]> git.cworth.org Git - apitrace/commitdiff
d3d10state: Dump shaders.
authorJosé Fonseca <jfonseca@vmware.com>
Wed, 28 Nov 2012 15:06:22 +0000 (15:06 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Wed, 28 Nov 2012 15:06:22 +0000 (15:06 +0000)
retrace/d3d10state.cpp
retrace/d3dstate.hpp
retrace/dxgiretrace.py

index 543017d780f603448a38283c7119254ede35bf68..f9b3661cfdf8a3a3b7d0fa077187033a93c99783 100644 (file)
 
 #include "d3d11imports.hpp"
 #include "json.hpp"
+#include "d3dshader.hpp"
 #include "d3dstate.hpp"
 
 
 namespace d3dstate {
 
 
+const GUID
+GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
+
+
+template< class T >
+inline void
+dumpShader(JSONWriter &json, const char *name, T *pShader) {
+    if (!pShader) {
+        return;
+    }
+
+    HRESULT hr;
+
+    /*
+     * There is no method to get the shader byte code, so the creator is supposed to
+     * attach it via the SetPrivateData method.
+     */
+    UINT BytecodeLength = 0;
+    char dummy;
+    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
+    if (hr != DXGI_ERROR_MORE_DATA) {
+        return;
+    }
+
+    void *pShaderBytecode = malloc(BytecodeLength);
+    if (!pShaderBytecode) {
+        return;
+    }
+
+    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
+    if (SUCCEEDED(hr)) {
+        IDisassemblyBuffer *pDisassembly = NULL;
+        hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
+        if (SUCCEEDED(hr)) {
+            json.beginMember(name);
+            json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
+            json.endMember();
+            pDisassembly->Release();
+        }
+    }
+
+    free(pShaderBytecode);
+}
+
+static void
+dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
+{
+    json.beginMember("shaders");
+    json.beginObject();
+
+    ID3D10VertexShader *pVertexShader = NULL;
+    pDevice->VSGetShader(&pVertexShader);
+    if (pVertexShader) {
+        dumpShader(json, "vertex", pVertexShader);
+        pVertexShader->Release();
+    }
+
+    ID3D10PixelShader *pPixelShader = NULL;
+    pDevice->PSGetShader(&pPixelShader);
+    if (pPixelShader) {
+        dumpShader(json, "pixel", pPixelShader);
+    }
+
+    json.endObject();
+    json.endMember(); // shaders
+}
+
+
 void
 dumpDevice(std::ostream &os, ID3D10Device *pDevice)
 {
@@ -47,10 +116,7 @@ dumpDevice(std::ostream &os, ID3D10Device *pDevice)
     json.endObject();
     json.endMember(); // parameters
 
-    json.beginMember("shaders");
-    json.beginObject();
-    json.endObject();
-    json.endMember(); // shaders
+    dumpShaders(json, pDevice);
 
     json.beginMember("textures");
     json.beginObject();
@@ -58,7 +124,6 @@ dumpDevice(std::ostream &os, ID3D10Device *pDevice)
     json.endMember(); // textures
 
     dumpFramebuffer(json, pDevice);
-
 }
 
 
index 5985052547dd57d149a9a1c6f3c5ed4622eb1b80..09e82a2805a96ae711cd647b4f94f8b584fa6b81 100644 (file)
@@ -29,6 +29,8 @@
 
 #include <iostream>
 
+#include <windows.h>
+
 
 struct IDirect3DDevice9;
 struct ID3D10Device;
@@ -45,6 +47,9 @@ namespace image {
 namespace d3dstate {
 
 
+extern const GUID GUID_D3DSTATE;
+
+
 image::Image *
 getRenderTargetImage(IDirect3DDevice9 *pDevice);
 
index 2263ba03cbe429836aa8d73e87fda52bcd9cb526..a412c3aeb8b86a6b53a61d56740bcc978a78b126 100644 (file)
@@ -188,6 +188,14 @@ createWindow(DXGI_SWAP_CHAIN_DESC *pSwapChainDesc) {
             print '        _maps[_this] = 0;'
             print '    }'
 
+        # Attach shader byte code for lookup
+        if 'pShaderBytecode' in method.argNames():
+            ppShader = method.args[-1]
+            assert ppShader.output
+            print r'    if (retrace::dumpingState && SUCCEEDED(_result)) {'
+            print r'        (*%s)->SetPrivateData(d3dstate::GUID_D3DSTATE, BytecodeLength, pShaderBytecode);' % ppShader.name
+            print r'    }'
+
 
 def main():
     print r'#include <string.h>'