution",
+ "Solution(s) (comma-separated if multiple)",
+ initial_value=solution_str,
+ optional=True),
+ ]
+ }
+
+ result = turb.slack_client.views_open(trigger_id=trigger_id,
+ view=view)
+
+ if (result['ok']):
+ submission_handlers[result['view']['id']] = edit_puzzle_submission
+
+ return lambda_ok
+
+def edit_puzzle_submission(turb, payload, metadata):
+ """Handler for the user submitting the edit puzzle modal
+
+ This is the modal view presented to the user by the edit_puzzle
+ function above.
+ """
+
+ puzzle={}
+
+ # First, read all the various data from the request
+ meta = json.loads(metadata)
+ puzzle['hunt_id'] = meta['hunt_id']
+ puzzle['SK'] = meta['SK']
+ puzzle['puzzle_id'] = meta['puzzle_id']
+ puzzle['channel_id'] = meta['channel_id']
+ puzzle['channel_url'] = meta['channel_url']
+ puzzle['sheet_url'] = meta['sheet_url']
+
+ state = payload['view']['state']['values']
+ user_id = payload['user']['id']
+
+ puzzle['name'] = state['name']['name']['value']
+ url = state['url']['url']['value']
+ if url:
+ puzzle['url'] = url
+ if state['meta']['meta']['selected_options']:
+ puzzle['type'] = 'meta'
+ else:
+ puzzle['type'] = 'plain'
+ rounds = [option['value'] for option in
+ state['rounds']['rounds']['selected_options']]
+ if rounds:
+ puzzle['rounds'] = rounds
+ new_rounds = state['new_rounds']['new_rounds']['value']
+ puzzle_state = state['state']['state']['value']
+ if puzzle_state:
+ puzzle['state'] = puzzle_state
+ if state['solved']['solved']['selected_options']:
+ puzzle['status'] = 'solved'
+ else:
+ puzzle['status'] = 'unsolved'
+ puzzle['solution'] = []
+ solution = state['solution']['solution']['value']
+ if solution:
+ puzzle['solution'] = [
+ sol.strip() for sol in solution.split(',')
+ ]
+
+ # Verify that there's a solution if the puzzle is mark solved
+ if puzzle['status'] == 'solved' and not puzzle['solution']:
+ return submission_error("solution",
+ "A solved puzzle requires a solution.")
+
+ if puzzle['status'] == 'unsolved' and puzzle['solution']:
+ return submission_error("solution",
+ "An unsolved puzzle should have no solution.")
+
+ # Add any new rounds to the database
+ if new_rounds:
+ if 'rounds' not in puzzle:
+ puzzle['rounds'] = []
+ for round in new_rounds.split(','):
+ # Drop any leading/trailing spaces from the round name
+ round = round.strip()
+ # Ignore any empty string
+ if not len(round):
+ continue
+ puzzle['rounds'].append(round)
+ turb.table.put_item(
+ Item={
+ 'hunt_id': puzzle['hunt_id'],
+ 'SK': 'round-' + round
+ }
+ )
+
+ # Get old puzzle from the database (to determine what's changed)
+ old_puzzle = find_puzzle_for_sort_key(turb,
+ puzzle['hunt_id'],
+ puzzle['SK'])
+
+ # If we are changing puzzle type (meta -> plain or plain -> meta)
+ # the the sort key has to change, so compute the new one and delete
+ # the old item from the database.
+ #
+ # XXX: We should really be using a transaction here to combine the
+ # delete_item and the put_item into a single transaction, but
+ # the boto interface is annoying in that transactions are only on
+ # the "Client" object which has a totally different interface than
+ # the "Table" object I've been using so I haven't figured out how
+ # to do that yet.
+
+ if puzzle['type'] != old_puzzle.get('type', 'plain'):
+ puzzle['SK'] = puzzle_sort_key(puzzle)
+ turb.table.delete_item(Key={
+ 'hunt_id': old_puzzle['hunt_id'],
+ 'SK': old_puzzle['SK']
+ })
+
+ # Update the puzzle in the database
+ turb.table.put_item(Item=puzzle)
+
+ # Inform the puzzle channel about the edit
+ edit_message = "Puzzle edited by <@{}>".format(user_id)
+ blocks = ([section_block(text_block(edit_message+":\n"))] +
+ puzzle_blocks(puzzle, include_rounds=True))
+ slack_send_message(
+ turb.slack_client, puzzle['channel_id'],
+ edit_message, blocks=blocks)
+
+ # Also inform the hunt if the puzzle's solved status changed
+ if puzzle['status'] != old_puzzle['status']:
+ hunt = find_hunt_for_hunt_id(turb, puzzle['hunt_id'])
+ if puzzle['status'] == 'solved':
+ message = "Puzzle <{}|{}> has been solved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ else:
+ message = "Oops. Puzzle <{}|{}> has been marked unsolved!".format(
+ puzzle['channel_url'],
+ puzzle['name'])
+ slack_send_message(turb.slack_client, hunt['channel_id'], message)
+
+ # We need to set the channel topic if any of puzzle name, url,
+ # state, status, or solution, has changed. Let's just do that
+ # unconditionally here.
