GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False),
GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False),
GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]),
- GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Array(Const(String(Const(GLchar), "length ? length[{i}] : strlen(string[{i}])")), "count"), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Array(Const(String(Const(GLchar), "_glShaderSource_length(string, length, {i})")), "count"), "string"), (Array(Const(GLint), "count"), "length")]),
GlFunction(Void, "glUseProgram", [(GLprogram, "program")]),
GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]),
GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False),
GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]),
GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]),
- GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(String(Const(GLcharARB), "length ? length[{i}] : strlen(string[{i}])"), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(String(Const(GLcharARB), "_glShaderSource_length(string, length, {i})"), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]),
GlFunction(GLhandleARB, "glCreateProgramObjectARB", []),
GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]),