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Carl Worth [Sun, 10 May 2020 22:50:11 +0000 (15:50 -0700)]
Move the message area outside of the pre-game div
The message area information is intended to be available regardleess
of the game state, (while the pre-game content is only intended to be
displayed while players are joining the game).
Carl Worth [Sun, 10 May 2020 17:06:07 +0000 (10:06 -0700)]
Add messages to message area when a player joins or leaves the game
This replaces code we had previously for adding a message to the
message area when we completed sending a register request. The new
code is more reliable in the sense that a message is added _only_
after the server reports the event for a new player. (Previously, if
the server was offline, a message would still appear saying "Player is
now in the game!" which would be false and confusing if there was no
server responding to the register request at all.)
Carl Worth [Sun, 10 May 2020 16:55:43 +0000 (09:55 -0700)]
Rename player-register/player-deregister to player-join/player-leave
This brings the client into conformance with protocol version 0.3.
Carl Worth [Sun, 10 May 2020 15:45:02 +0000 (08:45 -0700)]
Add a message when the connection to the server is lost
Making it clear to the user that something has gone wrong.
Carl Worth [Sun, 10 May 2020 15:43:59 +0000 (08:43 -0700)]
Disable autocomplete on the character field
This is intended to prevent multiple players (using a single browser)
from accidentally seeing a name that a previous player entered when
the browser offers it up for autocompletion.
Carl Worth [Mon, 4 May 2020 00:42:10 +0000 (17:42 -0700)]
Track removal of players (by either deregister or by capture)
Currently the capture UI is rather spartan, (the captured name just
disappears—it doesn't appear as a capture next to the capturing
player).
Carl Worth [Mon, 4 May 2020 00:18:21 +0000 (17:18 -0700)]
Add event listening to the HTML client
Specifically, displaying a list of all players. This captures both the
existing players at the time the client connects, as well as adding
any additional players that register.
Carl Worth [Mon, 4 May 2020 00:17:51 +0000 (17:17 -0700)]
Add another missing const
(Someday I'll fix things so that I can't commit non-lint-clean code.)
Carl Worth [Sun, 3 May 2020 18:01:26 +0000 (11:01 -0700)]
Add a simple "make deploy" target
To simplify the deployment which I'd previously been doing manually.
This will deploy only the state of committed code.
Carl Worth [Sun, 3 May 2020 17:54:57 +0000 (10:54 -0700)]
Use an actual "submit" input element instead of a "button"
This has the advantage of allowing the user to just press the Enter
key on any field of the form in order to submit it. For this we move
the invocation of our javascript handler for the form submission from
onclick() of the button to onsubmit() of the form itself. Finally, we
have to reutnr false from our new onsubmit() handler so that the
browser doesn't reload the page (which would clear the message that
results from a new player being added).
Carl Worth [Sun, 3 May 2020 17:27:22 +0000 (10:27 -0700)]
Correct a couple of typos in the welcome paragraph
What embarrassing misspellings!
Carl Worth [Sun, 3 May 2020 17:14:19 +0000 (10:14 -0700)]
Move API endppoint to have an /api suffix
We moved this on the server to create room for some non-API content
to be served from /.
Carl Worth [Sun, 3 May 2020 17:07:15 +0000 (10:07 -0700)]
Initial implementation of a web client for the Empires game
This implements only the ability to register a player in the game.