COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
)
- add_library (ddraw SHARED ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
+ add_library (ddraw MODULE ddraw.def ddraw.cpp trace_writer.cpp os_win32.cpp)
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS ddraw RUNTIME DESTINATION wrappers)
+ install (TARGETS ddraw LIBRARY DESTINATION wrappers)
endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
)
- add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
+ install (TARGETS d3d8 LIBRARY DESTINATION wrappers)
endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
)
- add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+ install (TARGETS d3d9 LIBRARY DESTINATION wrappers)
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
# COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
# DEPENDS d3d10misc.py winapi.py stdapi.py
# )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
+ # add_library (d3d10 MODULE d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
- # install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
+ # install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
#endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
)
- add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ add_library (wgltrace MODULE opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
if (MINGW)
set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
endif (MINGW)
- install (TARGETS wgltrace RUNTIME DESTINATION wrappers)
+ install (TARGETS wgltrace LIBRARY DESTINATION wrappers)
elseif (APPLE)
include_directories (${X11_INCLUDE_DIR})