This is just code movement here with no intended logical change. The
motivation here is so that the "Move On" button can be worded
differently depending on who we're waiting for.
- let move_on_button = null;
- if (this.props.idle) {
- move_on_button =(
- <button
- className="vote-button"
- onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
- >
- Move On Without Their Answers
- <div className="vote-choices">
- {[...this.props.votes].map(v => {
- return (
- <div
- key={v}
- className="vote-choice"
- >
- {v}
- </div>
- );
- })}
- </div>
- </button>
- );
- }
let still_waiting = null;
const answering_players = Object.keys(this.props.players_answering);;
let still_waiting = null;
const answering_players = Object.keys(this.props.players_answering);;
+ let move_on_button = null;
+ if (this.props.idle) {
+ move_on_button =(
+ <button
+ className="vote-button"
+ onClick={() => fetch_post_json(`end-answers/${this.props.prompt.id}`) }
+ >
+ Move On Without Their Answers
+ <div className="vote-choices">
+ {[...this.props.votes].map(v => {
+ return (
+ <div
+ key={v}
+ className="vote-choice"
+ >
+ {v}
+ </div>
+ );
+ })}
+ </div>
+ </button>
+ );
+ }
+
if (this.props.players_answered.has(this.props.player.name)) {
return (
<div className="please-wait">
if (this.props.players_answered.has(this.props.player.name)) {
return (
<div className="please-wait">