static int tile_compare_1(tile_t *tile_one, tile_t *tile_two)
{
- return tile_one->number - tile_two->number;
+ return tile_one->number - tile_two->number; //Sort lowest to highest
+}
+
+static int int_compare(int *x, int *y)
+{
+ return y - x; //Sort highest to lowest
}
/*
return 1;
}
+static gboolean board_valid(board_t *board)
+{
+ int i;
+ gboolean valid = TRUE;
+ for (i = 0; i < board->num_groups; ++i)
+ {
+ if (!(tile_group_is_run_one(&board->groups[i])) &&
+ !(tile_group_is_set(&board->groups[i])))
+ {
+ valid = FALSE;
+ }
+ }
+ return valid;
+}
+
static void deck_deal(game_t *game, deck_t *deck)
{
tile_t temp;
}
}
+static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region)
+{
+ int i, j;
+ for (i = 0; i < game->board.num_groups; i++)
+ {
+ for (j = 0; j < game->board.groups[i].num_tiles; j++)
+ {
+ tile_draw(game, &game->board.groups[i].tiles[j], cr, region);
+ //tile_print(game->board.groups[i].tiles[j]);
+ }
+ }
+}
+
+static void board_print(game_t *game)
+{
+ int i, j;
+ printf("\tBegin board print\n");
+ for (i = 0; i < game->board.num_groups; i++)
+ {
+ printf("\tBegin group %d\n", i);
+ for (j = 0; j < game->board.groups[i].num_tiles; j++)
+ {
+ tile_print(game->board.groups[i].tiles[j]);
+ }
+ printf("\tEnd group %d\n", i);
+ }
+}
+
static void hand_print(game_t *game, int player)
{
int i;
static void save_state(game_t *game)
{
- //DO STUFF HERE
game->state.board = game->board;
game->state.deck = game->deck;
//game->state.players = game->players;
cr = gdk_cairo_create (widget->window);
deck_draw(game, cr, event->region);
+ board_draw(game, cr, event->region);
if (game->selection_box.visible)
selection_box_draw(&game->selection_box, cr);
hand_draw(game, game->current_player, cr, event->region, widget);
-// hand_draw(game, 0, cr, event->region);
+ //hand_draw(game, 0, cr, event->region);
cairo_destroy (cr);
return TRUE;
}
+/*
+static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game)
+{
+ cairo_t *cr;
+
+ cr = gdk_cairo_create (event->window);
+ hand_draw(game, game->current_player, cr, event->window, widget);
+// gtk_widget_queue_draw(widget);
+}
+*/
static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
{
cairo_t *cr;
gtk_widget_queue_draw(widget);
}
- if (event->keyval == 112) //HIT "P"
+ if (event->keyval == 65474) //HIT "F5"
{
- deck_print(&game->deck);
- //hand_draw(game, game->current_player, cr, event->region, widget);
- //on_expose_event(widget, event, game);
+ gtk_widget_queue_draw(widget);
}
box->visible = 0;
gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
-// tile_group_t group;
-// group.num_tiles = 0;
-
- tile_t* group[TILE_GROUP_MAX_TILES];
- int num_tiles = 0;
+ tile_group_t group;
+ group.num_tiles = 0;
int i, tile_x, tile_y, tile_x2, tile_y2;
+ int tiles_to_remove[game->deck.num_tiles];
for (i = 0; i < game->deck.num_tiles; i++)
{
tile_x = game->deck.tiles[i].x;
/*or bottom edge of tile selected*/
(x_min >= tile_x && x_min <= tile_x2 &&
y_min >= tile_y && y_min <= tile_y) )
- {
-// group.tiles[group.num_tiles] = game->deck.tiles[i];
-// group.num_tiles++;
+ {
+ tiles_to_remove[group.num_tiles] = i;
- group[num_tiles] = &game->deck.tiles[i];
- num_tiles++;
+ group.tiles[group.num_tiles] = game->deck.tiles[i];
+ group.num_tiles++;
}
}
- //printf("is run %d\n", tile_group_is_run_one(&group) );
- //printf("is set %d\n", tile_group_is_set(&group) );
+ printf("is run %d\n", tile_group_is_run_one(&group) );
+ printf("is set %d\n", tile_group_is_set(&group) );
-// int matching_y = y_min;
-
-// for (i = 0; i < group.num_tiles; i++)
+ qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare);
- for (i = 0; i < num_tiles; i++)
+ for (i = 0; i < group.num_tiles; i++)
{
-// tile_print(group.tiles[i]);
- gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- group[i]->x = x_min + (i * (TILE_WIDTH));
- group[i]->y = y_min;
- gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ tile_print(group.tiles[i]);
+ gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+ group.tiles[i].y - 1, TILE_WIDTH + 1,
+ TILE_HEIGHT + 2);
+
+ group.tiles[i].x = x_min + (i * (TILE_WIDTH));
+ group.tiles[i].y = y_min;
+
+ gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1,
+ group.tiles[i].y - 1, TILE_WIDTH + 1,
+ TILE_HEIGHT + 2);
+
+ //Remove tile from deck
+ if (tiles_to_remove[i] != game->deck.num_tiles - 1)
+ game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1];
+ game->deck.num_tiles--;
}
-/* int j;
- int new_x = 0;
- for (i = 0; i < group.num_tiles; i++)
+
+ if (group.num_tiles > 0)
{
- for (j = 0; j < game->deck.num_tiles; j++)
- {
- if (group.tiles[i].x == game->deck.tiles[j].x &&
- group.tiles[i].y == game->deck.tiles[j].y)
- {
- new_x = x_min + (i * (TILE_WIDTH));
- gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- game->deck.tiles[j].x = new_x;
- game->deck.tiles[j].y = matching_y;
- gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
- }
- }
- }*/
+ game->board.groups[game->board.num_groups] = group;
+ game->board.num_groups++;
+ }
+ board_print(game);
+ printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board));
}
game->select_mode = 1;
deck_print(&game.deck);
deck_spread(&game.deck);
deck_deal(&game, &game.deck);
+
+ game.state.board = game.board;
+ game.state.deck = game.deck;
+ //game->state.players = game.players;
+
//hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0])
//deck_print(&game.deck);
G_CALLBACK (gtk_main_quit), NULL);
g_signal_connect (G_OBJECT (window), "expose_event",
G_CALLBACK (on_expose_event), &game);
+// g_signal_connect (G_OBJECT (window), "configure_event",
+// G_CALLBACK (on_configure_event), &game);
g_signal_connect (G_OBJECT (window), "key_press_event",
G_CALLBACK (on_key_press_event), &game);
g_signal_connect (G_OBJECT (window), "button_press_event",