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
+
+ return lambda_ok
+
def new_hunt(turb, payload):
"""Handler for the action of user pressing the new_hunt button"""
return lambda_ok
-actions['button'] = {"new_hunt": new_hunt}
+actions['button']['new_hunt'] = new_hunt
def new_hunt_submission(turb, payload, metadata):
"""Handler for the user submitting the new hunt modal
def puzzle(turb, body, args):
"""Implementation of the /puzzle command
- The args string is currently ignored (this command will bring up
- a modal dialog for user input instead)."""
+ The args string can be a sub-command:
+
+ /puzzle new: Bring up a dialog to create a new puzzle
+
+ /puzzle edit: Edit the puzzle for the current channel
+
+ Or with no argument at all:
+
+ /puzzle: Print details of the current puzzle (if in a puzzle channel)
+ """
+
+ if args == 'new':
+ return new_puzzle(turb, body)
+
+ if args == 'edit':
+ return edit_puzzle_command(turb, body)
+
+ if len(args):
+ return bot_reply("Unknown syntax for `/puzzle` command. " +
+ "Valid commands are: `/puzzle`, `/puzzle edit`, " +
+ "and `/puzzle new` to display, edit, or create " +
+ "a puzzle.")
+
+ # For no arguments we print the current puzzle as a reply
+ channel_id = body['channel_id'][0]
+ response_url = body['response_url'][0]
+
+ puzzle = puzzle_for_channel(turb, channel_id)
+
+ if not puzzle:
+ hunt = hunt_for_channel(turb, channel_id)
+ if hunt:
+ return bot_reply(
+ "This is not a puzzle channel, but is a hunt channel. "
+ + "If you want to create a new puzzle for this hunt, use "
+ + "`/puzzle new`.")
+ else:
+ return bot_reply(
+ "Sorry, this channel doesn't appear to be a hunt or a puzzle "
+ + "channel, so the `/puzzle` command cannot work here.")
+
+ blocks = puzzle_blocks(puzzle, include_rounds=True)
+
+ # For a meta puzzle, also display the titles and solutions for all
+ # puzzles in the same round.
+ if puzzle['type'] == 'meta':
+ puzzles = hunt_puzzles_for_hunt_id(turb, puzzle['hunt_id'])
+
+ # Drop this puzzle itself from the report
+ puzzles = [p for p in puzzles if p['puzzle_id'] != puzzle['puzzle_id']]
+
+ for round in puzzle.get('rounds', [None]):
+ answers = round_quoted_puzzles_titles_answers(round, puzzles)
+ blocks += [
+ section_block(text_block(
+ "*Feeder solutions from round {}*".format(
+ round if round else "<none>"
+ ))),
+ section_block(text_block(answers))
+ ]
+
+ requests.post(response_url,
+ json = {'blocks': blocks},
+ headers = {'Content-type': 'application/json'}
+ )
+
+ return lambda_ok
+
+commands["/puzzle"] = puzzle
+
+def new_puzzle(turb, body):
+ """Implementation of the "/puzzle new" command
+
+ This brings up a dialog box for creating a new puzzle.
+ """
channel_id = body['channel_id'][0]
trigger_id = body['trigger_id'][0]
input_block("Puzzle name", "name", "Name of the puzzle"),
input_block("Puzzle URL", "url", "External URL of puzzle",
optional=True),
+ checkbox_block("Is this a meta puzzle?", "Meta", "meta"),
* round_options_block,
input_block("New round(s)", "new_rounds",
"New round(s) this puzzle belongs to " +
view=view)
if (result['ok']):
- submission_handlers[result['view']['id']] = puzzle_submission
+ submission_handlers[result['view']['id']] = new_puzzle_submission
return lambda_ok
-commands["/puzzle"] = puzzle
-
-def puzzle_submission(turb, payload, metadata):
+def new_puzzle_submission(turb, payload, metadata):
"""Handler for the user submitting the new puzzle modal
- This is the modal view presented to the user by the puzzle function
- above."""
+ This is the modal view presented to the user by the new_puzzle
+ function above.
+ """
# First, read all the various data from the request
meta = json.loads(metadata)
state = payload['view']['state']['values']
name = state['name']['name']['value']
url = state['url']['url']['value']
+ if state['meta']['meta']['selected_options']:
+ puzzle_type = 'meta'
+ else:
+ puzzle_type = 'plain'
if 'rounds' in state:
rounds = [option['value'] for option in
state['rounds']['rounds']['selected_options']]
"Error: A puzzle with this URL already exists.")
