events.addEventListener("move", event => {
const move = JSON.parse(event.data);
- window.game.receiveMove(move);
+ window.game.receive_move(move);
});
events.addEventListener("game-state", event => {
const state = JSON.parse(event.data);
- window.game.resetState();
+ window.game.reset_state();
for (let square of state.moves) {
- window.game.receiveMove(square);
+ window.game.receive_move(square);
}
});
}
class Board extends React.Component {
- renderSquare(i) {
+ render_square(i) {
const value = this.props.squares[i];
return (
<Square
value={value}
- active={! this.props.gameOver && ! value}
+ active={! this.props.game_over && ! value}
onClick={() => this.props.onClick(i)}
/>
);
return (
<div>
<div className="board-row">
- {this.renderSquare(0)}
- {this.renderSquare(1)}
- {this.renderSquare(2)}
+ {this.render_square(0)}
+ {this.render_square(1)}
+ {this.render_square(2)}
</div>
<div className="board-row">
- {this.renderSquare(3)}
- {this.renderSquare(4)}
- {this.renderSquare(5)}
+ {this.render_square(3)}
+ {this.render_square(4)}
+ {this.render_square(5)}
</div>
<div className="board-row">
- {this.renderSquare(6)}
- {this.renderSquare(7)}
- {this.renderSquare(8)}
+ {this.render_square(6)}
+ {this.render_square(7)}
+ {this.render_square(8)}
</div>
</div>
);
};
}
- sendMove(i) {
+ send_move(i) {
return fetch_post_json("move", { move: i });
}
- resetState() {
+ reset_state() {
this.setState({
history: [
{
});
}
- receiveMove(i) {
+ receive_move(i) {
const history = this.state.history.slice(0, this.state.step_number + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
- if (calculateWinner(squares) || squares[i]) {
+ if (calculate_winner(squares) || squares[i]) {
return;
}
squares[i] = Team.properties[this.state.next_to_play].name;
});
}
- async handleClick(i) {
- const response = await this.sendMove(i);
+ async handle_click(i) {
+ const response = await this.send_move(i);
if (response.status == 200) {
const result = await response.json();
if (! result.legal)
render() {
const history = this.state.history;
const current = history[this.state.step_number];
- const winner = calculateWinner(current.squares);
+ const winner = calculate_winner(current.squares);
let status;
if (winner) {
</div>
<div className="game-board">
<Board
- gameOver={winner}
+ game_over={winner}
squares={current.squares}
- onClick={i => this.handleClick(i)}
+ onClick={i => this.handle_click(i)}
/>
</div>
</div>
ref={(me) => window.game = me}
/>, document.getElementById("tictactoe"));
-function calculateWinner(squares) {
+function calculate_winner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],