return response['Items'][0]
-def puzzle_blocks(puzzle):
+def puzzle_blocks(puzzle, include_rounds=False):
"""Generate Slack blocks for a puzzle
The puzzle argument should be a dictionary as returned from the
if len(solution):
solution_str = "*`" + '`, `'.join(solution) + "`*"
+ meta_str = ''
+ if puzzle.get('type', 'plain') == 'meta':
+ meta_str = "*META* "
+
links = []
if url:
links.append("<{}|Puzzle>".format(url))
if state:
state_str = "\n{}".format(state)
- puzzle_text = "{}{} <{}|{}> ({}){}".format(
+ rounds_str = ''
+ if include_rounds and 'rounds' in puzzle:
+ rounds = puzzle['rounds']
+ rounds_str = " in round{}: {}".format(
+ "s" if len(rounds) > 1 else "",
+ ", ".join(rounds)
+ )
+
+ puzzle_text = "{}{} {}<{}|{}> ({}){}{}".format(
status_emoji, solution_str,
+ meta_str,
channel_url(channel_id), name,
- ', '.join(links), state_str
+ ', '.join(links), rounds_str,
+ state_str
)
# Combining hunt ID and puzzle ID together here is safe because
def puzzle_channel_name(puzzle):
"""Compute the channel name for a puzzle"""
- # Note: We don't use puzzle['hunt_id'] here because we're keeping
+ # Note: We don't use puzzle['puzzle_id'] here because we're keeping
# that as a persistent identifier in the database. Instead we
# create a new ID-like identifier from the current name.
channel_name = "{}-{}".format(