# Create a Slack-channel-safe puzzle_id
- puzzle_id = re.sub(r'[^a-zA-Z0-9_]', '', name).lower()
+ puzzle_id = puzzle_id_from_name(name)
# Create a channel for the puzzle
hunt_dash_channel = "{}-{}".format(hunt_id, puzzle_id)
# Add any new rounds to the database
if new_rounds:
for round in new_rounds.split(','):
- rounds += round
+ # Drop any leading/trailing spaces from the round name
+ round = round.strip()
+ # Ignore any empty string
+ if not len(round):
+ continue
+ rounds.append(round)
turb.table.put_item(
Item={
'hunt_id': hunt_id,
}
)
- # Insert the newly-created puzzle into the database
- item={
+ # Construct a puzzle dict
+ puzzle = {
"hunt_id": hunt_id,
- "SK": "puzzle-{}".format(puzzle_id),
"puzzle_id": puzzle_id,
"channel_id": channel_id,
"solution": [],
"status": 'unsolved',
"name": name,
+ "type": puzzle_type
}
if url:
- item['url'] = url
+ puzzle['url'] = url
if rounds:
- item['rounds'] = rounds
- turb.table.put_item(Item=item)
-
- return lambda_ok
-
-# XXX: This duplicates functionality eith events.py:set_channel_description
-def set_channel_topic(turb, puzzle):
- channel_id = puzzle['channel_id']
- name = puzzle['name']
- url = puzzle.get('url', None)
- sheet_url = puzzle.get('sheet_url', None)
- state = puzzle.get('state', None)
- status = puzzle['status']
-
- description = ''
-
- if status == 'solved':
- description += "SOLVED: `{}` ".format('`, `'.join(puzzle['solution']))
-
- description += name
-
- links = []
- if url:
- links.append("<{}|Puzzle>".format(url))
- if sheet_url:
- links.append("<{}|Sheet>".format(sheet_url))
-
- if len(links):
- description += "({})".format(', '.join(links))
+ puzzle['rounds'] = rounds
- if state:
- description += " {}".format(state)
+ # Finally, compute the appropriate sort key
+ puzzle["SK"] = puzzle_sort_key(puzzle)
- # Slack only allows 250 characters for a topic
- if len(description) > 250:
- description = description[:247] + "..."
+ # Insert the newly-created puzzle into the database
+ turb.table.put_item(Item=puzzle)
- turb.slack_client.conversations_setTopic(channel=channel_id,
- topic=description)
+ return lambda_ok
def state(turb, body, args):
"""Implementation of the /state command
channel_id = body['channel_id'][0]
- puzzle = puzzle_for_channel(turb, channel_id)
+ old_puzzle = puzzle_for_channel(turb, channel_id)
- if not puzzle:
+ if not old_puzzle:
return bot_reply(
"Sorry, the /state command only works in a puzzle channel")
- # Set the state field in the database
+ # Make a copy of the puzzle object
+ puzzle = old_puzzle.copy()
+
+ # Update the puzzle in the database
puzzle['state'] = args
turb.table.put_item(Item=puzzle)
- set_channel_topic(turb, puzzle)
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
return lambda_ok
channel_id = body['channel_id'][0]
user_name = body['user_name'][0]
- puzzle = puzzle_for_channel(turb, channel_id)
+ old_puzzle = puzzle_for_channel(turb, channel_id)
- if not puzzle:
+ if not old_puzzle:
return bot_reply("Sorry, this is not a puzzle channel.")
if not args:
return bot_reply(
"Error, no solution provided. Usage: `/solved SOLUTION HERE`")
+ # Make a copy of the puzzle object
+ puzzle = old_puzzle.copy()
+
# Set the status and solution fields in the database
puzzle['status'] = 'solved'
puzzle['solution'].append(args)
- del puzzle['state']
+ if 'state' in puzzle:
+ del puzzle['state']
turb.table.put_item(Item=puzzle)
# Report the solution to the puzzle's channel
)
# And update the puzzle's description
- set_channel_topic(turb, puzzle)
+ puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=old_puzzle)
+
+ return lambda_ok
+
+commands["/solved"] = solved
+
+def hunt(turb, body, args):
+ """Implementation of the /hunt command
+
+ The (optional) args string can be used to filter which puzzles to
+ display. The first word can be one of 'all', 'unsolved', or
+ 'solved' and can be used to display only puzzles with the given
+ status. If this first word is missing, this command will display
+ only unsolved puzzles by default.
