-from turbot.blocks import section_block, text_block
+from turbot.blocks import (
+ section_block, text_block, button_block, accessory_block
+)
from turbot.channel import channel_url
from boto3.dynamodb.conditions import Key
+import turbot.sheets
import re
+def find_puzzle_for_sort_key(turb, hunt_id, sort_key):
+ """Given a hunt_id and puzzle_id, return that puzzle
+
+ Returns None if no puzzle with the given hunt_id and puzzle_id
+ exists in the database, otherwise a dictionary with all fields
+ from the puzzle's row in the database.
+ """
+
+ response = turb.table.get_item(
+ Key={
+ 'hunt_id': hunt_id,
+ 'SK': sort_key,
+ })
+
+ if 'Item' in response:
+ return response['Item']
+ else:
+ return None
+
def find_puzzle_for_url(turb, hunt_id, url):
"""Given a hunt_id and URL, return the puzzle with that URL
return response['Items'][0]
-def puzzle_block(puzzle):
+def puzzle_blocks(puzzle, include_rounds=False):
"""Generate Slack blocks for a puzzle
The puzzle argument should be a dictionary as returned from the
if len(solution):
solution_str = "*`" + '`, `'.join(solution) + "`*"
+ meta_str = ''
+ if puzzle.get('type', 'plain') == 'meta':
+ meta_str = "*META* "
+
links = []
if url:
links.append("<{}|Puzzle>".format(url))
if state:
state_str = "\n{}".format(state)
- puzzle_text = "{}{} <{}|{}> ({}){}".format(
- status_emoji, solution_str,
+ rounds_str = ''
+ if include_rounds and 'rounds' in puzzle:
+ rounds = puzzle['rounds']
+ rounds_str = " in round{}: {}".format(
+ "s" if len(rounds) > 1 else "",
+ ", ".join(rounds)
+ )
+
+ puzzle_text = "{} {}<{}|{}> {} ({}){}{}".format(
+ status_emoji,
+ meta_str,
channel_url(channel_id), name,
- ', '.join(links), state_str
+ solution_str,
+ ', '.join(links), rounds_str,
+ state_str
)
- return section_block(text_block(puzzle_text))
+ # Combining hunt ID and puzzle ID together here is safe because
+ # hunt_id is restricted to not contain a hyphen, (see
+ # valid_id_re in interaction.py)
+ hunt_and_sort_key = "{}-{}".format(puzzle['hunt_id'], puzzle['SK'])
+
+ return [
+ accessory_block(
+ section_block(text_block(puzzle_text)),
+ button_block("✏", "edit_puzzle", hunt_and_sort_key)
+ )
+ ]
def puzzle_matches_one(puzzle, pattern):
"""Returns True if this puzzle matches the given string (regexp)
return False
return True
+
+def puzzle_id_from_name(name):
+ return re.sub(r'[^a-zA-Z0-9_]', '', name).lower()
+
+def puzzle_sort_key(puzzle):
+ """Return an appropriate sort key for a puzzle in the database
+
+ The sort key must start with "puzzle-" to distinguish puzzle items
+ in the database from all non-puzzle items. After that, though, the
+ only requirements are that each puzzle have a unique key and they
+ give us the ordering we want. And for ordering, we want meta puzzles
+ before non-meta puzzles and then alphabetical order by name within
+ each of those groups.
+
+ So puting a "-meta-" prefix in front of the puzzle ID does the trick.
+ """
+
+ return "puzzle-{}{}".format(
+ "-meta-" if puzzle['type'] == "meta" else "",
+ puzzle['puzzle_id']
+ )
+
+def puzzle_channel_topic(puzzle):
+ """Compute the channel topic for a puzzle"""
+
+ topic = ''
+
+ if puzzle['status'] == 'solved':
+ topic += "SOLVED: `{}` ".format('`, `'.join(puzzle['solution']))
+
+ topic += puzzle['name']
+
+ links = []
+
+ url = puzzle.get('url', None)
+ if url:
+ links.append("<{}|Puzzle>".format(url))
+
+ sheet_url = puzzle.get('sheet_url', None)
+ if sheet_url:
+ links.append("<{}|Sheet>".format(sheet_url))
+
+ if len(links):
+ topic += "({})".format(', '.join(links))
+
+ state = puzzle.get('state', None)
+ if state:
+ topic += " {}".format(state)
+
+ return topic
+
+def puzzle_channel_name(puzzle):
+ """Compute the channel name for a puzzle"""
+
+ # Note: We don't use puzzle['puzzle_id'] here because we're keeping
+ # that as a persistent identifier in the database. Instead we
+ # create a new ID-like identifier from the current name.
+ channel_name = "{}-{}".format(
+ puzzle['hunt_id'],
+ puzzle_id_from_name(puzzle['name'])
+ )
+
+ if puzzle['status'] == 'solved':
+ channel_name += "-solved"
+
+ return channel_name
+
+def puzzle_sheet_name(puzzle):
+ """Compute the sheet name for a puzzle"""
+
+ sheet_name = puzzle['name']
+ if puzzle['status'] == 'solved':
+ sheet_name += " - Solved {}".format(", ".join(puzzle['solution']))
+
+ return sheet_name
+
+def puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=None):
+
+ channel_id = puzzle['channel_id']
+
+ # Compute the channel topic and set it if it has changed
+ channel_topic = puzzle_channel_topic(puzzle)
+
+ old_channel_topic = None
+ if old_puzzle:
+ old_channel_topic = puzzle_channel_topic(old_puzzle)
+
+ if channel_topic != old_channel_topic:
+ # Slack only allows 250 characters for a topic
+ if len(channel_topic) > 250:
+ channel_topic = channel_topic[:247] + "..."
+ turb.slack_client.conversations_setTopic(channel=channel_id,
+ topic=channel_topic)
+
+ # Compute the sheet name and set it if it has changed
+ sheet_name = puzzle_sheet_name(puzzle)
+
+ old_sheet_name = None
+ if old_puzzle:
+ old_sheet_name = puzzle_sheet_name(old_puzzle)
+
+ if sheet_name != old_sheet_name:
+ turbot.sheets.renameSheet(turb, puzzle['sheet_url'], sheet_name)
+
+ # Compute the Slack channel name and set it if it has changed
+ channel_name = puzzle_channel_name(puzzle)
+
+ old_channel_name = None
+ if old_puzzle:
+ old_channel_name = puzzle_channel_name(old_puzzle)
+
+ if channel_name != old_channel_name:
+ turb.slack_client.conversations_rename(
+ channel=channel_id,
+ name=channel_name
+ )