});
}
- send_move(i) {
- return fetch_post_json("move", { move: i });
- }
-
reset_board() {
this.setState({
history: [
});
}
- async handle_click(i) {
- const response = await this.send_move(i);
+ async handle_click(i, first_move) {
+ let move = { move: i };
+ if (first_move) {
+ move.assert_first_move = true;
+ }
+ const response = await fetch_post_json("move", move);
if (response.status == 200) {
const result = await response.json();
if (! result.legal)
const history = state.history;
const current = history[state.step_number];
const winner = calculate_winner(current.squares);
+ const first_move = state.step_number === 0;
+ const my_team = state.player_info.team;
var board_active;
let status;
- if (winner) {
- status = "Winner: " + winner;
- board_active = false;
- } else {
- if (state.player_info.team === Team.properties[state.next_to_play].name) {
- status = "Your turn. Make a move.";
- board_active = true;
- } else {
- status = "Waiting for your opponent to move.";
- board_active = false;
+ if (winner)
+ {
+ status = winner + " wins!";
+ if (state.player_info.team != "")
+ {
+ if (my_team === winner)
+ status += " Congratulations!";
+ else
+ status += " Better luck next time.";
}
+ board_active = false;
+ }
+ else if (first_move)
+ {
+ status = "Either player can make the first move.";
+ board_active = true;
+ }
+ else if (my_team === "")
+ {
+ status = "You're just watching the game.";
+ board_active = false;
+ }
+ else if (my_team === Team.properties[state.next_to_play].name)
+ {
+ status = "Your turn. Make a move.";
+ board_active = true;
+ }
+ else
+ {
+ status = "Waiting for your opponent to move.";
+ board_active = false;
}
return [
<Board
active={board_active}
squares={current.squares}
- onClick={i => this.handle_click(i)}
+ onClick={i => this.handle_click(i, first_move)}
/>
</div>
</div>