+
+ Any remaining text in the args string will be interpreted as
+ search terms. These will be split into separate terms on space
+ characters, (though quotation marks can be used to include a space
+ character in a term). All terms must match on a puzzle in order
+ for that puzzle to be included. But a puzzle will be considered to
+ match if any of the puzzle title, round title, puzzle URL, puzzle
+ state, or puzzle solution match. Matching will be performed
+ without regard to case sensitivity and the search terms can
+ include regular expression syntax.
+ """
+
+ channel_id = body['channel_id'][0]
+ response_url = body['response_url'][0]
+
+ terms = None
+ if args:
+ # The first word can be a puzzle status and all remaining word
+ # (if any) are search terms. _But_, if the first word is not a
+ # valid puzzle status ('all', 'unsolved', 'solved'), then all
+ # words are search terms and we default status to 'unsolved'.
+ split_args = args.split(' ', 1)
+ status = split_args[0]
+ if (len(split_args) > 1):
+ terms = split_args[1]
+ if status not in ('unsolved', 'solved', 'all'):
+ terms = args
+ status = 'unsolved'
+ else:
+ status = 'unsolved'
+
+ # Separate search terms on spaces (but allow for quotation marks
+ # to capture spaces in a search term)
+ if terms:
+ terms = shlex.split(terms)
- # And rename the sheet to prefix with "SOLVED: "
- turbot.sheets.renameSheet(turb, puzzle['sheet_url'],
- 'SOLVED: ' + puzzle['name'])
+ hunt = hunt_for_channel(turb, channel_id)
+
+ if not hunt:
+ return bot_reply("Sorry, this channel doesn't appear to "
+ + "be a hunt or puzzle channel")
+
+ blocks = hunt_blocks(turb, hunt, puzzle_status=status, search_terms=terms)
- # Finally, rename the Slack channel to add the suffix '-solved'
- channel_name = "{}-{}-solved".format(
- puzzle['hunt_id'],
- puzzle['puzzle_id'])
- turb.slack_client.conversations_rename(
- channel=puzzle['channel_id'],
- name=channel_name)
+ requests.post(response_url,
+ json = { 'blocks': blocks },
+ headers = {'Content-type': 'application/json'}
+ )
return lambda_ok
-commands["/solved"] = solved
+commands["/hunt"] = hunt
+
+def round(turb, body, args):
+ """Implementation of the /round command
+
+ Displays puzzles in the same round(s) as the puzzle for the
+ current channel.
+
+ The (optional) args string can be used to filter which puzzles to
+ display. The first word can be one of 'all', 'unsolved', or
+ 'solved' and can be used to display only puzzles with the given
+ status. If this first word is missing, this command will display
+ all puzzles in the round by default.
+
+ Any remaining text in the args string will be interpreted as
+ search terms. These will be split into separate terms on space
+ characters, (though quotation marks can be used to include a space
+ character in a term). All terms must match on a puzzle in order
+ for that puzzle to be included. But a puzzle will be considered to
+ match if any of the puzzle title, round title, puzzle URL, puzzle
+ state, or puzzle solution match. Matching will be performed
+ without regard to case sensitivity and the search terms can
+ include regular expression syntax.
+ """
+
+ channel_id = body['channel_id'][0]
+ response_url = body['response_url'][0]
+
+ puzzle = puzzle_for_channel(turb, channel_id)
+ hunt = hunt_for_channel(turb, channel_id)
+
+ if not puzzle:
+ if hunt:
+ return bot_reply(
+ "This is not a puzzle channel, but is a hunt channel. "
+ + "Use /hunt if you want to see all rounds for this hunt.")
+ else:
+ return bot_reply(
+ "Sorry, this channel doesn't appear to be a puzzle channel "
+ + "so the `/round` command cannot work here.")
+
+ terms = None
+ if args:
+ # The first word can be a puzzle status and all remaining word
+ # (if any) are search terms. _But_, if the first word is not a
+ # valid puzzle status ('all', 'unsolved', 'solved'), then all
+ # words are search terms and we default status to 'unsolved'.
+ split_args = args.split(' ', 1)
+ status = split_args[0]
+ if (len(split_args) > 1):
+ terms = split_args[1]
+ if status not in ('unsolved', 'solved', 'all'):
+ terms = args
+ status = 'all'
+ else:
+ status = 'all'
+
+ # Separate search terms on spaces (but allow for quotation marks
+ # to capture spaces in a search term)
+ if terms:
+ terms = shlex.split(terms)
+
+ blocks = hunt_blocks(turb, hunt,
+ puzzle_status=status, search_terms=terms,
+ limit_to_rounds=puzzle.get('rounds', [])
+ )
+
+ requests.post(response_url,
+ json = { 'blocks': blocks },
+ headers = {'Content-type': 'application/json'}
+ )
+
+ return lambda_ok
+
+commands["/round"] = round