Carl Worth [Sun, 17 May 2020 01:13:21 +0000 (18:13 -0700)]
Remove percentage units from grid column sizing
Richard recommends against using percentages here as it can be
surprising which size the percentage is computed against. This usage
of fr and em units should likely do what we want. (Note: We're not
actually exercising this currently, so we'll need to revisit this once
we add any 2-column field inputs.)
Carl Worth [Sat, 16 May 2020 22:38:02 +0000 (15:38 -0700)]
Refine the Game ID input field
Here we restrict it to 4 characters, force the input to uppercase,
disable autocomplete (since we don't expect intentional reuse of game
ID codes), and provide some instruction in the placeholder.
Carl Worth [Sat, 16 May 2020 22:06:50 +0000 (15:06 -0700)]
Add some responsive layout for the page itself
This is designed to use all the space available on a small device
(such as a phone) but then to smoothly allow some distinctly-colored
background to be visbile on a large device while maxing out the page
width at a reasoable maximum width.
This styling change does introduce a new containing "page" div around
the content.
Carl Worth [Sat, 16 May 2020 20:54:52 +0000 (13:54 -0700)]
Add styling for some mobile-friendly forms and form fields
These fields will reponsively decide whether to layout in 1 or 2
columns depending on whether the fields are declared as "small",
"medium", or "large" and the width of the browser's screen.
Carl Worth [Sat, 16 May 2020 20:21:30 +0000 (13:21 -0700)]
Add a reset CSS stylesheet
This eliminates basically all browser default styling (which differs
from browser to browser anyway). So this does not give any _nice_
styling but it does give a consistent baseline to start with.
Thanks to Eric Meyer for this stylesheet which was obtained (public
domain) from his website at:
Carl Worth [Sat, 16 May 2020 20:05:43 +0000 (13:05 -0700)]
Add a simple Makefile with a "make deploy" target
This doesn't do any deleting of pre-existing files, (to avoid deleting
any web content from sub directories that aren't being maintained in
this repository). We'll need to eventually sort out a better solution
for that.
Carl Worth [Tue, 12 May 2020 01:22:04 +0000 (18:22 -0700)]
Fix the gear toggle to work the first time it is clicked
Apparently, the first time this condition is executed, the
host_tools.style.display attribute is not "none" but is instead some
sort of empty value. With the old code, this made a first click on the
gear do nothing, (setting it to "none" but not toggling visibility)
and then a second click would make the host tools appear.
With this change to reverse the logic to look for an explicit value of
"block" (which is set only after the first click) the gear button
works reliably on every click including the first.
Carl Worth [Mon, 11 May 2020 23:48:04 +0000 (16:48 -0700)]
Implement a very simple toolbar for the host to use
This is a small clickable gear at the upper-right, that when clicked
will toggle the display of some buttons for controlling the game
state.
This is not as clever as it could be. For example, only one of REVEAL
and START buttons need to be displayed at any given time, (depending
on the game state).
But this should work for everything the game host needs (other than
hiding players that have been captured).
Carl Worth [Mon, 11 May 2020 23:11:49 +0000 (16:11 -0700)]
Style the revealed character names extra large
These are an essential element of the game. They should basically fill
the content area of the screen.
(I think ideally, the game would size the text so the largest name
_does_ fill the screen and then use a consistent font size for all of
them, but this will do for now.)
Carl Worth [Mon, 11 May 2020 23:06:53 +0000 (16:06 -0700)]
Drop the message-area notifications for new players joining
The names are consistently added to the players list below, so we
don't really need messages here, (plus, the messages got distracting
in later phases of the game such as "reveal" unless the player
manually cleared them away).
Carl Worth [Mon, 11 May 2020 23:06:01 +0000 (16:06 -0700)]
Use a white background on the body element for a narrow screen
This avoids some ugly-looking dark area at the bottom of the screen,
(since our page content doesn't always fill the screen). So things
look better like this.
Carl Worth [Mon, 11 May 2020 22:45:22 +0000 (15:45 -0700)]
Don't show the "Players in the game" header when there are no players
It looks really broken to see this header with nothing below it. So we
still it as not displayed at first, and then only display it once a
player is added.
Carl Worth [Sun, 10 May 2020 22:51:59 +0000 (15:51 -0700)]
Implement support for the "game-state" and "character-reveal" events
We had classes here named show-state-<STATE> and hide-state-<STATE>
for elements that should be shown only in a specific state
(show-state-<STATE>) or that should be hidden in a specific state
(hide-state-<STATE>).
For example, the new loading screen saying "contacting server" is only
shown in the "none" state (show-state-none), before getting any events
back from the server. Similarly the list of players is hidden during
the reveal state (hide-state-reveal) so that it is visible in all
other states.
In response to the game-state event, the code finds all relevant
elements with appropriate classed from both the old and new states of
the transition and hides or shows them as appropriate.
Also, we now support the "character-reveal" event by inserting the
revealed character name into an element where it can be seen.
Carl Worth [Sun, 10 May 2020 22:50:11 +0000 (15:50 -0700)]
Move the message area outside of the pre-game div
The message area information is intended to be available regardleess
of the game state, (while the pre-game content is only intended to be
displayed while players are joining the game).
Carl Worth [Sun, 10 May 2020 17:06:07 +0000 (10:06 -0700)]
Add messages to message area when a player joins or leaves the game
This replaces code we had previously for adding a message to the
message area when we completed sending a register request. The new
code is more reliable in the sense that a message is added _only_
after the server reports the event for a new player. (Previously, if
the server was offline, a message would still appear saying "Player is
now in the game!" which would be false and confusing if there was no
server responding to the register request at all.)
Carl Worth [Sun, 10 May 2020 15:43:59 +0000 (08:43 -0700)]
Disable autocomplete on the character field
This is intended to prevent multiple players (using a single browser)
from accidentally seeing a name that a previous player entered when
the browser offers it up for autocompletion.
Carl Worth [Mon, 4 May 2020 00:18:21 +0000 (17:18 -0700)]
Add event listening to the HTML client
Specifically, displaying a list of all players. This captures both the
existing players at the time the client connects, as well as adding
any additional players that register.
Carl Worth [Sun, 3 May 2020 17:54:57 +0000 (10:54 -0700)]
Use an actual "submit" input element instead of a "button"
This has the advantage of allowing the user to just press the Enter
key on any field of the form in order to submit it. For this we move
the invocation of our javascript handler for the form submission from
onclick() of the button to onsubmit() of the form itself. Finally, we
have to reutnr false from our new onsubmit() handler so that the
browser doesn't reload the page (which would clear the message that
results from a new player being added).