The received prompts can come in an initial list as part of the
"game-state" event sent when first connecting, and they can also come
in subsequent "prompt" events when a player submits a category
suggestion. These are all displayed as large buttons.
Clicking a button also sends a vote to the server, but received votes
are not yet displayed in any way.
-/* Nothing to see here yet. */
+.vote-button {
+ width: 100%;
+ background-color: var(--accent-color);
+ color: var(--text-fg-on-accent);
+ text-align: left;
+ border-radius: 25px;
+ font-size: 200%;
+ padding: 1em;
+ margin-top: 0.25em;
+}
window.game.set_other_player_info(info);
});
window.game.set_other_player_info(info);
});
+events.addEventListener("game-state", event => {
+ const state = JSON.parse(event.data);
+
+ for (let prompt of state.prompts) {
+ window.game.add_or_update_prompt(prompt);
+ }
+});
+
+events.addEventListener("prompt", event => {
+ const prompt = JSON.parse(event.data);
+
+ window.game.add_or_update_prompt(prompt);
+});
+
/*********************************************************
* Game and supporting classes *
*********************************************************/
/*********************************************************
* Game and supporting classes *
*********************************************************/
+ const form = event.currentTarget;
const category_input = this.category.current;
const category = category_input.value;
/* Prevent the default page-changing form-submission behavior. */
event.preventDefault();
const category_input = this.category.current;
const category = category_input.value;
/* Prevent the default page-changing form-submission behavior. */
event.preventDefault();
- if (! /[0-9]/.test(category)) {
+ const match = category.match(/[0-9]+/);
+ if (match === null) {
category_input.setCustomValidity("Category must include a number");
category_input.setCustomValidity("Category must include a number");
- event.currentTarget.reportValidity();
- console.log("Do something here with category: " + category);
+ fetch_post_json("prompts", {
+ items: parseInt(match[0], 10),
+ prompt: category
+ });
+
+ form.reset();
<div className="category-request">
<h2>Submit a Category</h2>
<p>
<div className="category-request">
<h2>Submit a Category</h2>
<p>
- Suggest a category to play with your friends. Don't forget to
- include the number of items for each person to submit.
+ Suggest a category to play. Don't forget to include the
+ number of items for each person to submit.
</p>
<form onSubmit={this.handle_submit} >
</p>
<form onSubmit={this.handle_submit} >
id="category"
placeholder="6 things at the beach"
required
id="category"
placeholder="6 things at the beach"
required
onChange={this.handle_change}
ref={this.category}
/>
onChange={this.handle_change}
ref={this.category}
/>
+function PromptOptions(props) {
+
+ function handle_click(id) {
+ fetch_post_json(`vote/${id}`);
+ }
+
+ if (props.prompts.length === 0)
+ return null;
+
+ return (
+ <div className="prompt-options">
+ <h2>Vote on Categories</h2>
+ <p>
+ Select any categories below that you'd like to play.
+ You can choose as many as you'd like.
+ </p>
+ {props.prompts.map(p => {
+ return (
+ <button
+ className="vote-button"
+ key={p.id}
+ onClick={() => handle_click(p.id)}
+ >
+ {p.prompt}
+ </button>
+ );
+ })}
+ </div>
+ );
+}
+
class Game extends React.Component {
constructor(props) {
super(props);
class Game extends React.Component {
constructor(props) {
super(props);
game_info: {},
player_info: {},
other_players: [],
game_info: {},
player_info: {},
other_players: [],
+ add_or_update_prompt(prompt) {
+ const prompts_copy = [...this.state.prompts];
+ const idx = prompts_copy.findIndex(p => p.id === prompt.id);
+ if (idx >= 0) {
+ prompts_copy[idx] = prompt;
+ } else {
+ prompts_copy.push(prompt);
+ }
+ this.setState({
+ prompts: prompts_copy
+ });
+ }
+
render() {
const state = this.state;
render() {
const state = this.state;
<p key="spacer"></p>,
<CategoryRequest
key="category-request"
<p key="spacer"></p>,
<CategoryRequest
key="category-request"
+ />,
+ <PromptOptions
+ key="prompts"
+ prompts={state.prompts}