#include "d3d11imports.hpp"
#include "json.hpp"
+#include "d3dshader.hpp"
#include "d3dstate.hpp"
namespace d3dstate {
+const GUID
+GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
+
+
+template< class T >
+inline void
+dumpShader(JSONWriter &json, const char *name, T *pShader) {
+ if (!pShader) {
+ return;
+ }
+
+ HRESULT hr;
+
+ /*
+ * There is no method to get the shader byte code, so the creator is supposed to
+ * attach it via the SetPrivateData method.
+ */
+ UINT BytecodeLength = 0;
+ char dummy;
+ hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
+ if (hr != DXGI_ERROR_MORE_DATA) {
+ return;
+ }
+
+ void *pShaderBytecode = malloc(BytecodeLength);
+ if (!pShaderBytecode) {
+ return;
+ }
+
+ hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
+ if (SUCCEEDED(hr)) {
+ IDisassemblyBuffer *pDisassembly = NULL;
+ hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
+ if (SUCCEEDED(hr)) {
+ json.beginMember(name);
+ json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
+ json.endMember();
+ pDisassembly->Release();
+ }
+ }
+
+ free(pShaderBytecode);
+}
+
+static void
+dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
+{
+ json.beginMember("shaders");
+ json.beginObject();
+
+ ID3D10VertexShader *pVertexShader = NULL;
+ pDevice->VSGetShader(&pVertexShader);
+ if (pVertexShader) {
+ dumpShader(json, "vertex", pVertexShader);
+ pVertexShader->Release();
+ }
+
+ ID3D10PixelShader *pPixelShader = NULL;
+ pDevice->PSGetShader(&pPixelShader);
+ if (pPixelShader) {
+ dumpShader(json, "pixel", pPixelShader);
+ }
+
+ json.endObject();
+ json.endMember(); // shaders
+}
+
+
void
dumpDevice(std::ostream &os, ID3D10Device *pDevice)
{
json.endObject();
json.endMember(); // parameters
- json.beginMember("shaders");
- json.beginObject();
- json.endObject();
- json.endMember(); // shaders
+ dumpShaders(json, pDevice);
json.beginMember("textures");
json.beginObject();
json.endMember(); // textures
dumpFramebuffer(json, pDevice);
-
}