]> git.cworth.org Git - apitrace/shortlog
apitrace
2011-04-18 Zack RusinFix saving of traces with pointers.
2011-04-18 Zack RusinCleanup the state after closing the trace write
2011-04-18 Zack RusinLots of various cosmetic changes to the call editing.
2011-04-18 Zack RusinA first working version of saving :)
2011-04-18 Zack RusinDo some initial saving.
2011-04-18 Zack RusinSave the blob.
2011-04-18 Zack RusinImplement a bulk of trace saving.
2011-04-17 Zack RusinIntroduce ApiEnum.
2011-04-17 Zack RusinMake sure that the trace knows when it needs saving.
2011-04-17 Zack RusinAdd te trace_write to the trace lib
2011-04-17 Zack Rusinthe filename is stored in the trace
2011-04-17 Zack RusinThe trace now knows whether is has been edited.
2011-04-17 Zack RusinVarious part now propagate the values.
2011-04-17 Zack RusinSet a parent trace on all the frames.
2011-04-17 Zack RusinStub out revert.
2011-04-17 Zack RusinFurther reduce memory usage by a couple of hundreds...
2011-04-16 Zack RusinCollect the edited shaders from the shader editor.
2011-04-16 Zack RusinReduce the memory usage by ~2gb on a 2.7 million calls...
2011-04-16 Zack Rusindelete call after parsing it.
2011-04-16 Zack RusinStart collecting the edited values.
2011-04-16 Zack RusinMake apitracecall an actual class.
2011-04-15 Zack RusinMake the editor a dialog.
2011-04-15 Zack RusinDisplay shaders in the shader editor.
2011-04-15 Zack RusinMake sure that only numericals can be edited right...
2011-04-15 Zack RusinCustom editor for the arguments.
2011-04-15 Zack RusinStart working on trace editing
2011-04-14 José FonsecaSynchronize X and GL on windows resizes.
2011-04-14 Michel DänzerUse call number instead of frame number for snapshot...
2011-04-14 José FonsecaUnderstand D3DFMT_RAWZ too.
2011-04-14 José FonsecaFix a few more arrays args in D3D9.
2011-04-14 José FonsecaShare more code.
2011-04-14 José FonsecaEnsure __max_vertex_attribs is initialized.
2011-04-14 José FonsecaBest effort to show (and compare) nested state parameters.
2011-04-14 José FonsecaDump vertex attribute parameters.
2011-04-13 José FonsecaRemove bogus reference entry.
2011-04-13 José FonsecaAdd links to functions documented in ARB extensions.
2011-04-13 José FonsecaIgnore .json files.
2011-04-13 Zack RusinAdd a key sequence for next and prev.
2011-04-13 José FonsecaDump the full set of constants on D3D.
2011-04-13 José FonsecaRemove spurious tag in snapdiff output.
2011-04-13 José FonsecaAccept zero valued bitmasks.
2011-04-13 José FonsecaTrace unofficial D3D9 formats
2011-04-13 José FonsecaFix snapdiff arg parsing.
2011-04-13 José FonsecaRemove dummy *_FORCE_DWORD enums.
2011-04-13 José FonsecaFix array diffing.
2011-04-13 José FonsecaDump GL_FRAGMENT_PROGRAM_ARB bool
2011-04-13 José FonsecaDump ARB fragment/vertex programs too.
2011-04-13 José FonsecaLinearize the shaders source in JSON.
2011-04-13 José FonsecaShow shader type in the combo box.
2011-04-13 José FonsecaAbstract glGet* function inflection.
2011-04-13 José FonsecaRename libglxtrace.so back to glxtrace.so.
2011-04-13 Zack RusinAdd wglDescribePixelFormat to the list of extra state...
2011-04-13 Zack RusinAllow closing of the goto widget with the escape key.
2011-04-13 Zack RusinFix two small typos in the README.
2011-04-13 Zack RusinFilter text was missing the first paren.
2011-04-13 Zack RusinImplement state diffing.
2011-04-13 Zack RusinImplement showing only of events specified by a regexp.
2011-04-13 Zack RusinHighly optimize searching and fix a crash.
2011-04-13 Zack RusinAdd a search widget and fix go to.
2011-04-12 José FonsecaFreshen the README a bit.
2011-04-12 José FonsecaDump some ARB_vertex_program state.
2011-04-12 José FonsecaScript to compare traces side by side.
2011-04-12 José FonsecaSilence warning.
2011-04-12 José FonsecaRequest stencil buffer.
2011-04-12 José FonsecaPrevent buffer overflow when dumping depth buffers...
2011-04-12 José FonsecaResize windows at glViewport time.
2011-04-12 José FonsecaMSVC portability fixes.
2011-04-12 José FonsecaRemove __encoding__.
2011-04-12 José FonsecaPrototype state differencing.
2011-04-12 José FonsecaMove scripts into a sepearate dir, to distinguish for...
2011-04-12 José FonsecaDump stencil buffer too.
2011-04-12 Zack RusinAdd a very nice glsl editor code.
2011-04-12 Zack RusinRespect the double buffered option when looking up...
2011-04-12 Zack RusinExpand surface items if there's not too many of them.
2011-04-11 José FonsecaSupport GL_ARB_shading_language_include,
2011-04-11 José FonsecaSupport GL_ARB_sync.
2011-04-11 José FonsecaPut GL errors in a separate enum.
2011-04-11 José Fonsecas/GLenum_/GLenum_int/g
2011-04-11 Zack RusinAdd an .emacs-dirvars file.
2011-04-11 Zack RusinUpdate the todo.
2011-04-11 Zack RusinImplement tracing from the ui.
2011-04-11 Zack RusinUpdate TODO
2011-04-11 Zack RusinImplement jumping to a specific call.
2011-04-11 Zack RusinAdd a trace dialog.
2011-04-10 Zack RusinShow the currently bound fbos in the gui.
2011-04-10 Zack RusinReplay and parse json in a thread.
2011-04-10 Zack RusinClean the constructor a bit.
2011-04-10 José FonsecaDump texture parameters with symbolic names.
2011-04-10 José FonsecaUse normalized ubytes for now.
2011-04-10 José FonsecaDump 3D textures correctly.
2011-04-10 José FonsecaAnother to do note.
2011-04-10 José FonsecaDump texture params.
2011-04-10 José FonsecaDump more texture level parameters.
2011-04-10 José FonsecaMove trace parse methods to .cpp.
2011-04-10 José FonsecaBasic dumping of draw buffer.
2011-04-10 José FonsecaHardcode base64 enconding.
2011-04-10 José FonsecaSplit gltrace.cpp code into multiple files.
2011-04-10 José FonsecaAdd more to do items; reorganize.
2011-04-10 José FonsecaDump state after calls, and never inside glBegin/glEnd.
2011-04-10 José FonsecaIgnore all generated ui_*.h files.
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